Originally Posted by
Broken_Wind
I think its better to cater to the 'normal' player, and to be honest I think the normal player doesnt mind a challenge, but doesnt mind if there isnt one as long as its fun to run through.
The higher end players say they want a challenge, but when faced with people who dont catch on as quickly as they do they become frustrated. This makes the experience bad for both them and the newer players. So since these players arent going to be happy in either case, they go for the path that will cause the least conflict.