I am at the point where I wish they would just get rid of housing cause I am so tired of seeing people whine about how they can't get a house.
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I am at the point where I wish they would just get rid of housing cause I am so tired of seeing people whine about how they can't get a house.
Realistically, I strongly suspect the issue is that the server architecture of the game is not well suited to scaling resources.
Having X housing districts, each with Y wards, each ward having Z houses… you have a known maximum quantity of resources needed. Even then, we see that housing ward servers can get overloaded, when we get the “You failed to leave the area.” error on trying to enter a house on a ward with heavy load.
Imagine if every single player could create a house on-demand. Hypothetically, that looks great! But let’s say that everyone did that, all at once. The housing servers would be overloaded at best, assuming they didn’t just cry mercy and implode in on themselves.
For good or ill, FFXIV inherited a server architecture from an older generation of MMOs. Doing servers in the cloud allows a lot more scalability (though it also has drawbacks), but to do that you really really have to design the MMO server architecture that way from the start.
(And even then it’s hardly a fix for everything. Witness the many many issues New World has had; if you think our forums here have a laundry list of complaints, I stared into the abyss over there before I gave up on the game entirely...)
I strongly doubt the devs are sticking with the current system because they still think it’s the best option; no one still thinks it’s the best option. People who’ve never heard of FFXIV probably still somehow know we have housing issues, at this point. I imagine even microorganisms living in the oceans beneath the ice of distant Europa are aware the current housing system is broken, at this point.
I suspect the devs are sticking with it because the alternative is just not possible, at least not with the server architecture as it presently stands.
Eh, I think the same effect would happen with instanced houses. Just minus the need of walking around. Maybe even more people will visit your house cuz they teleporting inside is not a pain compared to regular visits. Like I know someone love to knock doors of every FC rooms/apartments to check the decorations.
Isn't this kind of what island sanctuaries will bring? But instead of just a house, it's a whole island too
Yoshi P himself said to lower your expectations when it comes to island sanctuaries. I would be extremely surprised if it was more than a personal hang out place for your minions and maybe a mini game or something. If we're lucky, there will be a few buildings we can place around the island and not be able interact with.
Well, for the sanctuary i would at least suspect that you can have a house, which you can detail similar to that of regular housing. This then would feel very similar to housing on that, and by that can be enough for most players already to accept not being able to get a house. Especialy if just like appartments, friends can still visit your house (and maybe even work on it like a tennant).
That its instanced should on that be an advantage, not a restriction! If no one can visit your house, what is the point to it? Islands would be no diffirence here, unless they can give massive boosts at other places. Being just a place for minigames would be useless. Those minigames could just be just part of the saucer. There must be a personal thing you can share to make it worth it, otherwise it would just be a waste of resources that would better be spent on additional wards.
Hey OP. You're right. Everyone DOES get one. Take a walk up to that giant building in a ward and get yourself a home. An Apt. Or hey take a walk inside your FC and grab an FC room. No. Not everyone will own a house in the game. Idk how many times I have to go through and point this out. Housing was made for FC's. And everyone lost their shit so they let players buy houses that were left over. And since then, it's been for FC'S STILL and he's mentioned this over and over. It will always be a system that caters to FC's because they get far more out of it. Imo, they should cut player housing all together and leave Apt's and FC rooms so that the complaining can just simmer down when nobody gets one.
You getting a house does not make the game "better". It gives you something you can already get within the game. You're just not okay with what you get and you want more. Imagine. If you buy an Apt and FC room, that makes up the size of an entire Small plot.
THere is no conversation here. It's just more complaining from this community.
The system exists, the community has played it, you can't delete the knowledge of it now. If you removed it the outrage would be insane. So instead of doing that, why not try and improve the current apartment system, make you able to upgrade them to sizes of houses with comparable features. I honestly don't care about wards and sure, make them for FCs if its that big a deal, but if you're going to do that, let us have personal houses in expandable apartments.
??????????????????? What in the world are you talking about?????????
If YOU dont do something then say that. Literally just say that. Anytime I'm outside MY house, my neighbor runs over and sometimes comes in too. I've also gone into others neighbors houses and hung out for a while (was trying to creep and see what designing they did but saw they were home and decided to just talk) and when someone new would get a plot me along with I do believe 2 others would go and write in their guestbooks. This is just my plot. My boyfriends plot I also sometimes run over to some of his neighbors too. And sometimes they run over too.
We arent even in an RP server and we do that. So I'm gonna go ahead and assume that if it's normal for us, its probably even more normal for RPers. I'm sorry to hear that maybe you're not social or none of your neighbors are, but just because that's the situation that YOU'RE in, doesnt mean its like that for the rest of us lol. Sorry if it doesnt support your narrative.
Youre right buddy. Not being able to do things in a game you pay for has no bearing on how good the game is. "You just want more," yes, if i wanted to make a better design, id have trouble doing that with 100 slots and all the space of a closet. The system itself is awful for being inadequate to the player count in the first place, not to mention just how pitiful it is to larger house size demand. It is a system so flawed it literally has no positives. There is nothing good about artifical scarcity, objectively, so I have no idea what the hell you see thats good about this other than you looking out for SEs pocket.
No shit people are complaining. People don't even want the small plots. I wish people would stop pretending SE simply cannot do instanced homesteads. Other games have done it, they are not poor. There is no reason people need to just "be content with apartments" while all the other sizes exist. They constantly release decorations during events and even if they didnt its basically a font of potential.
And lol, "its for fcs" theres no fucking benefit to fcs owning larges or mediums, yet thats the only houses that are consumed in virtually every ward out of the 18 they got last week. If housing wasnt arbitrarily tied to the company workshop, there wouldnt be an incentive for them to eat houses in order to spam airships and subs either. Its almost as if it was just a series of bad design choices to begin with? Why not change it? Do you think your taxes are gonna go up?
I can count the number of times Ive made friends with people in my area or talked to people who live in my ward on my hands, over the course of time Ive played this game and several different wards, and Im not shy. 90% of the time I dont even encounter other people, I run into their house and parkour on their roof and they are nowhere to be found or they are AFK at a bell somewhere else completely. This dead ward shit is not uncommon and its not a narrative.
No that's not how housing works now.
I thought I explained it well enough, but anything that uses the duty servers (and is thus virtually unlimited providing it's not used by everyone at once) requires a duty queue. It is literally moving you to a different physical server, much like the world visit system.
Eureka and Bozja are 'unlimited' in the sense that they're a constant rolling wave of duties, when one dies, another can be created.
In contrast, housing, along with apartments, zones like The Solar, and indeed any other world zone, are not loaded/unloaded as necessary. They exist on the home/world servers, which is how you can seamlessly transition between them via connecting zones (walking through the dotted like, or clicking on a door). They are perpetually preloaded, any player at any time can enter them, and it will always be the same instance of that zone (except for when zones have 1-3 instances, but it will always be one of the 3 and will never have more than that). These cannot be unlimited because they have permanence, and take up space, which is finite.
Unlike Eureka/Bozja (or any dungeon/trial) where the zone is essentially deleted when it expires and any subsequent zone would be a fresh instance, with no permanence, thus there are an unlimited number of instances, because they replace each other.
The problem here is that the term "instance" is used for several different things. Technically any zone, anywhere, that is a unique, discrete version of itself is an 'instance' of that zone. But world zones and duty zones function differently, regardless of how the term 'instance' applies to them. Permanent and connected = world. Temporary and technically unlimited = duty.
And what do devs have against going full instanced?
Again I though my explanation would have been enough. Instanced (in a way that allows for unlimited instances) means no duty queues. Players primarily use housing as downtime between queues. It would defeat the point of housing for most players if you couldn't queue while in your house. In fact this was a major complaint of Eureka/Bozja, as players wanted to use those as mindless grinding during downtime between duties.
In addition, there's technical issues to overcome. When you load into a fresh duty, it doesn't carry over any previous progress (you don't load into an already completed dungeon, and when a fresh Bozja instance is created it's in the same starting condition as every other fresh Bozja instance) So how do you create rolling housing instances that save your decorations? I'm sure it's possible even with XIV's spaghetti code, but is it easy and viable?
We'll see if this is true with Island Sanctuaries, as each player being guaranteed one will mean it has to use the duty servers, thus prohibiting duty queues.
Island Sanctuaries could very well be a stepping stone to instanced housing though, as they would be duty instances with an aspect of customisable permanence, likely saving the data client-side (or at east separate to the instance itself) to be loaded into the fresh instance when you open it.
And I'll be the one to point out to you apartments and FC rooms are crap because they come in ONE SIZE ONLY.
That is the problem with apartments and has always been the problem with apartments (and by extension FC rooms). Until that gets addressed stop saying they're a suitable option.
Apartments CANNOT:
- Come in larger sizes
- Come with a floor or loft without glitching
- Be upgraded to have more space or items to be placed as a gil sink
- Be used to garden for certain plants
And before you decide to say it, I'll say it for you: there's already a thread of people asking for Apartment upgrades that SE has yet to implement.
Kupo, I am content with my daily turn-down service provided at my penthouse suite at the Limsa Inn <3 kupo lol
Would be cool to have a house, but I seen the odds of getting one would be so far against me why even try. I would be happy with if they expanded the apartment size to 3 or 4 rooms with a balcony.
They would have to buy more instance servers to accomodate such a thing and we all know the current chip situation going on in the world so right now that isnt completely feasible at the moment.
I mean, I think the bigger problem is that with instanced housing you aren't sure what the required resources are.
MMOs -- at least of FFXIV's type -- tend to operate on an assumption of X amount of activity. We've seen when wards get overloaded and people can't enter the house, or when there are no servers available for a specific instanced duty, etc. Generally their predictions are accurate, but when things skew above that point, we do see the fact that the game -- as with most older MMO architectures -- runs on a set amount of specific hardware, which has limits as to how much load it can actually handle.
With the current housing wards, as I noted earlier, you have a set metric: X housing districts, multiplied by Y wards in each district, with Z houses in each ward. Make the assumption that, say, at most 60% of those houses are in use simultaneously, and you now have a set, concrete number for "you need this amount of computing resource to keep housing running." (And also, "you need this much storage to hold the state for all housing.") I suspect this is also why there is a set limit on apartments, and why apartments -- and FC private chambers -- are limited to a single small room; it's probably to keep the amount of resources any one occupies at a time minimal, thus able to have many more of them.
Anything that has a relatively open-ended number of active instances in this game is, you'll note, something where there's no state to be preserved. When you finish a dungeon, that instance can just go away entirely, any state destroyed/discarded. The game doesn't have to save off which enemies were killed, what treasure chests were opened, etc., in order to restore the same dungeon state next time you run that dungeon; next time you come back in, it's a freshly-loaded-from-defaults copy of the dungeon, with all the enemies and bosses still alive, all the treasure chests still waiting to be opened, etc. The same is seemingly true of inn rooms; they don't have to store anything, because you can't redecorate, so they can be recreated from scratch whenever you enter one. Which I imagine is also likely why inn rooms can't remember what orchestrion you put on when you leave and come back in. (I do think you could get around that by having a record on the character that is applied to each inn room after creation, but that's not really relevant to this discussion.)
Conversely, a house has to remember where all the furniture is, what wallpaper you used, what orchestrion you have playing, what retainers are where, what you have in the yard, etc. That needs to be stored, so that when you leave your house and come back, you don't have to redecorate again every single time.
So even if the server architecture could support instanced housing (which I don't think it can), predicting what resources would be needed for that would be a guessing game at best. With X districts * Y wards-per-district * Z houses-per-ward, you get a concrete number you can work with. Instanced housing could be any number from 0 (everyone decides eh, now that housing is instanced, they don't actually care) to "the entire playerbase". That's... a pretty wide range. Moreover, if you have instanced housing, players would expect to be able to unsubscribe and then resubscribe later and still have their house. That means that for anyone who ever opens an instanced house once, you need to keep around the entire housing record for them for all eternity. (Or until the remaining moon collides with the planet and the servers are shut off a second time.)
So, again: I don't think the developers aren't implementing instanced housing because they still think open-world housing is better; like I said earlier in the thread, I don't think anyone still thinks this system is better. Inanimate objects probably think this system is broken, which is honestly amazing because they can't even hold opinions in the first place! No, I think the developers continue to try to hold to the current system and try stopgap measures and band-aid fixes to improve it because the alternative is probably not viable, at least not without a major and massive reworking of the entire MMO's underlying server architecture.
This is part of why I like to suggest that FCs lose access to open-world housing and get instanced airships at a specific rank. There's still likely a whole slew of architectural problems with that, but the number of FCs -- especially of FCs who've ranked up significantly -- is way smaller than the number of players, which helps to reduce the problem to a (maybe) manageable size. And moving the FCs out of the open-world housing wards would also then free up big chunks of the current housing for personal houses instead.
(Moreover, architectural limitations notwithstanding, the fact that FCs have no ability to interact with the exploratory airship/submersible system or gardening or whatnot without having a house feels like a borderline-unforgivable design flaw. Housing, broken or otherwise, should not gate participation in entire other non-housing-decor-related systems. I understand how they got to that point, and sympathize, but anything else about housing aside, that is an issue that I do think really needs to be seriously addressed. Especially because I feel like that restriction helps to feed into the resentment of the current housing situation.)
People can still see your work in EQII. You can set it so anyone can go inside. And there are outside areas. All they would need to do is have inside and outside in the instance and we could still have fully decorated houses like we have now. Even better, because your door would function as an inside-outside door instead of a portal completely separating things.
The one thing they could do to help is maybe have a way that someone can see a preview of the outside before they go into the instance. So that would still serve to grab someone's attention like neighborhoods do.
I mean Seraphor and Packetdancer have basically nailed it. It's technical limitations. But if they could figure out a way to handle those, then instanced housing could work very much like what we have now.
Housing has been in shambles since it's release. I really don't care about neighbors at all.
I wanna decorate and own a mansion for myself. I have an Apartment that I've had since they
introduced them and I ain't seen anyone in my area for years. So, yeah.
We also shouldn't be having these silly, dumb lotteries that they can't do and it really
should not be a fight to own a house in a video game. It's ridiculous lmao.
Some of the responses about instanced housing is just absolutely mindblowing and I don't know if it's because these people are not knowledgeable about how other games ran their instanced housing or maybe they're just being obtuse about it or have limited imagination or a combination of all three. Seriously, go take a look at other game's instanced housing, do some research, then come back before saying things like instanced housing is an isolating experience or apartments are sufficient enough. Unless you're someone who really loves the exclusivity of owning a house or you simply just don't want SE to funnel resources to a hypothetical development of instanced housing, GO LEARN IT FROM SOME OTHER GAMES, then come back and make a proper case.
Also, I wish this was stickied somewhere but there has been absolutely NO STATEMENTS regarding housing in Island Sanctuary. None. I know I'm just yelling into the void with countless others because knowing this playerbase, when it does finally come, I can safely bet my life savings there will be at least three threads on day 1 release, complaining that housing didn't come.
RIFT's housing proves you wrong. Their Dimensions systems are fully instanced and some of them have thousands of likes from players who discovered them from word of mouth or using the Dimension search tool.
As long as you enabled guest access to your house, thousands would still have the potential to see it. With RIFT's system, you were able to teleport directly into a housing instance from any open world or housing instance location.
So many players get hung up on wards because they've never experienced what a good instanced housing system can be.
People have been confused by the translation of YoshiP's response to Shenpai's question during the media tour last Fall.
Where he was attempting to say housing has X features and Island Sanctuary will have features other than that, they took it to mean that Island Sanctuary would include the housing features.
It didn't help that a few content creators immediately jumped on the "it's housing!" bandwagon (though most if not all retracted those statements later).
That so many players are grasping to make those connections goes far in showing just how problematic the state of housing is. They're tired of band-aids. They want solutions.
I would love instanced housing. I’m still hoping island sanctuaries are a form of instanced housing. Right now people can go visit other peoples apartments and it’s all instanced. It’d be the same thing for instanced housing, but with a yard/outdoor area too.
ESO has lots of different types of housing layouts/yards etc. I think it’s more immersive for people going to an instanced wizard tower than going to a neighborhood with a shirogane castle next to a gingerbread house. I would think role players would love being able to fully immerse in their surroundings instead of being distracted by the person in a chicken suit next door practicing their rotations.