if you really think that a 30mn ultimate is not harder than a 15mn ultimate you’re definitely delusional
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...and that adds no credibility to what they're saying, just makes it even weirder for them to have such a take
I agree with you, more difficult ultimates would be cool, and i'm sure Dragonsong Ultimate will be harder than anything we have in the game right now -- but making the fights longer does not achieve that
There's a reason why Nintendo bosses often has a rule of 3 instead of a rule of 6. At some point it's like, yeah ok I've proven I can do the mechanics, must I really keep doing the same thing over and over again?
Making a fight longer doesn't make the fight harder. It just makes it more mentally draining. Not saying all boss fights should be no longer than a Nintendo boss fight, obviously different games have different styles and appropriate lengths. But MMOs in particular generally should not last much more than 10 mins at most.
"Endurance" is difficult, sure. You can perform something skillfully, or you can endure a test over a longer time, both are "difficult" but theyre not the same and they don't offer the same sort of reward or sense of accomplishment.
I mean I am too and I don't necessarily agree that Ultimate would be better at 30m than it is at 15-18m. If the goal is to exhaust the competition to maintain some "prestige" why not go for Gold and suggest 120m Ultimates? On the topic of endurance tests since PW and AV were mentioned, players used to go entire days on bosses. What's two hours?
Someone brought up deep dungeons in response and got dismissed but honestly going hard in deep dungeon is an endurance test on its own, and if an endurance test is what's being sought after then adapting deep dungeons into an even more challenging wave based mode might be the answer rather than "staple two ultimates together and call it a day."
I just brought it up because I find conversations like this disingenuous when people aren't being completely open about what their stance is and how invested they are in the conversation.
I.E.
Trying to appear disengaged with the subject but actually actively participating in the background.
Oh I see. I apologize for reading more into your statement than was there; it looked like an appeal to authority post on its face.
As someone who has cleared all 3 ultimates—no.
Longer fights does not equate to more challenging. There’s a difference between a fight having challenging mechanics and the artificial difficulty that mental fatigue over the course of a 30 minute fight would cause a player. UCoB being ~18 at release was already pushing it in terms of duration. I think ~15 minutes is more than enough of a gauntlet challenge for this type of content.
And your below statement is why people crap on raiders all the time. Not all of us are preoccupied with this so-called prestige in a video game. I don’t raid or clear Ultimates for bragging rights. I do the Ultimates for the fun and the challenge—and maybe I also just like the shiny weapons because they look cool. But I feel zero need to lord it over people. Get over yourself, please.
Though, I’m convinced this is just another thread designed to stir up the forums. Since it seems OP isn’t being completely transparent about their Ultimate participation.
Yeah... kinda think there should at the very least be 2 Ults within an expansion. Somewhere in x.1 and x.3, mostly to make getting Bis more worth it cause youll be gearing up for Ults. Replacing hard earned gear every other patch and barely getting use out of them just doesnt feel all that great anymore. And the last set of Bis doesnt really need an ult as the gear at least carries over into next expansion until lv x5 or x6ish.
People crap on others out of envy (or inferiority complex) most of the time if we are honest. Also, "flexing" is a very human thing to do even if some are more obnoxious( and obvious) compare to others. I don't think there is something wrong with that and at times arguments around "x devalue Y" are valid.
Anyway, supposedly average human attention span is 20m, considering that going above it is just a bad idea and I doubt FFXIV team will ever do it. Despite me not being happy with some design choices devs are really good at adapting their game to their player base reality.
They have. Despite their posting of their profile and talk of no titles or weapons, you can find proof of the clears on another well-known third-party site.
However, their insistence that they haven’t cleared just lends credence to my assumption they’re just looking to stir the pot and not have a serious conversation. Why not be transparent otherwise?
Except the treatment a lot of raiders in this game comes from the mentality of prestige and wanting to lord their achievements over others—and it leads to a mountain of disrespect towards the group as a whole. Regardless of how down-to-earth a raider is being, they’re just lumped in with those who want to flex their virtual achievements and act like obnoxious individuals. There’s nothing wrong with being proud you accomplished something, but the arrogance is what turns a lot of people off and leads to the incredibly toxic behavior and environment. That’s the issue I have with statements about prestige. Aside from the fact that I think OP is not coming from a genuine standpoint here.
Human or not, it’s not an excuse to be a tool about it, in my opinion.
your not doing it for the challenge if you think that a 30mn ultimates is just “boring difficulty”
one of the reason why ultimates are difficult is because they are no checkpoints between bosses, making a 24mn-27mn ultimate is the same thing, to a greater extent
If you say “24mn-27mn ultimate is boring” you can also say that a 15mn-18mn ultimate is “boring”
Even if not many do ultimates, it still has a massive value for advertisement and representation of their game on streaming websites etc.. It gets more clicks and binds viewer even from other games to FFXIV for some time.
Maybe that is the reason they don't wanna release sub standard quality ultimate mode and opted for just 1 to ensure they can deliver a good product. If they hand ultimates out like candy, they wouldn't make big news and become less special.
Yeah, that would be too much. Quality over quantity you know. Part of the hardest part of progging ultimates is being able to consistently handle earlier mechanics to reach later ones, but if you had a 30 min fight, that means that later in prog, it would take an entire hour just to do 3 pulls which is a lot to ask. Roughly 15 minutes is already pretty long, so I don't see them going any longer.
Yes I am.
Once you master P1 and P2 (and P3 in UWU cases), it's as boring as potd 1-110 or HoH 1-70.
Because you have to work your way up there once again, way you did dozens of times and know on the tip of your fingers by now.
Twintania and Nael are boring to get through when you get consistent.
Garuda, Ifrit and Titan are boring to get through when you get consistent.
Pepsi Man and BJ+CC are boring to get through when you get consistent.
And you want to double the initial boring phases, making it 10-15 minutes.
I don't want a boring content to say "I did it me strong man", I want a content for fun. TEA is my favorite because it's fun and I really want to experience it as a SGE.
If ultimate goes 30 mns or 15 mns or less, it isnt harder then a 5 mns fight or even 1 hr fight.
It need only enough mechanics.
If they drop only the max time inside to 30mns its ok, but a 30mns fight will lately smash your brain only
Imagine doing a fight for 30 minutes, where you wipe 25ish minutes in, and you have to start all over.
I highly doubt the majority would want that.
You are completely missing what I’m saying. But I’d expect nothing less, if I’m being honest.
Making an Ultimate fight 30 minutes does not mean that it would be any harder than the current ones in terms of mechanical difficulty or DPS checks. All it means is that it would be more likely to mentally fatigue the person attempting it—which is artificial difficulty. Not actual difficulty.
You can have 15-18 minute fights that are challenging—as the current Ultimates suggest. There’s little reason to extend the time further than that. They’re already an endurance test with that duration and no checkpoint between bosses.
Tl;dr - longer fights =/= more difficult fights.
If anything, the precedent in this game suggests that shorter fights tend to have the higher difficulty. I’m thinking of P4S and how the door boss had a surprisingly tight damage check for Week 1 and 2 compared to phase 2. Exdeath in Deltascape was a sub-5 minute fight and his check was far tighter than Neo’s as well—and he was considered the harder of the two bosses.
I guess length really isn’t everything.
While JP’s Savage and Ultimate participation is higher, NA is the largest of the three playerbases in terms of population per unofficial censes.
But I do otherwise agree with the rest of this statement. The person you’re responding to doesn’t seem to realize that Ultimate doesn’t take nearly as many resources as they think it does. Or that Ultimate is what garnered this game so much attention on streaming platforms. But clearly it’s a waste of development time! :eyeroll:
Hmm,
I hadnt looked at a census in a while. I had thought JP had the numerically larger playerbase for some time now, guess im wrong. That being said, we do know that SE does cater a lot more to the opinions of the JP playerbase, and if they have a higher focus and participation on higher end content, i dont see dev time getting substantially cut for a very long time (going to look the other way on the delay of DSW on this one due to covid).
I say go for it, but on one condition...
It rewards nothing. No gear, no mounts, no titles, no achievements, nothing at all.
"JuSt 1% oF thE pLayErBaSe"
You couldn't be more further incorrect, it's JP that loves ultimate more than NA/EU.
https://pbs.twimg.com/media/E6kzXA-X...png&name=large
I don't do Ultimate but I would have liked it more if it was one unique boss instead of just three bosses that you kill one after another.
UCoB-> Ultima - 8 months between releases
Ultima -> Tea - 17 months
Tea -> Dragonsong War - 27 months atm, still 2-3 months, if it is really 6.1
I guess you can be happy if you get 1 ultimate per addon at this rate. I doubt they work already on omega ultimate before they havent finished this next one, so you can add minimum another year, which brings you into the last patchcycle before new addon, when they are trying to finish the addon.
Better to have 2 unique fights than 1 you have to spend 15+ minutes reprogging in to get to where you wiped at
long ass fights are just annoying, the current ultimate times are fine
Time doesn't make the fight hard, though. That's what the mechanics are made for.
Making the fight last 30 minutes forces everyone to make sure they will not be interrupted by IRL stuff (such as suddenly needing to go to the bathroom, or your child needs you for something while you're 24 minutes into the fight, etc). All Ultimate needs is difficult/tricky mechanics.
a 30 minute fight sounds miserable on so many levels. making the fight significantly longer would make it more difficult to clear but it'd be a pretty artificial difficult imo. frustrating more than anything else.
i feel like it'd be harder to design a 30 minute fight that is both exciting and engaging for its entire duration, both to prog and just to reclear. the length of the current ultimate fights is a good balance imo. a 15-17 minute ultimate fight is already an endurance test. 30 minutes sounds absolutely miserable.