People are free to do as they wish. It's their business, really. But at the end of the day it's usually a pointless effort when it comes to the bigger picture.
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Yeah, I played some with Demon Hunter, and a free boosted paladin, hunter too, priest, shaman - I did a lot of lowbies. That's probably the last time I have enjoyed mmorpg PvP in any game. I kind of miss PvP. Still, I didn't think it was enough to justify spending sub money on it, to be honest. Not that I'd really want to have an ongoing sub for two games. Probably a good thing I got out early. I have heard some people say Legion was the last "good" expansion.
That's true. I dislike the idea of supporting Blizz as well... But not because their games are made by "toxic machinery" or "evil people" or "sexual abusers".
The discussion here started because of people pointing fingers to someone playing the game and saying that "they're supporting sexual abusers" when the thing is way more nuanced and that is a huge stretch. A lot of people come here feeling like they're in a sort of higher moral ground for playing FFXIV and not WoW, when this mindset helps literally no one. Specially not the workers that are the biggest victims.
Ok...setting aside the sexual harassment from management, and the toxic culture, both of which are supposedly being worked on...
The Trial version of the game won't take long to get through, and will get you to level 20. Unfortunately, level 20 isn't very far, but will give you time to get used to the questing system, the keybinds, the UI, and, more importantly, the general feel of the game. It's actually very similar to FF in that regard. The art is more cartoony, but it grows on you.
Based on the original post, you want to play a Warlock. They are the class of spellcasters with DoTs. Feral druids are your choice for melee chars with DoTs (bleeds).
One thing you'll notice pretty quickly is how little instancing there is. You can pretty much get through the entire intro scenario, without ever having to wait for a loading screen once you're in. WoW flows.
The other thing you'll notice is that if you want to try a different class, you'll have to create a new character. You can send a lot of stuff between your characters, although not character progress stuff (reputation, etc), which is part of the time sink people have trouble with.
As for people complaining about WoW, I feel most of those issues are overblown. It's totally possible to have a good time playing without feeling like WoW is a job, that you have to keep playing at every moment. And there is a lot of good story, and a lot of fun places to explore. The plots don't hang together the way FF does, but that's because the plot is the main focus of FF.
Anyway, I guess I'm saying "Don't let the naysayers here keep you from trying WoW. There's a reason it's still around after 17 years, and with more players than most others out there."
I started playing FFXIV in 2017 and I played WoW on and off from 2018 to 2020.
I think what ultimately made me take an indefinite break from WoW is the QoL features. As they exist now (Endwalker vs Shadowlands), the QoL features in FFXIV are more useful to me over WoW's without using addons and using addons is an overkill solution. These features should be standard.
Of course, there are some WoW features that I would like to have in FFXIV, but the list would be longer for FFXIV features that I would like in standard WoW.
At the end of the day, though, they are different games even with some commonalities. Certain features could be shared, but others might just change the games too much for those who like the differences. I see this more clearly when seeing people's wish list of WoW features to add to FFXIV and was guilty of doing the same thing to WoW with certain FFXIV features.
In the end, it's a balancing act for the devs of either/any game to please different types of players and I don't envy their task.
So, with that, feel free to try it out if you want. I certainly didn't regret my experience in WoW as it made me know more about how I like to play games and I still keep up with the news, so I may return any time I want.
I tried wow before coming here, it was my first online game. I lasted about 12 weeks.
Cruddy game by a cruddy company.
I am playing WOW Classic Season of Mastery and it's a lot of fun. Better than wasting time waiting to log in.
My limit is 25 in Q. Over that I bail and log into WOW Classic.
I am in a great guild and it's been a really good experience. Endwalker is not going anywhere so I plan to try it once things get back to normal.
I played WOW from Beta until the end of WOTLK and loved it, but Cataclysm took all the areas I liked, the NPCs I was familiar with, and threw them in the trash, so I skipped that expansion. Then came the Pandas, and that's when I knew WOW wasn't for me anymore.
No. They need their innocence that broad-stroke, singular vilification affords them.
If we talk loudly enough about the bad people outside our walls, surely that means there aren't any within.
(At least we haven't heard of anything like that specifically within CBU3, to my knowledge, though the same could be said with the OW team, which didn't stop their losing a majority of sponsors when parts of the Warcraft and Diablo teams fell under long-overdue criticism. Hopefully any backlash against the larger company won't affect CBU3 too badly.)
Uh, you want to try an oldschool MMO that's dying after a long and honorable life, that only has its art direction left, so dated?
The WoW of today is a shadow of its former self, Blizzard doesn't know what to do to innovate anymore, even breaking the long-established lore.
It's no more a great game since at least Heavensward.
SWTOR is really great for a story focused game that has multiplayer elements. Tbh, I didn't really enjoy the mmo parts of the game enough to want to play it over ffxiv, but I actually had a ton of fun playing through the story, to the point that I rolled like 7 different characters just to play through their stories (each class has it's own entire voice acted story, complete with bioware-style choices and an alignment system that affects the ending of your story). I really do not think it's a great mmo in regards to endgame content, but I also found the msq/sidequests really really fun and had a great time doing them. +from what I remember, it's also all voice acted and the voice acting is good.
ESO is fun for pvp, imho. I didn't get too far into pve content, so I can't speak on that, but the pvp was super fun. It's less of a linear storyline (like swtor and ffxiv), and more of a elder scrolls singleplayer game thing, where there's a ton of questlines with their own stories. There's more of a focus on just exploring all the zones and doing whatever quests you want, but as I personally prefer more linear storylines I did like swtor more in that aspect. But the pvp is seriously super fun. There's a lot of freedom in how you build your character. Obviously, there's meta optimal builds, but I had a lot of fun doing stupid builds that were definitely less strong, but still really fun to play in the open world pvp zone.
Those are the only two non-wow mmos (I'm not talking about wow, because I'm done with supporting blizzard at all) I've played to endgame, so I can't speak on the others. also Lost Ark is getting a western release pretty soon, and (imho) it looks really fun. It's more of a top-down diablo style game, though.
Well, at least until you use your Hearthstone set for Stormwind and spend 7 minutes flying to Booty Bay. Long distances on the world of Azeroth are not shortened by travel by Aetheryte. When I remember flight in WoW and compare that time to loading screens in FFXIV, I am no longer dazzled by rose-colored memories of "but there's no loading screen".
If you enjoy crafting and gathering in FFXIV, you may find the profession limits to be a bit meh. I enjoyed crafting and gathering in WoW, but I also created 14 alts (one for each battle class) on both Alliance and Horde side, each with the ability to send mail containing mats and funds to the other characters, but only on Alliance or Horde side - no sending your Horde character mats from your Alliance character, for example. Also, market boards were separated into Horde and Alliance, so on an Alliance-heavy server you might find things much more expensive in Horde auction houses.
Also, bags. You'll need to purchase/craft soooo many bags.
If you think the Relic Weapon grind is bad in FFXIV, wait until you try to get the appropriate reputations in WoW in order to fly in expansion zones. Or wait until you finish grinding [current expansion McGuffin] for gear upgrades .. it makes materia in FFXIV look like mana flowing from the heavens. I don't miss that.
By all means, go try out WoW. It isn't super-expensive, and you may enjoy the playstyle more. I spent over a decade playing the game, starting with Burning Crusade, and it only got really boring and grindy when Battle for Azeroth came out.
Don't believe the hype that "Classic" WoW is better. I played it when it was current in-game, and it became a slog running alt-class-character #10 through the content. Mists of Panderia is where I started losing interest, but I kept up through a few more expansions because, well, I had a lot of time to spend on the game after <insert major life change here>, and I hadn't found FFXIV at the time.
So, 30 seconds to a minute is too long? I haven't run into a queue in the morning (5:30 am to 10 am CST) longer than 87, and that took less than a minute to get through.
Less time from queue to in-game than firing up the Blizzard launcher and starting a game in WoW.
I remember that when a lot of WoW streamers started trying out FF14 their chats and comment sections were full of people telling them that FF14 is not WoW. And then I stumbled upon a FF14 player trying out WoW video where the person spent half the video complaining about how WoW is not like FF14 and the comments were like "yeah this is why I can't play that game". The duality of this community has been the most amusing part for me so far.
Ok, long distance travel in WoW is a problem, especially at low levels when you discover a quest that takes you across the continent. And long Flight Paths are definitely a thing (think only being able to travel by Porter). But that's a design decision you, and everyone has to decide how important it is to them. I think of it as a chance to use the bathroom.
Bags yes. Fortunately on most servers, bags are cheap - they've made it among the first things you get in the latest expansion with tailoring, so everyone makes lots of bags. The intro quest (which I think the demo takes you through) leaves you with 4 10-slot bags, which is usually enough for a low level character.
And while you can't transfer items (in most cases) between Horde and Alliance characters, the Auction House has been shared for a few expansions now. So that's a lot less of an issue.
WoW is similar enough to FF that you'll be able to play nearly immediately. The combat system will take the greatest getting used to - the global cooldown in WoW is a lot less than in FF. Combat moves *much* faster, and there's less telegraphing of blows.
what it really comes down to is a style thing. Go in with an open mind. You may find that you prefer some of WoW's design choices. And also keep in mind that the game has evolved over 17 years, and they have not retroactively fixed everything, so there are continuity issues, and you may be confused about the overall plot when you start from scratch. It's up to everyone to decide for themself.
Modern WoW is a game that lives in a patch by patch cycle. When I say this, a content patch might bring us a new zone and that area will become your primary source of content for the next few months until a new one comes around. Given the current design of WoW, it's taking them 6 months to shove out content patches. Shadowlands released in late 2020 (November), it took them until June to drop 9.1. 9.2 is presently on the testing server and probably will see a shipping date of February. They basically went an entire year with a single content patch through 2021. The moment 9.2 hits the servers, everything from 9.1 is utterly irrelevant. All the grinding you did in that zone, pointless. 9.2 zone will have new catch up gear from quests to speed you past ever needing to touch 9.1. Now while this is nice in theory, it gives you a feeling of perpetually being on a hamster wheel, running forever but going ultimately nowhere. While XIV does the same with raid tiers, it's all still relevant to a degree. The gear maybe not, but the dungeons and all that still see action. Once Shadowlands ends, those dungeons will have no significance. There is no way to sync things, unless it's what they call "Timewalking" which are limited events that happen infrequently, and only for an expansion. On top of that, you don't get all of the dungeons. They exclude ones that people deemed "too hard" or "too annoying". The Burning Crusade had in total 16 dungeons. During Timewalking, you'll queue into one of six. When it comes to raids, there is also no sync feature, timewalking lets you replay two raids you utterly trounce because classes retain abilities that content wasn't designed around you having. If you want to experience a raid as it was, you need to arbitrarily limit yourself and it's still not enough. XIV has potency changes and maybe ability reworks here and there. WoW just straight up unlevels you, but you keep all the abilities during Timewalking. Think of it like warrior having access to Bloodwhetting in EVERY SINGLE DUNGEON. They'd be even more of a joke than they already are. That is WoW timewalking.
Back onto other things with WoW. It feels good, it's very easy to get into and very fun. . . for about a month or two to a new player. Once you get to max level which can be done in like two days if you're completely fresh (it's been made that easy and quick) and playing like 6 hours a day. It'll feel cool, until you get to the end point. Here's where it gets fun. . . not. Blizzard themselves has designated tasks for you, or chores if you will. You must do these otherwise your character is arbitrarily weaker than everyone else. That's all well and good right, just enjoy the other stuff? Question is. . . WHAT other stuff? If you don't hardcore PvP, hardcore PvE, or hardcore spam dungeons in m+ you're SOL.
Bottom line, Modern WoW is cool for a short span of time then gets really old, really quick. It's easy to see "Oh well that's 17 years worth of content to enjoy!" Next to none of it is relevant. Literally. If it isn't your faction capital, or 9.0 zones, or the 9.1 and soon 9.2 zone it literally is pointless to be there. World of Warcraft became World of Latest Content Patch very quickly. Then once Shadowlands ends, all the zones in it will cease being relevant and be avoided permanently unless it's some meta leveling strategy to save an hour.
Oh and before I go, classes. This is a fun one. If you're not playing a class or specialization of a class that is in the upper end of performance, good luck seeing parties that aren't matchmade. XIV gives you the liberty to play what you want and be viable to all content, some are better but you can still do it. Not so for WoW. Lord help you also if you accidentally botch a mechanic. You'll see verbal abuse like none other. Liked playing your rogue for years and it's bad one tier? Better reroll. Now what's rerolling like in WoW? In XIV you pop on a new weapon, buy some gear, meld some stuff if you have it leveled. In WoW? ENTIRELY NEW CHARACTER. All those grinds you did to keep your renown in tip top shape? Yeah, you'll do those again on a new character because it's better for a tier and your guild will require it if you want that raid spot.
Actually one final note. The 9.2 zone. You need to do daily quests there and grinds for a currency. You then need to buy upgrades. Some upgrades research in a day, some take a week. Flying in that zone right now with the PTR is locked behind about a month of a grind assuming you have the currency and keep chaining the upgrades the second research on one finishes. Part of these upgrades? Understanding the language of the NPCs in that zone. Yeah, they timegated dialogue.
You'll spend over a month doing daily quests in a new zone that will get old very quick, all so the second the next expansion comes out it's literally useless. At least Eureka and Bozja have some level of use, or replayability to them. Not this. We did the same thing in Nazjatar back when Shadowbringers released (they dropped the same day) in 8.2 (development cycle coming into perspective yet? Btw, BFA ended with 8.3 then was a what, 8 months wait until we could prepare for Shadowlands and play prepatch?) in that time XIV went through ALL of Shadowbringers and dropped Endwalker. WoW managed two content patches and an expansion that brought very little to the game in the time Square managed five major content patches and an expansion launch.
Other significant gripes: Beta testing. They invite some to try out the beta at random for the new expansion. We always notice flaws in the systems (oh yeah, they LOVE borrowed power systems now that are quintessential in current expansion, useless in next, full of bad features people will hate. In Shadowlands it was picking one of four covenants that all gave you spells. They were told in beta they needed to allow free swapping. They ignored it. Then it had to be a selling point feature of 9.1.5) and point them out on the forums. Blizzard ignores it willingly and ships it in a bad state. Then spends half the expansion fixing things people told them from beta were bad ideas and giving them the exact solutions they inevitably implement. Though they'll spend a good year defending the system saying it's actually really good if you just give it a chance.
Really does feel like the developers do not play their own game with regards to WoW. We did the same thing in Legion when we told them "Hey these legendary items are way too powerful to not be targeted." Blizzard relented at the literal final patch of Legion and added a way for us to pick the legendary we wanted if we didn't get it already. Oh yeah, you didn't work toward them. They were random drops and if you got one, you had about a 50/50 chance it was a trash one with some of them being mandatory for classes to feel right. Then in the next expansion they have a successor to that system called Azerite Armor. It gave passives. We told them in beta "Hey, you need a way for people to pick pieces they actually need instead of being pure luck." They deleted the BFA beta forum due to the criticisms being too many then dragged their feet until 8.1 to add a way for us to target pieces in.
WoW was good a long time ago. BC, Wrath - after that it started dipping for me personally tbh. Sure, there's a lot of things I miss from WoW. The raids were interesting or the open world.. Heck, I miss the open world the most. I could go anywhere. I could DIE anywhere. Jumping off a cliff just a tad to high for your hp pool? Well, too bad. Go run across half the map to get to your body again.
..
Yeah, thinking about it, I mostly miss the World with no boundaries. The actual challenge of not gettin to much mobs at your ar*e, cuz you actually would die - out in the open. Don't de-mount while flying, cuz you won't survive. Also see that big sky above? Not just decoration till 5 feet from the ground. FFXIV is really limited on this specific area and I wish they would not.
And while I really miss these parts, WoW just isn't fun anymore. It really turned into a second job, as someone mentioned.
I'd try wOw if it ever came to consoles, looks like a fun game.
10 alts... in Vanilla???
Same, but only due to the alt-unfriendliness of it. It was kind of like being expected to grind a relic for each and every job one played. The content involved was mostly interesting than our relic grinds loops, but it still had far too much dry material not to bring in QoL changes / account-wide progress from the start, rather than only towards the end of each expansion they'd gatekeep.Quote:
Or wait until you finish grinding [current expansion McGuffin] for gear upgrades .. it makes materia in FFXIV look like mana flowing from the heavens. I don't miss that.
Barring the above alt-unfriendliness (always resolved later in the expansion), the customization and quirky fun of borrowed powers (Artifact Weapons, Essences) have been hits more often than misses for me.
Do the leveling in those zones, get your bonus loot for a couple weeks via Emissary quests (7-25 minutes to complete the whole set), then spend a few hours when the rep bonuses are up and you're already done. I can only wish the Relic Weapon grinds were so quick and painless, rather than being gated behind a system inside a system inside an unlocked zone and at least a dozen of hours more mob and FATE grinding.Quote:
If you think the Relic Weapon grind is bad in FFXIV, wait until you try to get the appropriate reputations in WoW in order to fly in expansion zones.
I have been playing FFXI forever ...WOW (mainly at new expansion releases) , Tera + FFXIV of course.
Rift (was only for superior housing)
All have their good and bad points . ALL of them.
I enjoy each one for different reasons. I wont pit one against the other.
All 5 games could still learn a lot from each other , they each excel at different features
Yes try WOW! :)
Exactly. And Hershey's chocolate is made by child slaves, etc...we could go on all day. I mean all you have to do is basically exist in modern society and you are supporting some type of exploitation even if you don't realize it. It's a shame but unfortunately that's how it is.
If you're interest is purely in a story perspective I can safely tell you it isn't worth it. A fair amount of the story isn't even the game and exists outside it in the form of comics and novels... which there are 22 in the WoW part of it, but an extra 7 if you want the stuff that came before WoW, so 29 in total. And some of those; I believe.. I could be wrong, are no longer canon so good luck on that front.
Then their Chronicle set of books which was supposed to canonize everything was changed up and said to be written by a race in the game and could be inaccurate... yeah.
If you're looking for gameplay, music, another world to explore, if the art style piques your interest. Then certainly give it a try.
But I can't stress this enough, if you're looking for story look not to WoW for it. Unless you enjoy your adventures with cork board and string like a conspirator nut case (no offense intended to those people).
More like they retcon their lore every other expansion for some minor tidbit, characters get forgotten left and right and so on. Chronicles literally condradicts itself in the next volume so it's kind of a joke, really.
X sent some people to become part of Y, No no you see X never even knew about Y at all
This is a feature of World of Warcraft. The continuity issues are exacerbated by the desire of Blizzard to tell their story outside of game. And I mean if you don't read the books that come out with any given expansio, you may be downright confused.
At the end of the Mists of Panderia expansion the final boss is captured, and a trial (with punishment) is greatly implied. Out comes Warlords of Draenor and, surprise! Said final boss escaped and we have to follow them. Again. How did this happen? you ask? The explanation can be purchased at your local bookstore for a mere $26.00.
You may also find yourself a bit outside the loop for a number of things. You do not get to defeat that final boss in the next expansion. Oh no. Can't have your character do anything like that to the Named NPCs. So, don't expect to go into this game thinking you're the Warrior of Light or anything, because, when push comes to shove, you are nothing more than expendable fodder for the story, not even the main side-kick of the protagonist. Well, because there isn't a single protagonist. The colorful Cast of Characters make the Scions look like pikers.
This comment is from someone who held the Lorekeeper titles (plural) from Wrath, when it meant you managed to go through all 2000+ available quests on both Horde and Alliance.
The books were entertaining, but the developers depended too much on them and the lore books that Blizzard also sold for 'backstory'. Also, the books were apparently thrown away when the entire WoW Universe was retconned to death in the current expansion. I know a number of ex-players that want to believe the Warlords expansion was only a nightmare, and they'll wake up like Pam, with Bobby in that shower, towards the end of the Dallas TV series.
Go on, play the game. I doubt Blizzard has ripped the story entirely to shreds in the early leveling areas. They were still pretty decent through Mists of Panderia, only becoming weirder as time went on.
I'd try out the free Starter Edition first, just so you can figure out if you like this game or not. Apparently, you only need to pay a monthly fee to get all of the expansions except the current one. And be prepared for a 77 gigabyte download, and being tied to Blizzards Battle.net login utility.
Compiled my own server back in the day to check the Burning Crusade as Internet was ridiculously expensive almost 2 decades ago. Everything was pretty much broken, but it was a fairly enjoyable and at the time unique experience, so to speak.
As for my misadventures in the somewhat "modern" WoW. I tried Legion for about a month few years ago. Didn't get to try any raids properly, but I've managed to get a couple of characters to the maximum level. Suffice it to say, in my opinion FFXIV does just about everything better.
To be honest, I can't remember anything about what was going on plot-wise but:
The combat felt spastic, "unimpactful" and in general lacked any interesting mechanics. There were also these gaps in the "rotations" of some melee classes when you can't use any skills and have to just auto-attack which I didn't like at all. I played as a Priest, Death Knight, and (?)Demon Hunter(?).
The dungeons, while not being "corridors" like in this game, felt like Praetorium before unskippable cutscenes, i.e. speedraces - and were pretty much ruined by the "rushy" and dare I say toxic playerbase. I remember getting kicked without any warning (unless somebody needs to ask you to kill yourself - nobody talks in that game) for not being able to keep up or getting lost quite a few times. Hehehe!
With the PvP I had some fun, I guess, but it wasn't really that much better as in this game as people claim. Sure, there are more mods and maps to choose but that's pretty much it. And the "world-PvP" was completely obnoxious, as for the most part, it boiled down to a maximum level player swooping down out of nowhere, 1-hit killing your character, then spamming /sit emote and preventing a proper respawn. Heck, at some point I had to resort to grinding 1 dungeon for at least ~10 levels because questing was impossible because of this.
Music too was lackluster and consisted primarily out of le epic gamer choir orchestral doots which I personally detest with a passion and some soundscape'ish ambient.
...And, well, western aesthetics are not my thing in general.
I resurrected my EQ2 account and am playing a Coercer (mana feeder) which so far is fun. It has aged but its f2p and possible game gap is being filled I forgot things really do have a longer aggro range.
Well, that was entertaining, for a few hours at least. Tried the Horde side free intro. It's much better at telling you what the buttons do, takes you through some nice areas that are not actually part of the original game, and then dumps you in, um, Battle for Azeroth? Not going to lie, it's as good an introduction to every DPS-specialization of every class as you can get. Just don't expect it to explain how your Priest heals during combat.
So, Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Panderia, Warlords of Draenor and Legion might as well not exist. Level 10 Priest with 2 minutes of "welcome to your new specialization" gets dumped into the Wonders of Battle for Azeroth.
From scrub recruit during the few hours of quest lines on "starting area where you were washed ashore" (a trope found in more than one MMORPG these days) to Champion of the Horde! after a few cut scenes once you're out of that area.
At least it makes the Classic game worth considering, just to get some kind of background about "who is this Warchief?" and "Why does she show up in the latest expansion video that you watch after logging in, before you create a character?"
I don't know if I'd have played for 10 years with that swift of a change-over. Love what they did with the Trust dungeon at the end of that introductory story line, but I've always felt a bit over-the-top as a [Shadow] Priest in WoW anyway ... the big bad "it'll take 3 of you to take this mini-boss out" just took a few minutes of my time. Alone. Hurray for healers with shields?
Do give it a try. Just don't look for a particularly in-depth story, nor a clue as to what really happens next (and why).
That sounds like something odd with the starter edition. Each race(well some share) has a starting area that would start in cata(vanilla wow revamp) areas. The undead starter area has you coming out of a tomb after just being raised and being introduced to the Forsaken for example. Once you beat that area, you can then go to the main city and while it does default to WoD for some reason a gnome named Chromie should let you pick which expac to go into from that point. If you pick burning crusade it will then prompt you with a starter quest that leads you to outlands(BC area) and you can quest from there. You can pick from any of the expacs(but again picking "classic" or w/e it is called will be the cata revamped zones, not the og vanilla zones) which also determines what dungeons you get pulled from from the dungeon finder.
Full warning though. The story is in-depth but it isn't forced on you so it can be missed for the stuff that is in game. A good chunk of some of the later background events also happen in books which is super lame if you care about the story.
I would reason to assume most commenters here haven't bothered to play the game for any reasonable amount of time and are mostly parroting what everyone is saying on forums, Reddit, etc.
FFXIV is a superior game in most aspects and yes WoW is a second job if you play at endgame and want to play it like the devs intended. However as a means to broaden your horizons and get an idea how FFXIV can even improve, I highly recommend giving it a shot in the short term.
WoW does tanking and healing FAR better than ffxiv and if you enjoy those roles, you may actually really enjoy your time there.
A lot of this community lives in a huge bubble and thinks this game should be, and only can be, a certain way because I suspect a lot of the playerbase has only played one mmo. Branching out to WoW will give you a new perspective and maybe even make you a know well rounded player imo.
I browse the WoW forums and fan forums.
WoW players do not care about FFXIV. You barely see anyone say "I'm leaving for WoW!", and if someone does say that then maybe 1 or 2 people reply ande say "well good for you", shrug, and move on with their lives. FFXIV has very little appeal to WoW players.
It's the FFXIV community that has an inferiority complex to WoW and can't stop mentioning it in every other breath.
That's part of the new design philosophy. Blizzard feels that more players want to play with their friends first, so they rush you through the BfA expansion (where the individual storylines kinda hold together, but not within an overall arc), to get you to the current content. You can be in the latest expansion fairly easily that way.
Up until then, you would go to lvl 1 in the original starting area, and start from there.
Once a new player gets a character to lvl 50, any new characters can start in the original leveling area. Nowadays though, leveling happens so fast that you're in the latest content fairly quickly. It makes FF look like an impossible slog.
It's not a feature I appreciate at this point. 14 years of story line goes out the windows for more-or-less easy leveling straight into the end game. Why not just rewrite the entire thing, start from scratch with a new MMO? It's a cheap way to use up the good will generated over the years without actually doing anything ... and it forces players to pay for the expansion as well as the monthly subscription to see "what happens next" far too early.