You do still find sandwiches that one time in Shadowbringers...
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mor'dhona isnt really a town, iddlyshire also not really a town, nor is rhalgr reach.
in stormblood it would be ala migo that needs the marketboard. Heavenward didn't have a 2nd town...
Eulmore hated your guts during the story (for most of it) so it made sense + it was basicly sin city
this time it makes no sense what so ever because lore wise radz-at-han is a merchent story that respects us MORE THAN SHARLYAN does during the story until the very end.
While Radz-at-Han makes more sense as "the market town" theoretically, I think it's the other way around for practical/visual setup reasons.
The marketboard only takes up a small amount of space (the board itself and a retainer advocate stall, and eventually a "Rowena's representative" standing in a corner somewhere) while the endgame tome sellers require at least four NPCs selling or trading for different aspects of the endgame gearing process. This suits filling up Radz-at-Han's sprawling bazaar with functioning stalls.
For some reason the devs don't like putting market boards in a lot of areas.
I believe the point is also to push players to congregate in less areas for server usage purposes, and to reduce potential loopholes like RMT stuff.
It's also why you'll notice the mog mail is so far away from markets.
They are not current Tomestone vendors as in Radz-at-Han. I am strictly speaking of current.Quote:
The splendors vendors are both tomestone vendors and raid token vendors.
There is no Inn, etc. All cities should have every current amenity.
Gameplay reasons countering logic and lore is poor sense. Besides they got it backwards. Sharlaya the isolationists that strive to hoard knowledge and artifacts gets a market board but no collectables amd splendors? The merchant Capitol of the world that exports far more than it takes in, doesn't get a market and hands out scrips. Makes no sense here. Sharlaya doesn't even get its own teleport tab, Sharlaya is tucked into other with mor donuts!
Considering you don't even get to explore the island of Sharlaya (Lab is an artificial cave under the dang city) it seems silly they were considered a Capitol and not a outpost.
Limsa is precisely why they -don't- design future cities that way. It's cluttered and in recent days I've been entirely unable to even load into Limsa due to congestion in the area.
On topic: Personally I'm not sure why they don't just make the marketboard accessible from anywhere in the world (a la Guildwars), but make actual pickup of purchases at the market area (or retainers?)
I guess some don't realize they use teleport costs to control the inflation of gil in the game, so that's one reason. Second, keeping traffic lower by splitting off things is better.
Also for SHb things like the weapons gear is in Mor Dhona because those don't take place in The First. Whereas the other trials did.
Is the tax system thing still in place? I recall it used to matter what city you bought from or posted in (I think tied to your retainer and where they were hired?)
Honestly I wouldn't mind scrapping all of that and just streamlining the mb and adding more mb purchase locations.
There is still a tax system but that's also..weird. The whole market system in FFXIV is weird to be honest. But yes- the tax is related to where the retainer is "stationed".
The Guildwars 2 market system is just so much better..not sure why FFXIV did it the way they did.
Yeah, it should probably have a MB there too. It just makes sense. Maybe further back in the market area. People will still use Limsa and Sharlayan because of the MB's close proximity anyway.
Yes, there's the Rp reason you mention, and there's another one that allows you not to overload Old Sharlayan, because people will surely come crying that it's the lag capital.
That's why the Tombstone and Marketboard vendors are shared between the two capitals, so that the burden can be shared. This is popular MMO common sense.
The only thing I find missing is the FC chest.
It probably has something to do with diverting population around as online games tend to do. If everything were conveniently in one little spot there would be an insane amount of congestion, so they purposely put more important things in different directions / locations.
One of my hope and wish for this expansion is we no longer have House of Splendor for our gear and Gerolt for our relic. The first obviously has been disappointed, and I doubt the 2nd will change. No thing against the two but they're pretty much just meme at this point.
Most of the MMO will introduce a new faction to give the new gears some kind of lore. It's probably one of the most un-creative part of FF14.
I pretty much agree with op. Especially since radz-at-han is somewhere in the middle of nowhere, because otherwise I can't explain the astronomical cost for teleports to the city with MB and an inn.
Also the stupidest placement for materia melder npc.
The worst endgame hub imo. Eulmore was much much better
I mean…they’d not going to deviate from the pattern. That’s not how FFXIV works. This game sticks to a strict script for its content. People really expected a market board in the tomestone area? Sure lorewise it’s a marketplace but gameplay has always and will always trump lore.
Its a gameplay reason not a lore reason. If you put everything in one city, players abandon the rest and the game world looks empty.
I'd be very upset if they removed Gerolt from this. The running gag of him being enslaved to Rowena but also secretly loving it (both ways) is pretty great. I hope they get married one day. I think you misunderstand the creative part here. Other games will throw random things together and that is really easy to do. I can come up with new lore in a matter of seconds just like anyone else but to build from existing lore, that is different and powerful. You're really going to tell us that the writers of Final Fantasy XIV has poor creative vision? Really?
How exactly creating faction with back story tied to the expack "random"? What other MMO you played that do this, please let me know so I can avoid it.
And ever since 3.0 we had stopped receiving any kind of explanation about what the new tome are, all we know is each patch cycle we get a new color of tome to collect with like ... minimum context behind it. If you call that creative, I would question where you standard is. Each expansion pack you're given a handful of line where the new Rowena girls basically "oh hey we're setting up shop here come do business!" with the same tired old memes 10 years straight, yes I would call that poor creative vision.
I mean, we went to the first in 5.0 where the Allagn does not even exist, yet we still somehow collect their tomes. Yo, that's not even poor creative vision, just straight up laziness. :(
The story between Gerolt and Rowena is nice but we already knew about it since like what, 6-7 years ago. At this point it's the same old thing dragging out ala Naruto 999th episode. So yes, I would call it uncreative.
If there was an inn and marketboard in Hadz, there would be no reason to go to Sharlyan regularly besides for story or if you personally like the place. Since tomes are at Hadz, if there was a marketboard and inn, almost everyone would be there all the time. I agree it's probably to help with server congestion and make the cities look more lively
Sharlayan was originally intended to be one of the starting cities in 1.0. While it would make way more sense to reverse Sharlayan and Radz functions, especially considering the role Sharlayan is playing in the normal raid story as another point, I understand why they did what they did. Doesn't make me like it though. By all accounts it makes way more sense for the world trade hub to be the one with the market board as well as an inn for traveling merchants, while the smart people city that plays a role in the normal raids would deal in highly advanced battle gear.