Originally Posted by
Shurrikhan
Blood Weapon removed; it's just a (finnicky) free Edge/Flood per minute, basically bloat.
Darkside removed; potencies increased to compensate. It was a waste of gauge anyways.
Dark Arts is now just a proc that appears on your status bar, rather than requiring its own UI element.
Abyssal Drain and C&S given 2 charges, at 30s recharge time.
Blood Weapon removed; it's just a (finnicky) free Edge/Flood per minute, basically bloat.
Darkside removed; potencies increased to compensate. It was a waste of gauge anyways.
Dark Arts is now just a proc that appears on your status bar, rather than requiring its own UI element. Yes, it still highlights your spenders to show your next cast is free.
Oblation increased to 15% mitigation but its duration has been reduced from 10 to 7 seconds.
Abyssal Drain and C&S given 2 charges, at 30s recharge time.
Abyssal MP gen increase to 600 MP per enemy hit, C&S to 1800 MP (since it appears to hit thrice).
C&S heals for 600 potency (3 hits of 200 potency each).
Living Shadow reworked to have a far more responsive summon and thereafter reduce your damage by 25% while your shadow duplicates your actions at 50% effectiveness (for a net 12.5% damage increase from each action itself and 50% increase to Blood, HP, and MP generation). Duration reduced to compensate.