Originally Posted by
MintnHoney
I actually agree with the OP, but I think, rather than just marking the new, level-skipped characters as being "new characters who skipped levels" and forcing them to play with novices, I believe it would be more beneficial for the dev team to create a mandatory "training" instance that the player must goes through upon playing a level-skipped class/character for the first time. This training instance would teach all of the basic combat mechanics and markers (aoe and otherwise), and players would not be allowed to skip or leave the instance to join the normal world without completing the each "mission" within (e.g., "Successfully stack with your "party" for the Stack AOE marker," "Successfully use an Auto-Attack," and "Avoid being pushed off the ledge").
This instance should take less than 10 minutes to complete, far less than that if the player truly knows what they're doing.
Similar to the Novice Network, but just a single instance and not specific to the class or role.
Perhaps, one day, the team can introduce job-specific tutorials, similar to what PSO2 (not NGS) provides, and incorporate that as an optional experience as well (because at least where healers are involved, there's generally a massive disconnect between what Yoshi and his team want the players to do and what healers actually do, so the tutorial could be a waste of time (although, on the other hand, perhaps making such a tutorial would force them to learn more about the jobs and help them to develop them better...)), but, to be honest, time and experience are really the only way players, new and old, can determine how to improve upon the play of their chosen class.