No wonder nobody takes the NA forums seriously.
Printable View
No wonder nobody takes the NA forums seriously.
Well, it's that lack of serious attention that lets the trolls grow here, and then try to cause trouble elsewhere, then they get banned.
If we actually had staff here who cared about anything more then the W word, we'd not grow trolls quite as fast or often.
Then we might actually have conversations that got somewhere without being incited into ... well... *gestures at the rest of the topic*
I don't like breach AT ALL. It's murder on the eyes, and full of awful mechanics, none particularly instinctive for FF players. It's no wonder people are bad at it or it takes too long.
…arguing that a forum encompasses more than just NA areas changes what about the fact that the official forum is turning into a literal circus with the amount and frequency of troll bait threads, accounts, and posts over the last few months? You can argue for the sake of semantics, but my point still stands.
It can easily be argued that the game has many flaws and that by ignoring English speakers, the game already is going downhill on many fronts.
Furthermore, many of the people posting here are from a number of different countries. Many English speakers are from European countries and not just North America. There's also Canada, Australia and New Zealand.
We also should not forget that by ignoring feedback the game already failed once already - and just because it is popular at the moment, that does not necessarily mean that there can't be another fall from grace for the game if questionable decisions are made in the immediate or distant future.
After all, WoW did very well for itself for many years before eventually falling beneath the weight of its own hubris.
To say nothing of the fact that a lot of the feedback on the English forums is, in fact, pretty constructive. A case can be made for ignoring the feedback that isn't constructive - but to ignore English speakers across the board? Yeah, no. That isn't really a viable business strategy.
I encourage for you to play how you want in duty finder. If being lazy or incompetence is fun for you. More power to you. Duty Finder is not a place for me to judge someones skill, or how they want to get through it.
I think they ignore our feedback and listen to the JP community, and also see what works in wow, and what does not.
People complain about Blizzard and wow...but many things that Blizzard added to the game players asked for, and when players got it. They was still unhappy.
What I learn from the mmorpg community from the NA/English side is. We complain about content, we say we don't like something. When it gets changed, we still complain about it. We are never happy, while the JP side from what I was told by my JP friend. When a issue comes up, they talk about it. When it gets changed, they praise and thank developers move on.
Just reading and understanding the feedback on what makes us happy is hard for japanese people, because our values are not the same. Just look at the cash shop, or a business being a business. My friend is very understanding on what a business is, and what it is for. She does not understand the concept of business wanting to make money is evil, or the "greed' topic that keeps coming up. She also says that it feels like people don't understand or don't know what they want. Like want harder content, but the game has harder content. That not good enough? Wanting to take away content from other players.
The point is this, If the developers started listening to us on some things. It would ruin the game, The JP community has things under control. They want the game to succeed and feel when it does. We all are winning. Unlike us who think of business as our enemy. English speaking community can give feedback, but I'm 100 percent ok with this company taking that feedback with a grain of salt. We have ruined enough games with our feedback.
Yeah okay, I'll believe all that when healer gameplay gets fixed, unless you think the JP side of the community was begging SE to give healers the mind breakingly dull dps loop of apply dot < spam nuke < reapply dot.
My FC member was running Orbonne for glamour.. he had a 70minute run full of wipes and low dps. He was miserable. But! It happens.. He should have asked our fc to unsync and he would not need to suffer so long rofl. First timers, new players and straight up lazy feeling people will be in these places.. it is what it is.
You can help new players, and if someone is new or seems to not understand what to do, people should be explaining the biggest mechanics of each fight as well as where each party should stand. People no longer seem to do that. Someone can be doing something for the second or third time and have no clue still or have long forgotten. So if you wipe, take note of what mistakes people were making and explain.
Lazy people, you either carry them, kick them, disband, or leave. No education will change them, and they consider that toxic anyway.
That's what really kills me to be honest. SE can keep dumbing down healer gameplay all they want, that isn't gonna stop Suzie McCurebot from spamming Medica 2/Aspected Helios nonstop while simultaneously ignoring any dps skills and off global heals they have.
If they catered to the DPS crowd that wants literal one button rotations, the kind of people that spam Hakaze or try to chain uncomboed Chaos Thrusts into Coerthan Torment, this entire forum would be on fire.
Save yourself much pain and suffering and queue only with trusted friends and family where thee can.
Orrrrrrr if you do not mind high ping make character on JP server. Be certain to understand a minimum of Japanese before you do this though! You will encounter much much less of this type of behavior there. Formal speak is less common and there will be use of "slang" sooo well, consider this too I suppose.
I am thinking of doing this myself for times when family cannot join me. Also JP is less likely to voice opinions on healers being boring beyond no longer playing them. Not playing them will tell the developers all they require to know and Square will either adjust or not. Unsure where the whole healers heal thing even comes from... I asked my Uncle with decades of mmo experience and was told this is not a thing in any other mmo. Instead I was informed if you have a skill you use the skill when appropriate. Makes sense to this Mia!
Oh yeah sure should I make a static to run Expert and the Nier alliances? xD
I don't think epecting Tanks to CD or DPS to AOE on big pulls or have read their tooltips at 80 is a lot to ask for, like geez...
How about this stop expecting to get carried, and don't be surprised to get kicked after people ask you several times to AOE etc.
What about my fun?
We're not all willing to tank our standards because you don't have any :p
Your uncle isn't quite giving the whole story there. In older MMOs, like EQ, there was much more support built into certain classes. Clerics there healed and buffed and the game design kept them busy enough doing that that even though they had a DD (direct damage), they didn't use it much. Same with druids. They healed and put up damage shields and might drop a DoT, or snared enemies to help with crowd control. Shamans healed, had a pet they could send in to attack, and had very valuable party buffs and enemy debuffs.
But mana (MP here) management was so important they had classes like my own, enchanter, that had buffs specifically to keep the other mana users going refreshing those buffs, debuffs, and other support abilities since they were on timers and had to be refreshed regularly. And while my class did have a DD and a DoT, I was far better serving the group to mesmerize enemies to lock them down from attacking so we could kill them one at a time (they hit like Mack trucks), keeping my party hasted, slowing the enemies we were fighting, keeping mana regen going, or charming one of the enemies to fight the others. Most of the time I didn't even use those charm soloing because they were both pretty pathetic damage-wise and were a waste of mana I could use to keep my pet from killing me.
And even with pure DD classes, they still had support for the party. Rangers and Monks often pulled back to the party where the tank was waiting to take aggro since rangers had snare and monks could feign death to drop their aggro. Fights were not just about zerging everything down as fast as possible. That was actually looked down upon as the ultimate cheese method. So healers focusing healing or support instead of damage *was* the thing in MMOs (I saw it in many others of a similar generation or just a gen later than EQ, the dps focus didn't come until a bit later) because the game design supported it the most.