You're unaware of how YT algorithm works then. A dislike is good for the algorithm. It's engagement that matters. Commenting, disliking, liking is good for the algorithm.
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I don't know who this person is and frankly I don't care. If he likes the game good for him of not well there are other games. Sorry I make my own decisions about what I play and how I feel about it without needing anyone elses opinion.
well with his last ffxiv video he lost viewers, he made it clear many times he doesnt like the game, now that the game is hype he "tries it again". Its a good time for any streamer and YT content creator to play ffxiv to get new subs and views. And thats all there is to lazyeon, just the $$$. So I wont act like "omg yay he tries it again" - pls - i think we all know better
While XIV does a better job of not completely invalidating earlier content the older stuff hasn't kept up with the new jobs or even older job redesigns. Many people have complained that the level sync doesn't go far enough for gear (eg. Rhytalin). Ultimately though it's a challenge to find other people willing to tackle older content as intended.
I'd argue it's not really the content that's "the good stuff" it's the much broader availability of people to do stuff with that is.
I agree we have issues that people wanna ignore here, but I do need to point out something here.
He specifically skipped the story, and then complained afterwords that the story was bad. That was what people mostly took a (justified, imo) issue with. If he doesn't like the story after doing it, then fine, but if you're gonna drop $25 to skip it, and then complained the skipped story was bad, that's going to ruffle something.
Also, it's worth money to suddenly like the game now, so he's going to enjoy it. Remember when he originally even tried ffxiv, his viewers were still mostly from his time from wow, so bashing it, he likely felt, would ring better with his community rather than praising it.
He has said many times that he prefers games with action combat over tab targeting, so he'll probably end up not liking the game again. He's just jumping in for views, and who can blame him, he is an entertainer.
It's funny you bring up the Churning Mists moogles, as that's honestly the worst part of Heavensward as well. It completely disrupts the pacing of the story in Heavensward.
This is really what it comes down to. Post-ARR needs a better editor. Even best-selling novelists require one. Yes there are some important bits during Mog, Leviathan, Ramuh, and Ivy subplots, especially with how Urianger discovers how to destroy Ascians. But most of the significant plot points can be condensed down to a few cutscenes at most, even if it requires rewriting certain dialogue scenes. Are you telling me there needs to be 7-8 quests leading up to Leviathan, one of which has you playing hide and seek with Doman refugee children, and another that has you run off to some fake hero in Lower La Noscea who claims to have killed Leviathan? There is so much pointless padding in post-ARR, that it wears new players out, especially when there's no actual gameplay or character progression throughout -- it's literally just cutscene after cutscene. If there are later references in the game to these events (ie. like with Ivy's subplot mentioned in HW) they could easily just have a dialogue check on whether you've completed the sidequest or not, much as they've done with Bahamut's Coils references or Crystal Tower later on (before they made it mandatory to the story), and change/skip the dialogue accordingly.
To be fair, there's a lot of padding in the expansions as well, even in our beloved Shadowbringers (eg. trolley/golem subplot in Amh Araeng). But a lot of these are bearable because they are padding the zone, and the player is spending time exploring and levelling in a new area that they don't even mind the poor story filler content. But in post-ARR, you're spending 90% of your time teleporting back and forth throughout Eorzea, just to watch cutscene after cutscene, with only a purple encounter trigger here and there. There is no new exploration, no levelling, no progression, and minimal actual gameplay besides the few primal fights. If you don't think this needs to be trimmed down because of the "purity of the story canon," you're turning away a lot of potential players who may actually enjoy the later parts of the story.
Hate to sound like a kid that needs a rocket to pay attention but I really like the intros that just start out slapping, greatly prefer it to "welcome to a major city have fun". Just keeping it within the FF universe say like FFX, FFIX, FFVII, etc, there are more just the presentation of those three (music art pacing) had my attention well.
Of course my new player experience is probably all sorts of off compared to new players now, since I went through the gates via 1.0 transfer (the fight in the beginning of 1.0 was part of the highlights, just to comment on that specifically). I just recall the beginning, when messing around with ARR (more particularly the beta), and it being a 'just okay' pacing (I'm sure there might be some intention to that because the game is doing a sloooooow burn and I know some people have said they love that, it's just that intro style is not as much my tea. Gib mo fireworks! lol
To then verge into the blasphemous, I really like the venturing into a big city feel that is relatively taken away by how FFXIV starts the game. Would have preferred a hamlet and then wander my way into a major city. something that another, mmorpg, does well I think.
Though I do want to say I've had much much worse intros to a game single player and not. Could be worse :p, I found it totally acceptable. Just not my favorite intro either.
That is a poor analogy because you can only watch Game of Thrones. There isn't any engagement beyond watching the action displayed. Video games are a unique medium where you directly interact with them through gameplay. For many gamers, they simply aren't interested in story. Before you dismiss that by claiming FFXIV is story centric and you need to go through the MSQ to properly enjoy it. You don't. If your only interest are the raids, then going through the story won't necessarily improve your experience. In fact, it may worsen it. Sure, you'll get people like Quinn who make fools out of themselves. However, that wasn't due to him boosting but rather because he didn't bother to actually learn how to play his job. Meanwhile, you have streamers like Mizzteq, Xeno or Momo who play exceptionally well, especially the latter two, yet couldn't even tell you the names of the Scions.
Exactly. There are people who would have stuck a certain event involving Alisaie into "sidequest" territory in the past, and now we find out how absolutely crucial to the plot it's become.
How is that padding? It directly relates to how you get to an MSQ dungeon.
I usually like his content, but his 180 on XIV makes me go :/
It's ok to change your mind, but he talks as if he's not only trying it out more properly this time only because he noticed other big streamers raking viewership like this. I'm usually in a "who cares" attitude when it comes to streamers and content creators liking or not liking XIV, but something about this rubs me dishonest.
Entertainers are also opportunists; who would've guessed.
FFXIV went from being a heavily ignored entity for streamers to being a hot commodity over a very short period of time. He's an MMORPG streamer; he'd be stupid to not try to capitalize on this while it's a thing.
The FFXIV community needs to stop trying to gatekeep and just welcome all of this exposure; it's been great for the game.
If you're going to level boost and story skip the game, even though everyone is telling you that's a bad idea and it won't be fun- and you do it and enjoy the game, all power to you.
But if you skip, and then hate the game- then clearly skipping didn't make the game better for you. That's the part that seems to always get glossed over when people talk about skips. If you're going to play your way because that's the way you enjoy the game, and part of that is skipping most of the game, and you then enjoy it... well, you were right, you played how you enjoy it, and you enjoyed it.
But if you insist you'll only enjoy a game if you skip to the end, and then you don't enjoy it- well clearly you were wrong, and when you get called out for being wrong I really don't think you have a leg to stand on.
It's the same as skipping to the final chapter of a book then saying you think the entire book sucked- anyone would call you out for that sort of thing.
But is not the same.
The author of the game doesn't recomend you to skip those parts right? They don't sell you "lecture boosters".
He did nothing wrong. Only gave his impression of his experience which is allowed by the developers and publishers. And he was punished for that by the nice community: the same that defended the dirty predatory monetization of the cash shop in the first place with features locked behind paywalls and well: boosters and skips.
He did. He (Lazypeon) complained about the story / levelling experience even though he skipped it. Quin69 is on another league, since not only did he trash on the game after skipping AND boosting, he also boasted that he can 'totally rock the game' (paraphrased) if he tried.Quote:
He did nothing wrong.
If you boost, you're skipping the levelling process, so you veto any right to complain about the levelling process outside of maybe 'it didn't hook me, so i boosted'. If you skip, you veto any right to complain about the story. You do either, and you veto any right to critique the difficulty curve of the game. You likewise don't have much of a platform to stand on when complaining about the gameplay.
Doesn't matter if you have prior MMO experience. I've had friends coming from WoW who skipped and boosted and they were absolutely lost and overwhelmed and overall just had a really bad time even on HW content. Not a good 'first experience' at all, and at that point there are two broad ways you can handle yourself.
The first way you can handle the situation post boost/skip is to be responsible and study/practice/acclimate yourself. Get past that 'shock' and try to understand the systems. There are people who do this, and they're perfectly okay. See: Lynx Kameli. He doesn't care for the story, so he boosted and skipped, but he evidently put in the effort to learn the game because now he's doing ultimates.
The other option is to... not try to get better, and either saddle their parties with badly underperforming players, or just quit outright. THESE people are the ones who are a 'problem', and when people complain about 'skippers' they usually refer to this group. What makes it worse is that this group of people often miss the point and then blame the game and, when they get pushback, attack people. TheLazyPeon and Quin69 are shining examples of this group.
Quin69 especially was basically the image of the stereotyped 'skipper' -- didn't know their job, messed up every single mechanic, blamed their party for their failures, and then later on trashed the game on social media while bragging that they're 'totally a god player'
And of course they complained/clowned on about aspects of the game they totally vetoed all rights to complain on, like gameplay, story, and the like.
While there are people who get riled up over the smallest criticisms of XIV, the issue generally (and especially in the case with Quin) is when people make dishonest arguments. People don't have issues with Asmon's complaints, for example, since they make sense and are honest.
They don't have issues with his complaints because he's giving the game an honest try. He's not skipping stuff. He's reading dialog, watching cutscenes and playing through the content.
The others didn't. They skipped most of the game and then called it trash because they had already made up their minds (or because they felt that's what their viewers wanted to hear). They had no intention of giving it an honest try.
I am pretty new and it took three attempts to catch my interest in FF14. As I prefer gameplay & sandbox style of games over theme park meta's. I will play devil's advocate, FF14 has to many useless quest where you run to a location just to teleport to another. It is a good way to deflate currency but my lord is it boring. I believe what got me finally hooked with FF14 is the community. Currently, that is the biggest plus to this game for me.
One one of the things his 180 could also be his job. He said FFXIV's animation graphics weren't flashy while playing SCH, now that he's a BLM his animations are definitely more flashy. That change on view totally makes sense if you have other player effects turned off.
Getting from A to B is a plot point; padding is how many steps it takes you to achieve it – and while it's not bad from start to finish, it's a segment that sticks out to me as having some of the most blatant "this objective exists to waste your time" feelings in the game.
The two worst offenders to me are helping Jeryk with his toolbox – two rounds of slow, unskippable dialogue as he asks you to figure out whether he should fix a loose nail with a screwdriver, a hammer or a saw – and searching for knockers in the mines, which involves something like seven holes to plug with smoke bombs, then re-checking each hole after you're done, then fighting two waves of easy enemies at each hole.
The concept of each of those events could be conveyed so much quicker than it was, and I hope it gets an ARR-style trimming of non-story objectives someday. Doubly so when it bars the way to new-game-plussing the ending of Shadowbringers.
They did already streamline it. There are less objectives than there used to be.
And I think it's too tied into other content to make it optional at this point. One of the moogle post quests revolves around it, as does the Ridorana unlock quest.
Plus it simply covers a few levels of MSQ-based levelling up and you'd need to replace it with something else.
I agree with ya heavily. ARR does a lot of buildup in subtle nuances if you can pick them up that becomes very integral to the storytelling in the long run.
Running through the ARR MSQ again for the third time, there's a lot of MSQ they did trim out that was comedic / entertaining and for atmosphere buildup - if only to simplify the experience and make it less of a 'slog'. There's a lot taken away that did make the experience a lot smoother, but it's also true that some of these quests served as a way to immerse yourself into the adventure, which made it feel less of a grind if you're actually just playing the story for the first time to enjoy the journey.
The problem is that people are told about the HYPE that is Heavensward, and they're so focused on Heavensward that they are no longer immersing themselves into the story since they just want to "skip" this part and go to Heavensward, the 'good' part.
A lot of people have to remember that ARR post patches (2.1 to 2.55) was not made in a day. To go through the story as if you are supposed to rush the quests quickly will only burn you out faster than ever since they're supposed to be done over a significantly longer period of time.
We were already friends with Jeryk though. And there's no reason why those conversations couldn't be skipped on a second playthrough. It's the fact they're inane AND unskippable that makes it feel like a particular time-waster.
And we're not making any friends at all by having to interact with fourteen glowy spots instead of three down in the mines.
I dont trust him either and am unconvinced this is anything but bandwagoning, for dem views! Especially since over time seeing enough of his content, he seems to be one of those poor souls longing for the days when a new hardcore pvp mmo pop'd up over and over (cause the ones that came before kept dying to make room for the new ones) and wants to relive or reexperience the "good old days of mmos! Cause all modern ones are dumb poopy because im a GARDCORE PVP MAN YEAAAAAAAAAH"
If you have eyes and a brain, you may have realized I'm so fucking over those type, who want a return to an era that wouldn't be as profitable so companies dont do it anymore... not to mention pvp focused mmos always die faster then a pve one. Shocker that people dont wanna be corpse camped by others for 4 hours cause timmy got bullied in school and is finally enacting his revenge on humanity.
Became more of a rant on the type of person he is but yeah I doubt hes actually giving a shit and is for the money. Which hey if not cool... but hes as trustworthy as an Ul'dan merchant.
First off... those merchants have never cheated me sir so don't insult them xD. Secondly, I agree with you on LP hardcore. People might not remember or forgotten that he's at the core a PVPer. So him jumping on the XIV train might and most likely is just for views. I mean look at Asmongold. And he clearly looks up to him in some sense. Why don't we as a playerbase make this much of a fuzz with our own content creators like Syl the Fox, Larry, Zelpa, and Mr. Happy? I see their streams and it's noway as insane as Asmongolds. Is it because he's new?
Either way I didn't want to make this reply long.. I just wanted to defend my merchant. T.T
You gave him a view and engaged with his video by downvoting, all you did was help him as Youtube makes no differentiation between likes or dislikes.
https://i.kym-cdn.com/photos/images/...28/324/4a4.gif
You are correct, especially in the case of ARR. And that's not even a sandbox vs themepark thing, it was so bad that they just outright give us dozens of 'Vesper Bay' scrolls now so we can 'pray return' with less of a hassle.