You forgot to add in [Place], and [Heel], though none of those really matter too much since SCH's iteration from Stormblood to Shadowbringers. If they only bring back Faerie management. ;-;
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I have keybinds for them: Shift+1 for Place, Shift+2 for Heel, Shift+3 for Stay and S+ESC for Away. I don't think I can put them not my action bar and there is no point tbh, they are just commands without any cooldown which I can use at any time even while casting which is really nice.
The commands would only fill space on my hotbar. And as far as I know, you can't really drag pet commands into hotbars right now. You have a special pet hotbar with all of the commands which again, fills up space so for me it's hidden.
You can't drag commands from the Pet Hotbar to your Hotbar, but if you open the Abilities and Traits window you'll see there's a little Carbuncle icon for the Commands section. That will show you all the Pet Commands and those you can actually drag down to your Hotbars.
Personally on my WHM I have 33/36 occupied slots (3 x12 hotbars), on SCH I even had to macro some stuff together because I didn't have enough space.
If you decide to not place all the buttons you have available, yes, the hotbar will be empty, but that's not how it supposed to be. I mean you don't even have health, mana or stat potions in there so...
In addition to that, your keybinds are so messed up that drives me crazy, like Alt+Z what the actual ****
Friendly tip for health purposes, consider remaking your keybinds.
If we're ignoring things like potions and limit break and just sticking to job abilities, White Mage has twenty-nine. And that's if you slot useless crap abilities like Repose and Fluid Aura. Astrologian has thirty-five. And people can hotbar their abilities just fine. If White Mage has "too many abilities", I have no idea how anyone plays any other job in this game. White Mage has noticeably, significantly fewer spells than both other healers. Its bloat is in its useless, redundant abilities. It in no way has "too many" spells.
If ya'll cant put 26 spells on your hot bar idk how ya'll play jobs like sam and pld
Thats my point... you keep saying "IF YOU IGNORE THINGS LIKE XXXX" but that's not what you should be doing. All kinds of potions, LB, utilty spells, etc should be kept in the hotbar for when the right situation comes.
Is Fluid Aura gonna do anything for you in savage content? No.
Is there content beyond savage where everything has it's uses? Yes.
Maybe instead of ignoring half the spells because "it's a dps loss" or some stupidity like that as if you were going for world's first, which you aren't, you could figure out what to do with them.
Judging by the upvotes I'm sure half the people here only use Cure 2, Medica 2 and Dia, then you wonder "wHyY iS tHIs so BoRINg mY HotBarZZ aRE eMptY zzZz".
I'm done with this thread, luckily for me SE doesn't care about any of your suggestions.
There's a reason why people don't use fluid aura other then to meme. I don't think I've ever used it since I unlocked it and got confused why it did no damage.
If playing bad makes things more fun for you then go for it dude but saying it's the "correct way of playing" is ridiculous at best
That's like saying ice mage is the correct way to play black mage or playing free style sam is the best way of playing it lol.
Did you even read my post? I wasn't telling you to ignore useless spells at all. What I *said* was, if you set aside things like potions and LB because those are things all classes have in common, and only look at the differences between jobs, White Mage has SIX fewer abilities than Astro does. Meaning your complaining about WHM being "too full" is ridiculous, because nearly all classes have far more abilities than WHM does. Add on top of that the fact that WHM has more useless abilities than AST does, and that gap widens even further.
You don't ignore those abilities because they're "a DPS loss". You ignore them because in nearly all content they're literally useless. Fluid Aura isn't going to do anything for you in savage content. It's not going to do anything for you in dungeons. It's not going to do anything for you in the field. In FATEs. In trials. It may do something for you if you're soloing Palace or Eureka. I've figured out what Fluid Aura does. It causes a debuff that breaks early if you do anything else to your target that lasts approximately the same amount of time it would take to kill the thing you're casting it on anyway. That doesn't require 4D chess to determine its use. It's just useless in most content. End of story. I'd love if they made it useful. Like it was in Heavensward.
You ignore half of your spells because they're directly inferior to your other spells in every single situation apart from soloing incredibly specific, difficult content. My White Mage hotbars have literally everything you're complaining about on them. Repose is there, as is Fluid Aura. As are stat potions, mana potions, echo drops, and the whole nine yards. They're in out-of-the-way spots I can click on if I really need them instead of convenient slots, but they're there. My hotbars still have a bunch of emotes, deleted skills, and random mounts on them. Because they're near-empty. AND several of the spells are worthless on top of that. White Mage in no way has "too many abilities".
I at no point in this entire thread even remotely hinted that WHM had too many buttons. The post you are referring to is in reference to someone else who claimed that WHM hotbars are literally empty, despite the fact that multiple DPS jobs have less than they do. Context, people.
Let me guess, you have fat fingers?
Though, in all seriousness, the only changes I would make are minor. I am already used to my keybinds.
Alt+z is so easy to use, I really don't get your point. And if I have to use it, I will use it after casting ruin which is on Z so all I have to do is move one finger to alt and get dissipation. Even if I use it when I am spamming my AoE moving fingers from 3 to Z is not an ordeal, it is a lot easier than pressing 6 because then my hand has to move away from WASD so I will lose control over my character.
Alt+Z is my UI hide button. While I mostly move with double mouse buttons, I still have my hand rooted to the WASD keys (and bind everything around that), so that I can flit between mouse movement or keyboard movement on a whim, thus having Alt+Z as an actual heal button -- frequently pressed or not -- would be extremely uncomfortable. Each to their own I guess.
When I want to think of button bloat, I think of almost any version of Resto Shaman in WoW from vanilla to the present, except the present day has you pressing 'most' of them, whereas the old was rife with stuff worth keeping on your bar even though you'd not press it much.
FFXIV Healers compared to that have no concerns, yet my issue was specifically aimed at those calling WHM bars a literal graveyard. Compared to Dancer, Machinist, Warrior, and various other classes, they have quite a few more, and there's not all that much extra when playing the likes of Scholar, unless you happen to get a tonne of extra buttons from 70-80 job quests. I'm one of those people who like to take even unusable buttons from the Actions & Traits and organize them on my bar while levelling them.
https://i.imgur.com/OtfEJ6P.png
https://i.imgur.com/x5W9DwS.png
Scholar basically replaced my pot buttons. At best, it fills up what I've openly assigned to combat-only buttons with no extras. I have yet to play a class that goes beyond that, with most having less rather than more.
I have an auto-button so I can start thunking enemies upside the head mid-cast, and while Fluid Aura gets next-to-no presses, I've started solo'ing Palace of the Dead, which absolutely does contain bindable enemies. Repose was pressed somewhat while levelling or doing certain Leve's, but same deal applies. You'd rarely ever press that or Fluid, but there are some situations where you might, and we can't account for Endwalker.
So yes, I keep them ALL on the bar. If I was a die-hard minimalist or someone who was focusing on very, very specific content where there would be even less reason to use buttons like that, then I'd happily remove them and forget they exist, but alas.
And yet there's plenty of real estate on my hotbars for removed abilities. Astro yeah, I'm running out of space. Anyone claiming that White Mage is "too full" or "can't handle any more abilities"? White Mage has the fewest keybinds among healers, and it's not even a close contest. Astro and Scholar have not one or two, but over five more keybinds than White Mage does, and that's even if you discount entirely worthless things like the distinction between Summon Eos and Summon Selene. If White Mage is full, I have no idea how anyone would play Scholar.
5+ keybinds isn't some tiny quibble, it's an entire expansion worth of spells.
I prefer having healing rotations than damage rotations
if i want to have interesting Damage rotations, I'd just go play tanks or DPS.
I personally like the idea of dps rotation. Quake/flood/tornado please! For added interest, make it partly proc based. Example
stone-water (instant gcd attack, combo eliminates mp cost) which can proc glare or dia if comboed. Glare recovers mp, dia is a shorter dot. You can expend a chunk of mp for an elemental burst which changes your spells to Quake, flood and tornado. Tornado is like fan dance 3 and comes from aero 3. Aero 2/4 meanwhile turns into banish which grants a lily
This way, you can do damage, and if you happen to want a lily, you can do some dps to get it.
We already have a healing rotations that nobody who knows how to play uses. Cure I -> free Cure II and Benefic I -> crit Benefic II.
Healers most definitely don't need a healing rotation. They need actual DPS spells with impact.
Funny how you say that you would play tanks or DPS when you want a rotation. As if tank's job ain't to mitigate damage. I think they should have their offensive GCDs removed and be given a mitigation rotation instead. They are tanks after all. If people want a DPS rotation they should play DPS.
BS
Please stop adding the 1.2.3 button for dpsing to healers, this is the wrong direction to take in general
What people should be thinking about is "interactions" between spells and such to make a healer "think" and not fall asleep
For example we can ditch white mage "light" crap and revert back to Air/Earth/water spells and just make fun interesting interactions base on those effects
I don't want to spam 11111 or use 1,2,1,2 this is NOT interesting
I mean yeah I played since ARR early access, even back then u was still spamming stone, but u had more dots back then which u still had to wait awhile to refresh them anyway
Healers needs interactions around their kit as a whole , and allow co healers to also have fun interactions
Like I don't know for example a white mage casts stone at the target, it produces "stone fragments" for the white mage, now the white mage can use the fragments on either a hard hitting move, or a damage reduction buff on the tank, whilst the damage reduction buff is a active, each water "healing spell" reduces the reduction buff away
It's a bad example but u will kinda get what I'm going for , se need to focus on 'interactions" between healers and more interesting interactions in their own kit
I don't want to see a combo system for healers, I want synergy in fun ways so I don't feel disconnected with my co healer or within raids
Pressing 1 ogcd to heal between being a glaremage throughout the fight is NOT fun or both healers use a ogcd to heal a mechanic just to go back to being a broilmage/glaremare/malificmage
But as people pointed out...we don't even need to use our entire kit, I legit did lunar bahamut dungeon last night....healed with "drumroll" 2 benediction ....and lots of holy/glare/dia/assize usage, was bored out of my face, that I was legit playing the Nintendo switch whilst standing still spamming holy or glare
I even get bored in raids aswell, especially when my co healer partner is 100% using Aoe healing consently for no reason, which forces myself to turn into a glaremage, as a whitemage I legit hate scholars / asts who needs to shield 100% over the ho limit when nothing is happening
Then when a mechanic happens they blow aoe healing like a madman until everyone is back to full hp, even know nothing is gonna happen in atleast 10-20sec to the raid
As a white mage I die inside because these types of people makes white mage boring to play, it's often time that the co healer is over healing sooo much that it sucks all the fun away to be a white mage at all, which make our regen redundant and such