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Thread: WHM 1-2-3

  1. #1
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100

    WHM 1-2-3

    So one of the things I really DO NOT like about WHM is how the job basically collapses down to chaincasts of Glare with the occasional Dia thrown in to not make it as monotonous.

    Something I think would help the WHM immensely is if we took the Stone skills and turned them into a skill chain like:

    Stone 1 => Stone 2 => Glare
    Stone 3 => Stone 4 => Glare

    And later upgraded Stone 1 with Stone 3, and Stone 2 with Stone 4. Also, all of these spells should have a 1.5s cast time to allow for better skill weaving.

    So what makes our skill chains unique is that instead of just increasing DPS potency for keeping the chain, they should also do the following:

    Stone 2/4: AoE HoT (Gift of Earth?)
    Glare: AoE Heal

    So we're not stepping on Medica, Medica II, or Afflatus Rapture's toes, the AoE heal and AoE HoT shouldn't be all that big, but should still be there nonetheless. If this was copied and pasted onto another class, SE could change the AoE HoT or AoE Heal to a shield.

    Even though this will likely cause a ton of overheal, the changes to the tanks with aggro have shown that healers can basically do whatever they want and if the tank is half away (let alone halfway competent) the healer will never pull aggro - which means we're safe to just let the DPS skills overheal as that will provide the WHM with some baseline healing that can be used along with built off of if things go sideways.
    (2)

  2. #2
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    I like the idea of giving the combo system something extra, but just pumping out extra healing all the time seems kind of wasteful. As an alternative, maybe completing the combo could help charge the lily gauge faster. That way doing more damage helps you with your healing, which in turn helps you with your damage (via the blood lily).

    Also, I’d disagree with making all of the damage spells take 1.5 seconds. I’d say leave glare as a full gcd, and shorten the other two. This means you have weave windows, but not an infinite amount of them, and it forces a decision point. When you get to the glare part of your rotation, you have to choose to finish it off with the big damage move, knowing that doing so will cut you off from healing and movement for a gcd.

    Those are just some preliminary thoughts. I’m sure there are plenty of other things to say on the topic.
    (7)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    806
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    A little extra healing from Glare would be neat if it originated from the enemy it targeted. This would mean the tank being attacked would constantly get a small stream of healing to help with auto attacks similiar to what the Scholar Fairy already does. In solo instances this healing would apply to the WHM instead as the target. It definitely keeps in line with the "pure healer" vision and wouldnt be the first time they made a dps ability have some interaction with healing
    (3)

  4. #4
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    I'm trying to think of a way that a healing rotation would work, but the problem with healing is that you're basically playing jazz with the skills. In other words, while certain combos are quite melodic, there's no "correct" way to do a healing rotation as it's got to be written for the situation which means that a canned 1-2-3 wouldn't be flexible enough, especially since you'd likely not have to do enough healing to complete the chain.

    Quote Originally Posted by Hatstand View Post
    I like the idea of giving the combo system something extra, but just pumping out extra healing all the time seems kind of wasteful. As an alternative, maybe completing the combo could help charge the lily gauge faster. That way doing more damage helps you with your healing, which in turn helps you with your damage (via the blood lily).
    Why not both? Personally I'd rather have the DPS skills do suboptimal healing if it helped push DPS because (quite honestly) it makes for a slightly more interesting DPS rotation, especially if a lily was granted with a combo Glare.

    Quote Originally Posted by Hatstand View Post
    Also, I’d disagree with making all of the damage spells take 1.5 seconds. I’d say leave glare as a full gcd, and shorten the other two. This means you have weave windows, but not an infinite amount of them, and it forces a decision point. When you get to the glare part of your rotation, you have to choose to finish it off with the big damage move, knowing that doing so will cut you off from healing and movement for a gcd.
    I think the entire kit would need to be reworked (and likely rebalanced) around a 1.5s cast time. Going towards faster casting, Cure 1 should finally get traited into Cure 2 (and Free Cure gets deleted). The same should happens with Medica 1 and Medica 2 as well. That would open up the insta cast spells to turn into GCD skills. I'd also be fine with an Aero 3 getting added back into the kit as long as that too had a 1.5s cast time to help bring some of the Conjurer flavor back into the class that we lost with ShB. That would help give WHM some more interesting game play options as you're figuring out how to quickly cast spells to optimally play as you basically have a decision to make about every other second which could lead to some more interesting game play than what we have now.

    Quote Originally Posted by NobleWinter View Post
    A little extra healing from Glare would be neat if it originated from the enemy it targeted. This would mean the tank being attacked would constantly get a small stream of healing to help with auto attacks similiar to what the Scholar Fairy already does. In solo instances this healing would apply to the WHM instead as the target. It definitely keeps in line with the "pure healer" vision and wouldnt be the first time they made a dps ability have some interaction with healing
    I think there's a lot that could be translated to SCH and AST if it was figured out on WHM how to get a satisfying DPS rotation so that WHM doesn't feel quite so braindead to play, as a lot of the oversimplification problems with WHM have made the DPS side of the class a complete drag.
    (2)

  5. #5
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Small rotation for healers? Yes please.

    More buttons? No please.

    If something is going to be added, something else has to be removed, I don't wanna have 7 hotbars.
    (3)
    I'd rather have an aggressive toxic player in my party than a happy UWU ignoring mechanics and doing negative DPS.

  6. #6
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Marc-Vigar View Post
    Small rotation for healers? Yes please.

    More buttons? No please.

    If something is going to be added, something else has to be removed, I don't wanna have 7 hotbars.
    White Mage has like...four or five fewer buttons than the average job in this game. Its hotbars are empty.
    (20)

  7. #7
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    806
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Most WHM suggestions involve having skills consolidated anyway. Turning Cure 1 into Cure 2. Medica into Medica 2 or Afflatus Rapture. Removing Fluid Aura altogether. WHM has the least skills of any class and the most redundant skills on top of that. There is soooo much room for new skills in that kit it's hilarious anyone even considers bloat being possible.
    (14)

  8. #8
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    I'd rather not have 1,2,3 combos. Mechanically they are not more interesting than 1,1,1. You just push three different buttons in a row, rather than the same button three times in a row.

    I suppose it's not as bad for healers, considering the possibility of target juggling between combo spells and heal weaving but still...

    I'd rather go with Procs off dots granting instant casts of Glare or another spell (Maybe your Dia dot can turns Fluid Aura into an actually damaging spell?) It would also give WHM the weave windows it needs.
    (4)

  9. #9
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Semirhage View Post
    White Mage has like...four or five fewer buttons than the average job in this game. Its hotbars are empty.
    Mine ain't.



    This is assuming that you literally place every button down. There are still outlier moments where I'd want access to Fluid and Repose (despite the fact that I haven't pressed one of them since Heavensward, and the other is barely even niche). Meanwhile, I have equal (or less) buttons on MCH, DRG, BRD, DNC, DRK, WAR, RDM, etc. I know, I know, the point is less about button counting and more the fact that us WHM's are not exactly drowning in buttons to worry about, but really, MCH has a literal graveyard full of empty hotbar slots by comparison. It's not fair to say ours is empty unless you're literally stripping fat from the bone.

    -----

    As for the actual topic, I'm one of those few people who miss Cleric Stance.

    As such, I'm all in favour of damage combinations and/or extra buttons. The fact it devolves into spamming a single-target button or AoE button 90% of the time can surely be expanded in a simple but meaningful way.
    (5)
    Last edited by RopeDrink; 08-05-2021 at 10:31 PM.

  10. #10
    Player
    Vencio's Avatar
    Join Date
    Sep 2020
    Posts
    570
    Character
    Vencio Luirex
    World
    Faerie
    Main Class
    Paladin Lv 100
    I like this idea!! Respects!
    (0)

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