Yes.
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Another one is casters/range not using lb during pulls. Also when someone does not drag the mob to the tank.
And I'll be the first to throw up a Vote Dismal for doing so as you've made the run more difficult for no reason beyond your ego being bruised. Either you've let the whole party die if the healer happens to be who you refuse to take mobs off of or the run small to a crawl since the healer is either balancing heals between two targets or we're down a DPS. Both scenarios could be easily avoided if you simply AoE.
This mindset is little more than petty toxic nonsense.
Because it simply doesn't matter. Dungeon mobs do paltry damage. Who cares if it's the tank pulling or if the DPS get a little ahead and take an auto or two that doesn't even dent 10% of their HP pool? In fact, I welcome DPS pulling for me on Warrior because I have to put up Storm's Eye first. So then running ahead means less of a delay for me as they're bringing the friends back.
My biggest pet peeve as a tank is having someone else pull mobs for me.
Yes yes, I know the whole argument, and most people will say I'm in the wrong for feeling that way... and you know, I can't blame them.
I still just can't help but be extremely annoyed when it happens.
I'm exceedingly antisocial and love the squad and trust features. I do my roulettes as DPS if possible, so all I have to do is worry about myself.
If I'm a healer, and the tank sprints away and out of range, well I'm sure they can survive until I arrive.
I really don't want to tank, but if I did, I'd switch off my enmity stance the second someone else pulls, or drags me into a pack of mobs.
Thankfully, all these really weird "gogogo" behaviour patterns aren't that common on the Japanese data centres, so I don't have to deal with it.
That's certainly a quick way to get kicked/reported, as you're now choosing not to do your Job and potentially causing a wipe on trash (for no good reason). Being exceedingly antisocial is no excuse to being toxic and choosing to make the dungeon last longer than it needs to. Just use your AoE rotation and then ask the DPS/Healer to not pull for you if it bothers you so much... just know that if they're pulling for you, they are expecting you to go at their (the party overall) pace.
Also if you're a healer and the tank is sprinting, then you should be using Sprint as well (everyone should. It's there for a reason). Dawdling and potentially letting the tank KO because you decided to take your time is also pretty toxic.
I was feeling artsy, so instead of just talking about my pet peeve in a dungeon run, I'll show you~
https://img2.finalfantasyxiv.com/acc...0f696bde4a.png
Tanks that don't stand still and jump around in circles.
I also include tanks that make no effort to position the boss, like not even turning and angling the boss so I can hit my positionals but just staying in the worst position imaginable so I have to choose between getting hit by aoe or hit my positionals.
Please have some awareness if you're going to tank about this.
Dps that are extremely impatient and run ahead and pull.
Tanks that are extremely slow for no real valid reason.
Boosters that clearly haven't even read what their abilities do, it's very obvious when you have no idea what you're doing at all on a very base level.
Please look up a guide or at least read your abilities.
Edit: Also, people afk:ing without saying a single word.
If you're going to afk can you at least tell people that you're going to afk?
ESPECIALLY if you're a tank or healer...
Tanks who think their role is named 'Pull'
Healers who use Cure 1 and Medica above a certain level, moreso in 80 content
DPS who don't aoe on big pulls
I would second this one. It does not bug me to much in FF14 yet because I am still new and don’t know my way around to well yet. So sometimes I rely on those that run ahead a little to let me know the right path. Even though I have hardly had anyone run ahead and pull before I get there.
This sort of thing was so bad in WoW though, people are so fanged impatient there and it used to drive me absolutely nuts when they did it.
Mine is the inverse of this. Tank pulls mobs, AST immediately puts down a star... we're not even at the wall/next group yet, then gets mad that I'm not in the star... smh. And I've seen fully geared, experienced ASTs do it.
It also bothers me with every other field AOE that people complain about. Did you Doton too soon? Sad for you. Star too soon? Not my problem. Garuda puddle on the first pack while we're still in motion? Get bent. There is no need to be antsy with field AOEs. No pulls are going to die so fast that you won't get the majority of their damage out and get your gains.
There are some cases where people have buffs that are about to run out and they need to hit mobs to keep them up.
Altho quite frankly I think that in most cases that's not what's happening and in reality they're just being extremely impatient.
It used to be worse, nowadays the devs have gotten rid of a lot of those buffs or made them easier to keep up even without hitting mobs.
Actually I can't think of any that really needs it anymore?
But I still see people making that excuse.
DRG can refresh before time runs out and I think it extends it, MNK no longer has GL, NIN can just re-huiton and hide to refresh Mudras, BLM has their refresh etc...
Maybe I am wrong and there's some Job I am not remembering where it's still a thing.
Edit: Oh, SAM I guess...
Kinda not a big deal at all worth pressuring the tank because of tho.
It's usually not a problem as long as you stand close enough to the tank that their AoE will hit the mobs and pull them off you. It only becomes an issue with ranged mobs that don't move in close. But then the tank should be moving on top of the ranged mob to catch them in the party's AoEs anyway, so....
People who never ever check the party buffs and systematically overwrite what someone else just applied.
You know what really grinds my gears? People that think you're not healing because you're not spamming heals like Benefic and Medica 2, or because you're not pre-casting shields for every little scrap of raid wide damage in content that doesn't need it.
People that spout off like that are the same kind of people that don't realize that AST and SCH have a plethora of ogcd heals and probably holds Assize strictly for raidwides while simultaneously ignoring their Afflatus spell in favor of cure 1/Medica spam.
People that kick others for things that should not be alloud. What drives me Crazy Is SE hypocrisy. If kicking for differences of playstiles Is allowed It should be added to the options that appear when you initiate vote kicks. Since you can prove that you are kicked without valid reason, Also reporting that Is useless
Uff, i meant "can't prove". (Can't edit from phone).
Because for the majority of players, dungeons are something they want to get in and out of quickly, especially Expert. They've done these dungeons a bazillion times, few of them are remotely interesting and, in the case of tank and healer specifically, neither role feels useful unless you're pulling the whole room. In fact, healers are completely useless in Expert if you're pulling three mobs at a time. Tanks just have too much mitigation and self-healing to even take the slightest bit of damage. To put this in perspective. Warrior can entirely solo Paglth'an, the newest dungeon released. When dungeons are that non-threatening, most people don't see a reason to pull small. The only exceptions are the lower level ones due to lacking AoE skills and new players not yet realizing how much they can get away with. By 50-60, you see dungeon mobs lack teeth.
Also laughs in any dps with a healer that wants to pick up the pace. They ain’t dying if they can hit buttons and know how to play
People who think prepull regen is bad when getting aggro off these mobs is a no brainer :).
Tanks not using any defensive skills, Healers with full mana not doing DPS and DPS who underpreform.
It irks me when no one says hello. Doesn't even have to be anything special, just 'hi'. I get that we may be together for only 5 minutes (depending on content), but we're not NPCs, and it's really just basic civility. :X
The other thing I've been noticing a lot in the last 6 months or so are tanks who will run up to a pack, do some moves, and then linger for a long time. When I've finally decided that they are in fact going to stay put and I start in with holy spam, that is when they decide it's time to run off to the next pack. D:
Griefers, botters, elitists.
The only reason why I say this is simple. If the tank isn't holding it, aggro is all over the place and the healer is struggling. Too much gets on the healer, the healer dies, and then the party dies. Like it or not the tank DOES control the flow. Though to be honest the healer does as well, a good healer can basically drag the party over the "Duty Complete" line kicking and screaming. I have a problem with people dragging more than I'm pulling or what the tank is pulling, especially considering if asked in advance, "Small or Big pulls?" If I get an answer of "Small" as a tank or I give that answer as a healer (usually because I'm lagging) and you're doing that, then I will show you no mercy, the answer was already given.
Tanks who spin the boss. I stopped playing melee because it irked me too much. lol
Also tanks who chain pull. Don't just run away for the next pack because the enemies are almost dead! UGH! Let the melee do their work to finish the job.
I'm never going back. Ranged DPS for life.
And when I'm playing tank, dps that run around with stragglers that they aggro'd. Wish they'd just run them up to my AOE so I don't have to chase after them.
granted, I'm pretty new at tanking so eh. Might just be me not doing enough on the pull.
Tbh it's extremely rare this ever happens and it's not a big deal imo.
It's far more annoying when you do an AoE attack and then sprint to the next group but the dps decide to pop all cd's immediately and go crazy and grab aggro.
Sometimes it feels like people go out of their way to do anything to grab aggro from you lol.