for me update the engine and do a graphic overhaul. I think it is do.
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for me update the engine and do a graphic overhaul. I think it is do.
Add Ivalice Moogles and Burmecians as a player race.
Delete Au Ra.
I would:
- Revamp this site to be more user friendly. For example, the daily post limit would be removed.
- Enforce direct engagement from our community representatives so they are not limiting themselves largely to Twitter.
- Every playable race would see customisation updates, most notably a muscle definition slider. Male characters would see more options for facial hair, particularly the sort used by the Warrior of Light in promotional footage.
- The terms of service/code of conduct would be tweaked to account for the fact that there is a vocal portion of players in this community seeking to weaponise it against people they form petty grudges over.
- In line with the above, a proper appeal and forgiveness system would be implemented for players who have made minor breaches rather than major ones.
- Ranked PvP would be removed in its current form and shift to a model that encourages horizontal progression. Titles, mounts, minions and cool glamour would be available for reaching certain milestones.
- Player housing would be made available to everybody.
- The ability to change the interior of each house would be added, allowing for pillars to be removed if desired.
- Garlean and Sharlayan themed housing would be added in due time.
- Pureblood Garleans would be added as a playable race.
- Necromancer would be added as a playable job.
- Varis zos Galvus and Regula van Hydrus would be brought back via the Resonance and installed as the leaders of Garlemald, each playing a major part in taking down Zenos.
- The game's textures would be improved and revamped across the board over time.
- Place more focus on adding classically handsome options for male characters where hairstyles and glamour are both concerned.
Would make a moogles playable.
Add mythic+ style small form content.
Give more class more ogcd skills.
Also delete cats.
I'd make it easier to buy the game and easier to buy cash shop items. Being a business and wanting to make money, SE makes it very difficult to buy things from them.
I would LOVE a graphics overhaul, especially for textures.
I don't need this game looking super shiny but some of the textures are really, really bad.
We dropped PS3 a long time ago, can we at least get a texture pack we can toggle on or off based preference? It's time.
I would basically take ACT and fflogs and add them to the game proper.
Only work on new savage/ultimate raids. No other content will ever be added.
Another thing I'd do is revamp the overworld. It's a pretty world in many spots but there's not much to do other than questing and FATEs. I wish there were hidden quests and treasures and cave systems etc.
Elder Scrolls Online can be a janky game at times but its overworld is amazing and I really wish more people would take notes on how it handles that. In ESO you will probably spend most of your time out and about doing things in the overworld (world bosses, public dungeons, looking for treasure, collecting crafting materials, finding skyshards to improve your character, archaeology, questing....)
- 1.5 or at least 2 seconds GCD.
- Create more PvP content.
- Separate PvP content between platforms, only Pc players would play against other Pc players, and so on.
- Make CC actions a bit more relevant since they're currently pretty much useless.
- Make the game overall a bit more reactive than it currently is.
- Delete catgirls.
- Improve macros performance and functionality.
- Add more beards.
- Add more older looking faces on character creation for higher diversity.
- Add a voice chat option.
- Create thematic servers mainly focused on one thing in particular so it's easier to gather people interested on the same things as you: Roleplay/PvP/PvE/Casual (for people not interested in one thing in particular that simply likes to chill out).
- Update old content toimprovecreate a progression curve
- Ban trash quests
- Ban one-shot gimmicks
- Try to do something interesting with the RPG part of the game
- Try to do something interesting with the MMO part and persistent world of the game
- Add tutorial to PvP, add rewards, wolf marks/xp earned depending on personal performance
- Look at whatever is possible for graphics and server upgrade (more character appearance customisation)
- Unlock job restriction for glamour (like FFXI : needs the job with the right level to use it as glamour), maybe keep restriction on job-iconic gear
- Give control of verticality for housing furnitures
i love the tags for this thread. But I'll bite because why not
1. Talk to the folks who hold the purse strings, and tell them that we're long overdue for some budgetary investment considering ff14 prints money and we're hitting several limits. We could make even more profit but we need some money to stay in ff14 to do so. We can't be run on a shoestring anymore
Invest this in server infrasctructure and systems upgrades
2. Adjust combat and job design teams work schedules so that they actually work together. The job design team will also be expanded signficantly with at least 1 member for each role and the battle design team will understand the jobs they are designing for so we don't get more situations like where healers go 2 minutes without a single heal or tanks never needing to use a single cooldown. The community reps etc will also be enforced on spending time here, discussing and implementing improvements and feedback. These forums will also have increased moderation to crack down on troll threads.
3. Take a look at the job design plans for the next expansion especially healers and tanks. Focus will be on diversifying playstyles, readding lost or pushed up skills back to their lower levels. Potencies will be determined so healers and tanks account are no more than 20% behind a dps in terms of damage potential. Skills will be acquired in line with job lore.
4. Get the entire purchasing and account making process looked at since its apparently a pain in the arse. idk i been playing since ARR beta
5. Overhaul the character creator. Start with making hrothgar hairs decoupled from faces like it is for npcs so they don't have to pay extra. Then update the textures and models for older races. Raise the female au ra and miqote overall height and busts, lengthen the tails and fix those blocky limbal rings. Then start adding more options and fixes that are needed like longer hair, stubble, horn decoupling etc and making viera and hrothgar digitgrade like they were designed for. Au ra more draconic.
6. change gear design so that it accounts for tails and ears like it used to do, plus horns. More metal on casters/healers and less ridculous asymmetry. Tattoos now take into account auri scales. Less buttcapes and excessive shoulder pads.
update the glamour dresser so its more like wow's transmog and enough plates for each job, crafter and then 1 spare
7. Overall higher difficulty and hall of the novice expanded and made mandatory. Item sync is stronger and major potency buffs are only active on 51, 61, 71 etc to preserve balance. Thrice come ruin added to more fights. The difficulty increase will be gradual. older fights will have their markers updated and standardised.
Has the team ever specified that money was the reason why they couldn't implement things or why things get cut as people say? Because I don't think Yoshi P or anyone else in the dev says money just "resources" or "time" right? I see everyone say that we must be losing stuff or whatever because "All of XIV budget is clearly being siphoned into some other game!" with little to no evidence other than speculation from what I've seen but I don't mind being proven wrong here
An addendum to my last post: resources can mean dozens of things nothing makes it money in particular (people, time, equipment, etc.)
Tbf it’s pretty obvious. It’s not something they can just outright say but they’ve danced around the idea before. When you see how much money 14 has made and then see that very little improvements are being done for the overall game you can put two and two together. Especially considering i believe Yoshi P said the only money that’s 100% put towards the game is mogstation stuff, and even that’s debatable.
My guess working on this game as a Dev is not the easiest, given the amount of technical debt they have to work around and subsequently most likely the amount of non traditional workarounds they have to use to get around said debt is already an arduous task, let alone the language barrier making that even worse.
I agree with this sentiment as throwing more money at ffxiv wouldn't get you 30 high end raid bosses & 10 ultimates per expac or whatever since you still have to train each person to specifically design encounters at that level, have people on the team who can clear said fight to play test it, all while meeting deadlines, XIV isn't having it's money siphoned because that doesn't matter (if it did MMOs with bigger budgets than XIV at thier respective launches wouldn't have as many issues either) We can speculate through cynical goggles all we want but we need proof to back that up other than "it's so obvious that x reason is the case!"
Yes and no. We all have heard where they have even admitted they want to do things but are holding off, such as getting a new gaming engine. We also have seen where moderators never speak here in the forum really and we've had lots of issues with players in-game, but it often feels like GM and moderators don't exist.
In addition, there are lots of features that people have collectively been griping about for several expansions. So we know that people in various places are "dropping the ball." It could just be that they aren't doing their jobs or it could be they lack the manpower but are trying their best. Regardless of what's happening, there's a lot of work to be done.
I suppose a way you can look at it is we might all love pizza. They start offering Cheese pizza and players say they want variety, as there should be pepperoni and other toppings. Does that mean they don't like pizza? Heck no, they just like it better with those toppings or maybe a different crust. People see those options and additions as improvements. So it's saying as much as you love pizza (FFXIV), what changes or additions would you make? But then it went one step further to tell people to not only think of the game but of the company as a whole.
We'd need more profit for things to happen. Would need to encourage more players to join or pay into it so those things could be done. Then looking at idea for long login times and stuff to be reduced, you need more servers. For people to respond to posts, hackers, GM reports, etc then you need to have enough manpower. There's a lot to consider. So in thinking about it all, you share what you'd like to see and what you'd do, but it can also help you reflect on maybe what makes it so challenging for it to be done. You're also able to see answers from other players of people who agree or disagree with your way of thinking, which offers even a better perspective.
More emphasis on reinvestment in hardware/infrastructure. No more 5 hour Mogstation delivery delays, or ridiculous pit fighting over housing. Nearly every system in the game is gummed up by antiquated design stacked on top of antiquated design - that needs to be torn down and rebuilt, not just layer-caked until the servers shut down for good.
Also, I'd like to see an expansion devoted to more traditional regions (more zones added to the original three kingdoms), and a fight against the Empire directly (rather than some proxy war staged in, say, Doma).
Lol, I didn't even notice tags or even know how that works. Definitely funny the things people put. Sad part is it's that type of thinking that stops forward progress. It doesn't say things have to be right or that we're bashing people. It's just talk about what flavors we'd like. It's been really interesting to see some of the responses. It would be really awesome to actually see people from the dev team to pop in on threads like this to acknowledge some desires and explain why it can or can't happen. And if it came down to money, start up a GoFundMe system or something. Tell players if they can raise enough money for it, they'll make it happen. That would let people put up or shut up. But that type of thing will never happen. lol
I largely think the game is in a pretty good place so I wouldn't likely change too much, and too much change wouldn't likely be possible within the existence of the game anyway.
1.) Rethink the removal of extra dungeons and instead expand the idea to potentially include the deep dungeon and exploration area content to allow for extra combat areas, including instanced areas, that had some additional challenge and rewarded more than just combat skill. It could be as simple as the return of Hard Mode dungeons or as complex as a completely new take on a randomly generated dungeon like space.
2.) Revamp the companion system to include everything from your Chocobo to Squadrons to Trusts. Leave main story NPCs as Trusts for specific instances but let you take your Chocobo into dungeons, let you take a Squadron member out into the world, etc. Just fold them all into one comprehensive system that works from level 15ish all the way through the game
3.) Add a Hall of the Novice and Hall of the Veteran to teach more advanced mechanical systems and role oriented tasks. Make completion of these a requirement at specified parts of the MSQ.
4.) Investigate what it would take to refresh the visual engine, the glamour system, the housing system, etc. Maybe these would never be able to be truly updated or revamped but lay out exactly what the challenges are and what the timelines are for giving them the fixes they deserve.
Agreed. I've never seen anything about lack of budget. What some speculation has been though is that they are putting more of the budget on a future game. When we saw that they announced the graphics engine needs upgraded but they want to wait, combined with the idea of them having been recruiting for a project following FFXIV, it might be that they "end" FFXIV with Endwalker and then move on to something else that will have the better graphics and other things involved. If they do that, it'll be interesting to see if we start off from scratch or if they'll build it on top of what we have somehow.
Btw, sources of what I'm talking about are
https://www.rpgsite.net/news/9790-fi...s-as-fake-news
https://gamingbolt.com/final-fantasy...engine-someday
We could always trade the spiteful midgets for them. I'd be game.
I'm not entirely sure I buy it tbh. Yes, perhaps for the specialised niche that is MMO combat design in raids, that is true, but that isn't what the hold up is on many projects people keep asking about (e.g. the conversion of the low res to high res textures - something they are apparently slowly starting work on now.) I suspect it may have something to do with how willing they are to parcel out certain work to contingent labour, really. They do engage with third parties for some work, like voice acting, to my knowledge, but their hand is forced there.
By the sounds of it I think they are beginning to work on that. I posted some links on hints of it here.
They kind of completely denounced the claims of another game when they said they got the okay form higher ups to keep the game going for at least around 10 more years so... dont see another game on the horizon. Only thing i do know is that a lot of the team behind HW was put towards ff16. Which is highly unfortunate considering how already scarce the dev team is.
Well with yoshi p saying that the only money guaranteed to go towards the game along with the fact despite shb making the most money, had less content than sb, im inclined to believe that it is at least partially a money issue. There really isnt much for either side whether they are siphoning it or not. One thing for sure though is that the higher ups nee dto do better at finding more devs and training them. They have devs able to come up with th elieks of marvels flopvengers, they could at least spare some for 14 no?
Agree with all these. Plus, proper Ascian robes and at least one job borrowing some abilities from their skillset, courtesy of NPCs amenable to working with the main cast. A Convocation glyph. Plus a "soft" Rejoining route to repair the Source to what it should be.
In-game, there are lots of QoL issues that I'd want to rectify as well, like being unable to do certain things when a menu is open, the lack of flexibility in mass pricing stuff for sale on retainers, etc.
I'd also bring back 24 man FL (enforced freelancer fixes the issue it had), or at least something like an 8v8 mode.
This will be at the top of my list, Theo.
Actually a good list overall-- only item I would add is to return the SMN skill Psyche back to BLM-- or least some form of self healing. I'm legitimately exhausted from teaching healers how to do their job, and I'm fed up at being at their mercy to get some simple heals. Heck, back in 1.0, I believe BLM actually had access to the cure spells-- good times.
I'm not sure what you're talking about on Psyche, as it's not a name I recognize. What I will say with BLM is I agree they should have a skill that lets them drain MP or something. Portion of damage comes back to you in the form of health. Even if it's on something crappy like Scathe, at least it would give it a purpose on being used, lol. But giving them a raw self heal somehow feels like it would be breaking lore.
fire the braindead chimp who designed emerald weapon
Honestly it was from an interview long past, a japanese one at that but i could try to find it. Japanese articles are far harder to find because well...i’m not fluent :p. I thought it was something everyone knew though and that’s why people are so eager to spend on mogstation stuff. I know for a fact he said it about the mogstation i just can’t remember if he said it about subs or not although i would assume and hope it’s subs as well.