Have to disagree on all of these personally. Let SCH and WHM have their own solutions to movement and weaving without making them into AST clones. Ruin II is functional and minimalist and buffing it properly to kill hard clipping and would have indirectly nerfed Energy Drain and feels much more in tune with how SCH actually plays. WHM is the only one of the three that needs a DPS option to move around that compliments Lilies.
Also never do ‘Free Blood Lilies’ or ‘Free Energy Drain’. These abilities have trade offs that are worth keeping around as is just for that tension alone. If you want to reward healing efficiently use a new ability to do so that can further act as a tax for using those DPS options.
