More Balance in the instanced raids.
Quote:
Originally Posted by
DoctorMog
Very well detailed post.
I agree with everything you said, but I need to make just one point.
Nothing beats MNK's single target DPS.
So while MNK isn't ideal for the waves of mobs in the new dungeons, they rock FACE when they are allowed to go all out on a single mob.
Yeah, that's one of the reasons why I like Monk so much. At least on single opponents I can give it all. :)
About some of the other comments, like I said in the first post I'm absolutely sure that clearing Cutter's Cry with a Monk is doable, but there're the matters I already mentioned, now quoting another adventurer:
Quote:
Originally Posted by
AlphaDragoon
This isn't terribly helpful at all considering you "making your own party" would still have you trying to convince people to join a group that isn't doing it the "efficient", speed run easy mode way. So you'd still be sitting there with no bites unless you played only with LS members who weren't jerks.
What would be helpful is if A: Community stopped wanting only the easy mode way of doing things and were willing to actually try new setups and strategies and B: SE stopped promoting class stacking, AoE and ranged class spam.
So, again...
1. It may take a lot of time to “go against the rule”, and it's the time of 7 other adventurers.
2. The average party aims only for the speed run and asks for the usual Jobs.
That video of the Aurum Vale's run with every Job is not something common and that the average adventurer would accept to do. It's going against what the developers had apparently in mind for the instanced raids: Speed Runs AoE Feast.
But I, for one, would prefer over 9000 more a party like that, with 2 White Mages and every other adventurer with a different Job and their shiny AFs, rather than those AoE party that are the trend and that are utterly boring for my Class (like that example I did for my last Aurum Vale party). Even if I manage to find a group, doing almost nothing during the whole run (the others do it for me, as shown in the video I posted with the 4x Flare) and only against the Final Boss is not my definition of Adventure... And, once again, I don't know how even “who has the right Class” can enjoy this AoE routine every single time.
I hope that at least by 2.0 some adjustments will be made to bring more balance in the instanced raids, that's all I'm asking for. If this is not possible then I'd ask for an official statement of Yoshida saying that one Discipline of War at max level is not enough to do all the endgame contents like he originally stated, the situation right now for a Monk trying to find a Princess-Chimera party in Cutter's Cry (and like I said I also started to get refusals for the Vale, due to other Jobs being more requested for the Speed Run).
But if they acknowledge that maybe there's something not right in the current situation of “AoE feast-Speed Run” and if that means to drastically change it, judging by the replies to this thread I've a feeling I won't be the only one to /joydance in his Subligar (and if you don't have a Subligar, I can always make one for you).
/fingerscrossed!
Doing something I like doing. :-)
Quote:
Originally Posted by
Guevara
So the best is to exp all classes and do what the situation/fight needs. End of the day it really doesn't take long to bring a class from 0 to 50; instead of wasting time waiting for a party to accept you as MNK, you could just invest that time to exp a job useful enough, so to be accepted into any /shout party, next time.
This is sooooooooooooooo wrong. I couldn't agree less. :( This is not at all “the best” way to solve the problem. If this is really what the devs have in mind, then I would like them to officially state it.
Playing a Class you've no interest about is incredibly wrong. I firmly believe that in a world like Eorzea we should always do what we like doing. That's a big point in my philosophy in Eorzea.
If the game forces to play with other Classes to properly enjoy those contents, then I'll gladly stay with my crafting & gathering until the end of time with Spekkio. :) 4 Black Mages clearing the Aurum Vale spamming Flare with /countdown and then switching to Monk for the Final Boss => No thanks.
What you said is just the trend that Final Fantasy XIV is falling into, also due to the easiness in leveling up: have all the battle Classes at level 50 (I spoke about this in another Topic, but was partly misunderstood), and in party switch to the one needed by the party, rather than the one you would like to play with.
If the masses like this direction, good for them, but I prefer to have my Class identity and level up a Class only if I feel like doing it.
After reading your post, just a few minutes ago I felt like doing another test, seeing a known adventurer with an instanced raid request in the Party Interface. Part of the conversation:
Quote:
Him: time atakk very hard
Me: Hai... Watashi wa Monk desu... [Yes... I'm a Monk...]
Me: Monk in Instanced Raid => No thanks... :-(
Me: Demo...! Bouken + Chousen, I'm interested.! [But...! Adventure + Challenge, I'm interested!]
Him: soudesune ^^ [I see]
Him: White mage Can you do it?
Me: LVL 50 Monk only... /panic
Him: Monk hard White mage easy
Me: Hai... That's too bad... /panic
Me: Conjurer LVL 30
Him: Good luck!^^
Me: no Monk?
Him: cooperation hard
Me: Understood.
Him: cooperation easy White mage
Me: Good luck!
Him: I'm sorry.
Him: See you again!
You leave the party.
Easy easy easy! Ooook! This was just a test to give an idea of the conversations of last week's experiment, I wasn't really in combat mood today, anyway.
I'm still in Gridania crafting near the Black Tea Brook and I wouldn't want to be anywhere else. :)
Adventurers simply want easy stuff and the fastest way to clear those pointless Speed Runs. I cannot force them to believe that there might be something more important than a Super Gear: if they don't have much time to spend in Eorzea and the contents to get that gear are badly designed, then I can't blame them if they just want to do them with the more suited Classes. I wonder if they really enjoy this AoE routine, though...
Like I said in the first post, if the system stays as is, it won't be me to join the masses nor the trend, but I'll still enjoy my time in Eorzea without doing the contents my level 50 Discipline of War is not requested/suited for. :)
When 2.0 will be released, I'll write another review for the game and I wouldn't like to say “Certain Classes are penalized for some of the endgame contents and therefore you're forced to level other ones you might not have an interest into in order to play those contents.”, it would be in the cons, and a big one.
I hope the devs will see the light and balance the current system by then.
Well, nothing else to add to what I said in the first post, we'll see how this shall turn out as time flows. :cool: