Blanket generalizations for maximum sensationalism.
Because why not >.> ?
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Blanket generalizations for maximum sensationalism.
Because why not >.> ?
100% a fake story.
First of all, the healer couldn't have "pulled every single pack until the last boss" because, in holminster switch (the lvl71 dungeon), the last few packs prior to the final boss are STAGGERED by the game and do not even appear until you kill the previous pack. Are you telling me that you took so long to pull that the healer went through that whole section of the dungeon where you kill one pack at a time before you got back? If so, then that's your fault, why should you expect the rest of the group to wait that long for you when they can do the rest just fine without you?
not sure fake or not. but if it true, sounds like the healer is actually a tank player who in the middle of leveling his healer class and just want to get it done fast so he can go back to his supreme tanking class.
either way, that's how mmorpg pug works, sometimes you draw the short straw, sometime you get good pug sometime you get someone like this. just report/blacklist him and done.
just another eventful day lol
Thanks for all the replies everyone, next time this happens I’ll probably just leave. Also I wasn’t aware of the duty finder stories thread, I’ll remember that one!
^^^ last few posts, I didn’t mean he pulled every pack at once up to the last boss, he was pulling the single packs and Holy stunning them. He was indeed a skilled healer, but for some reason in a really big hurry lol
Or just party tired waiting for singlepull tank, so they run foward with healer ¯\_(ツ)_/¯. Yes yes, tell more in topic, that single pack in acceptable, it's very funny.
Being "better" at tanking doesn't magically prevent you from dying on big pulls. Lag, delay, lack of available CDs, not in line of sight for the healer or any other unexpected event can cause a wipe.
There is nothing to get better at even. As long as no monster is hitting others, you use CDs and you're not spinning them around like crazy - you're good at tanking because that's the whole job. "Big pulls" isn't in the job description.
You're not the special snowflake to decide for every single party member on the pace of the run.
You forcing me into your playstyle is harming my experience then, should we do a votekick war? That's ridiculous and pretty damn toxic. Chat exists, you know.
If I get kicked out of a party of elitist people like you I'll be damn happy I didn't have to put up with this til the end of the dungeon so feel free.
It's not even 'big pulls'... we're talking about Tanks pulling only one pack (usually 3 enemies) at one time at high level dungeon... That is not really a playstyle that should be commended since yes, it's a waste of everyone's time. It's not like pulling 2 packs instead of just 1 is making it more difficult or anything...
No one called you toxic for simply wanting bigger pulls.
Things that are not toxic;
- Wanting bigger pulls/fast dungeon
- Wanting players to improve and know how to do their jobs to make your experience and others enjoyable
- Getting annoyed with a player with the sufficient skill/gear intentionally slowing down a dungeon
Things that are toxic;
- The god complex of expecting players (Tanks in this case) to bend at your whims or meet your trusty ol' Vote Kick
- Kicking players due to sub-par performance in Dungeons no less which is a bit overkill (This isn't Savages/Ultimates)
- Thinking that every tank that happens to not or unable to wall to wall is intentionallythere out to get you for the sake ofwasting your time
Unfortunately there's a huge disparity between the reality of things vs your expectations.
Let's face it, for the average player hitting 80 is trivial, but to know your role and job itself takes time that can only be gained through experience.
It may be inconceivable, but what you or I find trivial may be a dream to the next and the notion that everyone knows their job at 80 is a fantasy. Withmore than 20 millionalmost 1 mil subscribed accounts you will get countless of players of different age, skill, knowledge, and aptitude for gaming. Some may be veterans to some where it's their first MMO ever to experience the first time.
What may take 30 minutes on a training dummy or in a guide, or simply running into a dungeon to learn a job/role can take months for the next player.
For me, everything in the game outside of never attempting Ultimates have been easy which may most likely be the case for you as well.
E8S to this day is a super easy fight, so long as the farm party doesn't become another LR prog due to other players.
The hardest thing I've ever encountered in this game was probably help teach an FC mate how to properly DPS (yes you read that correctly).
If it's a scenario where a Tank has the capability to do big pulls and 3 other members want to go fast, I could almost agree with you. In any other scenario such as where they weren't comfortable, didn't have the gear, still learning, ect - unfortunately I vehemently disagree.
This is incorrect. The party overall sets the pace of the dungeon, not just the tank (for example: DPS control how fast things die. Healer manages the Tanks HP when required. Tank keeps everything on them and cycles through defensive CD's). So if the Healers and DPS want the tank to do wall to wall pulls (the expected norm), then the tank has to conform to the majority.
I mean it's a difference of playstyle really. If the tank doesn't play the way the majority of the party wants, then there is the option to kick them if necessary but no one has to conform to anything and to expect otherwise could be grounds for harassment/reporting. Don't get me wrong I do like big pulls and fast paces, but I'm also not going to force playstyles on to others. Have some respect for the group, encourage bigger pulls if you think the group can do it but alternatively queue as a tank yourself if you want things done a certain way.
Oh, I do tank if I feel like tuning out (since all I have to do is pull everything, cycle through CD's and AoE). But anyway, I used majority as my example because this way the group has given the tank a chance to conform to what the party wants. If the tank refuses, then the party has every right to kick them, since the tank was going to force their playstyle on the group.
Is it toxic to not heal someone who intentionally eats avoidable damage? Cause I've made it a bit of a habit to heal players who just eat easily avoidable damage just as lazily as they are about moving to the side just a teeny bit.
This applies to tanks too. If the healer and both dps are running ahead and 3 manning everything, the tank needs to stop sightseeing and start being useful. 1 pack and 2 packs is the same tank rotation and healing requirements are pathetic even in leveling dungeons.
In most dungeons you can forego a tank or a healer, maybe both depending on the dungeon.
Saying x is useless isn't entirely inaccurate. But probably best left unsaid.
It was the one I disagreed with the most, which is why I singled it out. Someone asked if you'd kick a tank in Satsasha and you said yes. Then circled back to the original argument. I was just pointing out how pointless that behavior would be in that dungeon.
Also you don't have to keep mentioning that your experiences are from leveling to the next Savage tier. We get it. You do Savage. It does not lend credence to your argument. It can just be your opinion and be just as valid without the posturing.
EDIT: Sorry the ask was would you kick a tank new to the dungeon and you used Satsasha to X as the example. My bad. But still..yeah