ill just assume its Titanmen and move on with my day /pensive
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I assume all the good trolls have been stolen by FF 16
I hope they keep therm
FF15 was a different dev team and a different director. Yoshida had some input yes, but he didn't oversee the project. FF16 will most likely have the FF15 dev team. Everyone jokes about SE being a small indie company, but they have many dev teams for their games.
It's a business division with multiple dev teams within each does division 1 work on KH and 7R?
This is definitely something interviewers should ask Square enix, specifically Yoship. Because if we're getting less hair styles, dungeons, no hats/helmets for Viera/hrothgar because they're working on FFXVI that's eventually going to get exposed. They might as well come out and say it now rather than later when all that information will be in the XVI game credits and other sources.
Probably not a whole new dev team, but there would be dedicated dev teams for each game after some new hires and some reshuffling if they want to keep up the pace of FFXIV's development. It's one thing if Shadowbringers (and Stormblood before it) didn't get anything new and only "lost content," but that's not the case and they're still keeping up with 3-4 months of patch cycle (unexpected quarantine aside).
Either way, it can be seen one way or the other once people have the credits for 16 and can compare them to the credits for SB and ShB.
Do you think 6.0 is coming out next year or the year XVI is coming out?
I think 6.0 and XVI will not be coming out at the same year or within 1 year of each other.
We were supposed to already get the expac announcement about now we may see it in late Dec./early Jan. Imo
This may be a troll thread but I thought this when it was pointed out Yoshida was working on another FF project. Whether it's true or not I won't be surprised either way.
Same business unit. Different teams.
From Wikipedia entry for Square Enix.
Creative Business Unit III is led by Naoki Yoshida who was the head of Business Division 5 and focused primarily on MMORPGs, transitioning in 2020 to the single player Final Fantasy XVI. It mainly comprises the former Business Division 5 (Final Fantasy XI, Final Fantasy XIV, Dragon Quest Builders series).
From someone who works in the game industry, it's PAINFUL how little people understand about development teams for projects. -_-
The FFXIV team is NOT the same team as the FFXVI team. That's not how it works. And if you don't think they brought in people specifically for FFXVI, you are reaching in an attempt to whine about FFXIV.
Being stuck with one project forever is going to burn people out... badly...
@OP
I believe you.
This game seems to be getting cheaper and cheaper, next expansion should be the worst so far.
Rumors did spread about Yoshida working on a secret project, now we know that is Final Fantasy XVI which has a remarkable resemblance to FFXIV, at least parts of it since it also looks very much like Final Fantasy XV, it looks rather shabby to me.
To be fair I dont think most people actually know how game development actually works. I'll guess most people just get 2nd hand information and run with it, or one company works 1 way; therefore all companies work the same.
But yeah, even though I added to the conspiracy abit, yknow people like to fish for reasons
Yeah, it's been really frustrating seeing how many people have been whining about the new games lately without understanding any of the process involved in developing a game.
What did happen though is that after Heavensward, some of the lead developers did move from Final Fantasy XIV to Final Fantasy XVI. Hiroshi Takai (Asssitant Director), Mitsutoshi Gondai (Assistant Director), and Kazutoyo Maehiro (Lead Writer) took a step back in the development of Final Fantasy XIV and became its Development Supervisors onwards. Hiroshi Takai became the director for Final Fantasy XVI while Kazutoyo Maehiro is assumed to be the Lead Writer for it. Ryota Suzuki, who was a Battle Director for Capcom, was also hired for the Final Fantasy XVI project so they're not exactly taking everyone from the Final Fantasy XIV team.
In hindsight, Kazutoyo Maehiro taking a step back also allowed some of the younger developers like Natsuko Ishikawa to step up and take the Lead Writer role which resulted in what we have in Shadowbringers (best story in the game in my opinion). Game development do be like this sometimes.
To be fair not every game company in the world functions the same. Much less so for companies here in asia. Of course the ideal outcome would be hiring/getting a whole new team but as you know company are for profits and if they can cut cost they will cut cost.
You work in the game industry you should know well about this, or maybe western companies function differently? People here can work up to 14hrs a day or more and it's normal. Some even just sleep and stay in the office for 2 to 3 days. Westerners would cry foul and all but here? It's normal work day.
I would like to very well believe that it is a different team of course. But with all the issues 5.X has brought currently, you can't help but feel that there is something up. Also, don't forget that HW expansion they actually borrowed people from different division to work on it.
What makes you think SQEX won't do it here? Unless of course you have the evidence to back it up.
Look, before you go judgmental on people remember this, we all love FFXIV and we want the best for it for many years to come else nobody would bother to take the effort to even post here.
If you still don't believe me that content & features has been dropping the past few years, take a look at 3.1 - 5.3 trailer, i'm sure the video can speak many words.
Business Division 3 has been working on FFXVI for 3+ years. They are a separate business division than Business Division 5, which handles FFXIV, XI, and spinoff games from the MMO universe.
In the recent past, Square-Enix reduced its total number of business divisions, consolidating 3 and 5 under Yoshi P. They're still two different offices, and two different groups of developers with entirely different product and resource allocations, but they exist under one management lead, Naoki Yoshida.
Anybody who has been following Square Enix's structural developments since April 2019 is not surprised by any of this, this is not new information and most of us have known Yoshi-P was working on FFXVI for a year and a half, just by process of elimination.
Clearly a troll thread but to give a serious answer; simply no.
https://chrysaliswiki.wdfiles.com/lo...plainsfolk.jpg
This thread is now about Lalafells.
Discuss.
Lalafells are just the best thing ever.
Why do you all play the potato?
I play it because moving with it feels faster.
It is also easier to get into a very small save space inbetween 2 aoes.
And I have so many more reason.
Boil 'em, mash 'em, stick 'em in a stew.
Someone please correct me if I'm wrong, but isn't Yoshida always saying about how they're understaffed, but they can't find sufficient developers who meet their needs?
If they can't find more people to work on XIV then getting an entire new team for XVI does seem unlikely. Logically it would make sense that they'd be using people they already have (although admittedly that doesn't mean they'd necessarily all come from the XIV team)
Tsalmaveth doesn't have to do any of that. They aren't the one making a claim. The burden of proof lies squarely on the people suggesting that XVI's development is siphoning resources from XIV. And so far there hasn't any single credible proof of this. An obvious troll thread and anger towards dev choices aren't convincing.
If they did indeed hire a sizable amount of devs for XVI, this brings into question why Yoshida acts like they can't find talented people to expand the XIV dev team?
As we all know, they are struggling to keep up with the game. Dancer/Gunbreaker weapons, no Viera/hrothgar hair/hats/helmet, 1 dungeon per patch, no relic quests until a year later, etc. So what is Square enix really up to? Are they taking the 1.0-A Realm Reborn lessons for granted?
MMOs usually require different training if I'm not mistaken usually why they need more people for it.
Stunning insight and a well-reasoned argument.
"FFXIV stole from FFXVI" is factually incorrect.
FFXIV's current development involves more work/budget/developers than ever before, but the game has gotten larger from patch to patch, expansion to expansion. When a game expands vertically, like with increasing the level cap, that's one thing. But when it expands horizontally, like adding more races or Jobs that need custom content (headgear for new heads, Job gear for new jobs), the workload expands into new areas of required support and maintenance, meaning support for other things must get dropped.
They have hit a point in the game's development where, for every utterly new feature or innovation they make to the game, somewhere else in the game, something is left undeveloped. Yoshi-P made a post about this at the beginning of Shadowbringers, when he was discussing the reasons why there aren't two genders for the new races. Problems of time and budget cannot be solved by hiring more people and throwing more bodies at the problem, because literally everything they do has a cost in time and QA, and in order for the game to maintain its high standards, they can't exceed a certain amount of development.
So they focus on making high quality content, but know their limits and don't exceed those, either in their budget of time, or money, all of which includes QA testing and management.
So yes, it has led to things which I find to be very objectionable. I don't like that they put new races into the game unfinished. I don't like that Dancer and Gunbreaker are missing ultimate weapons and many equivalent primal glamours other Jobs get. I think the decision to go without these features in order to stick to the work / QA budget is questionable in some places and just flat out wrong in others.
I am not apologizing for them, but nonetheless, I 100% understand the decision.
In essence, Division 3 can't be the reason FFXIV is lacking features, because if they took that entire team and put it to work on FFXIV, it would increase their QA/developmental overhead beyond the limits of FFXIV's update/QA/budget structure.
You can't fix these problems by simply throwing more money or bodies at them. They are problems of horizontal expansion, of adding more lateral rather than vertical content to the game.
Wikipedia is misleading.
Recently, many employees were shifted around as several Business Divisions were closed. Division 1 is Kitase/Nomura, and is handling FF7R. Perhaps what Wikipedia means is that many of the employees of Division 3 were moved over to Division 1 when Nomura finished Kingdom Hearts III.
Division 3 was structurally and functionally a different division at the end of 2018 than it is now. It had studios in Osaka as well as Tokyo and handled Kingdom Hearts, largely. But the people in Division 3 now were not a part of those projects. They have been working on FFXVI since before Kingdom Hearts III wrapped up.
They were FFXIV (14) developers who worked on Heavensward for Division 5.