To be fair, this community also turns the ability to press 1, 2 and 3 in order into an amazing skill too.
Broadly speaking, The old Sleeve Draw opener was awkward as heck. Even accomplishing it flawlessly never left me feeling a sense of pride, just relief that it was over. And dread that I'd need to do it again next wipe.
Honestly, Sleeve Draw would be a more interesting mechanic if burning cards into Lord/Lady granted a stack of Sleeve Draw to a max of 3.
Then give us a 10 minute recast buff that can only be used outside of combat that grants all 3 Seals. Allows us to ensure an opening Divination at full strength while disallowing it's use during combat, where Draw Seals are needed.
Disconnects Sleeve Draw from being a requirement for our opening Divination to align with everyone else's openers (I dislike raid buff stacking as a concept, But that's not what this thread is about) and allows it to be used organically during a fight.
Draw for Seals, Lord/Lady to turn duplicate Seals into Sleeve Draw stacks while buffing allies. Sleeve Draw would probably need to lose its smart Seal acquisition though.
