I play aggressive to build battle high, then I play aggressively with battle high to get as much damage as possible out of it. I think you're looking at the game mode wrong if you think it encourages passivity.
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Oh yeah sure let's delete from pvp all elements that actually encourage pvp. Like people don't avoid pvp enough already in FL, since it's full of pvers who only queue for the xp and don't want to fight.
Let's just remove all pvp from it completely and turn it into a running simulator Imagine kills being rewarded in pvp, what madness!
Mowing down another team because your team is full of Battle Highs/Fevers is one of the most fun things about Frontline.
Too much truth here, /thread
Generally speaking, sadly, NA/EU datacenters really never understood this. Or generally don't care. Playing on JAP is an entirely different experience. Welp, at least if it's still like it used to be; it's been over 2 years since I last played there.
The high/fever status is probably in need of tuning though, there is a balance issue between the jobs, but it's not THAT bad. Ninja nad DRG are the most broken jobs atm it seems, going by FL.
They could tune it in a way that encourages both PvP and strategic play. Maybe by making battle high a timed buff (active for 1-2 minutes) and rewarding battle high and/or other new buffs for completing PvP based objectives on the map?
For example;
Holding a special node/area king of the hill style for a total of 2-3 minutes results in a raidwide buff for a (reduced to 25%) battle high for 1-2 minutes
Moving the teams total score from 3rd place to 1st place giving a raid-wide rallying buff that reduces cooldown rate by 100% faster for 1-2 minutes
Replacing PvE objectives with PvP entirely would be a personal wish of mines xD In favor of cap/defend style nodes which are in the same place and do not random spawn (carteneu flats type bases) and give points on a multiplier based on how many your team controls at the same time. Or a simple capture the flag game. Just wishing here, lol.
Ok, and what about if the team full of BHs is not like this because they killed my team but instead because the 3rd GC feeded them?
We can't hope to come back when theyr Dps BISHOT LITERALLY EVERITHING. (just came from a match like this, no kidding)
edit: grammar
Didn't you complains about Tank kicking on Secure?
That is the strategy developed to remove high BH target on the Secure.
You can always come back on any Frontline maps.
There are mechanic and strategy developed by players but you are just not seeing it through.
Tips is always the same, learn and improve instead of complaining about a mechanic that is shared by all players.
Just a small chip in on this: one reason why BH seems so OP is largely down to the cohesion of teams getting stomped by teams racking up insane BH levels. Often times, have seen people retreat blindly, spread out all the time, not support each other in combat (unless a healer), among many other issues; leads me to think a lot of people unintentionally get into the mentality that they're playing a single player game with AI companions. BH5 team stacks can be overcome, especially when their healers are killed, but it takes a lot of coordinated focus fire to achieve it.
If people are told to retreat, there should be a position where the retreating team digs in their heels to repel pursuit, and they should aid each other in escaping if possible. The more people run blindly, the more your team dies, and thus does the opposing team strengthen their lead and personal power. This happens a lot on Seal Rock in particular.
Whatever your opinion about other factors that may be involved, teamwork is ultimately the focal point of whether or not BH5 stacks can be overcome.
But sure, definitely do understand the frustration with it, encourages 2v1 farming too much which is in all honesty, after hundreds of matches like that... is boring. Maybe someday it'll be reworked to be less static a boon, we'll see.
There's a lot of truth in this, and there is only so much that a healer can do when the rest of the "team" scatters to the winds, getting no buffs, no shields, heals, etc. just leaving a nice fat juicy target on my back.
There is sometimes no concept of whom to focus, nor who should be in front, when we should run, or when we can PVP.
Sometimes my usefulness can come from leading the other team on a wild goose chase as they tunnel a healer so that the rest of my team can actually escape or get our real objective lmao.
Mind you, when it does all come together.. it is fun...
To end this argument, I suggest playing Frontlines on a JP data center... there lies within the truth you seek.
... This is the way.