I want to stay with Feo Ul but the game wont let me. Once again I have been robbed a wholesome and unhealthy relationship.
Printable View
...you mean the "nothing of content" that you burnt through or arent intrested in? Content like FATEs, quests, gathering, crafting, beast tribes (...that you dont wanna do for the rewards still offered), maps, hunts, sight seeing log, just enjoying the scenery to take screenshots...
I am a big fan of the opposite myself, "nothing but overworld zergfests".
Hunts are a huge hit with the community after-all. As are battle leves.
I played Lineage 2 for close to a decade. Sure, overworld can be fun. Key word is can. Most of the time, its a mess, with people fighting over mobs, or people fighting over the location for specific things.
Lets look at maps, one of the few "proccable" overworld activities that people do frequently. I have seen people pass off the idea that making the hunts like maps, or boss fates like maps, where you get an item to spawn the enemy, as a better variation than FATEs or instances.
Heres where the issue comes in. There are only so many locations they can use for spawns. And if the content is good enough, and rewards enticing enough, those spawns will turn into Limsa. No one will be able to do it and it will be a mess.
This is why overworld content is no longer a good idea.
Bought everything and leveled everything through FATEs. I have done every side quest in every zone. Been there, done that. Hard to make money off of something bots can do better. Leveled those, too. I have ALL the rewards. Those are things that you do in a zone, then immediately leave. It's no different than a timed gathering node. You go, you get it, you get out. 5 minutes, tops. Did all of that. 665 pictures in my screenshots folder currently.
What exactly are you trying to convey here? You want more open world activities in zones? Say that once and be done with it, rather than "nothing but instanced content" when you have supposedly done everything that wasn't instanced content (that I assume wasn't a short period of time). I suggest Guild Wars 2, if you want some meaningless trash to go do in zones.
Pixie Tribes are a funny subject for this veiled complaint thread. Being that they take a grand total of 5 minutes or less to complete fully. I'll give you that.
As a matter of fact, I have said that.
It's fun to posit it in different forms to see what kind of response I get.
Sadly, I get the same responses every time.
People seem completely content to let game potential fall by the wayside and then treat me like I'm the crazy one for wanting more out of some of the things that are already here.
SE will do what SE does. They are probably content in the fact that their shared FATEs had livened up zones for a short period of time.
What exactly do you suggest they add? This is no easy fix. You have to have a piece of content across zones past sidequests, FATEs, and whatever else they have already implemented. Is it plausible? But remember unfortunately due to their "tight" development cycle, they can barely get done with outfits fit to current races in time without slowing their release cycle. They can't do a single hairstyle or a piece of headgear adapted to viera/hrothgar. Unless they already have something planned CURRENTLY, don't expect an idea of yours to even surface until next expansion, unless it's a minor suggestion. At best they will silently acknowledge it internally, or maybe they would actually acknowledge it and make a response like "we are working on it" - when they actually aren't.
Don't forget to keep in mind "limitations" on top of those "resources" to implement your idea. Or were you really just hoping someone here had a fresh idea? You are the one who made the thread, you are the one who should come up with something constructive, not the other way around.
Assumption: you want to continue playing in Eorzea.
Suggestion: start over, from scratch, on another server. Relive that older content.
Alternative suggestion: put the game aside for a while and try something new.
Habit is not a good reason to continue to pay a subscription. [10 year veteran of that other MMO, been there, done that.]
I think the reason for this is what I mentioned in one of your threads before: Most people are aware that producing the content always takes the devs longer than it takes us to consume it. Thats even more true when someone burns through content - like you've seem to have done with leveling all your jobs already (something a lot of people havent done yet, thus there is reason for them to return to those zones and do more FATEs, beast tribes etc.)
Your complaint is a "luxury complaint": There actually is a lot of content in those zones, as I tried to illustrate. Its just content you either dont want to do or dont need to do anymore, so you dismiss it. But that doesnt mean that the content isnt there. The devs will never able to create enough content to keep you busy in those zones forever, even if they add more content. Your thread is a pretty good illustration of this, actually: They gave you more reason to be in Ill Mheg and developing it took them way longer than it took you to play through the content - and now you're done and hungry for more again...
People also realise that the devs ressoruces are limited - sad truth, but always a truth. So if we'd get more open world content, it would most likely take away other content - content that is enjoyed by other people. Pairing this with looking at the variety of open world content we already have, I can see why people wouldnt give up their dungeon, EX-primal or raid.
I hope I dont seem rude when saying this but these posts make me think about a story someone told in a podcast I'm listening to: Basically about how when he was a kid his mom would hand out sweets to him and his brother at the beginning of every month, for them to ration themself for the next 4 weeks. While his brother somewhat paced himself, he basically ate all the sweets right away at the first day instead of pacing himself.
Most people are pacing themselves when it comes to this game - either by force, because they can only play a couple of hours every day (or even just a couple of hours every week) or by choice to not suffer as much from burn out or content drought. So they dont share your problem - for them the zones still hold value, are still filled with things they're intrested in doing. And when you dismiss all those things that can be done in the zones because you're already done with them, it leaves at least me shrugging and thinking "well, selfmade problem then - and not a problem the devs can fix, since it will just be self-re-made in a couple of days after new rewards/things are added".
Lets not mince words here, the size of content patches has seriously dropped, while player numbers and revenue are rising. I would guess that FFXIV revenue is used to cross-finance something else, just as with WoW back after Cataclysm, when it got REALLY noticable only a fraction goes back into the game/maintenance.
5.1, and 5.11 especially, removed more playtime from the game than it added, which might be a first overall. It added one singular progression fight, one other catch-up/backfill EX primal, and one dungeon (though very good, it was as usual already outdated content upon its release. The incompetence of that design baffles me). The fairy beast quests are the shortest, least involved daily quests of all beast tribes every, some of them are literally "move 20 meters, talk to one NPC, turn in", and only the connective tissue of the one-off quests and the beautiful (but empty and dead and nonfunctional, but at least it looks pretty) dream zone are nice.
I am thoroughly confused as to why SE decided to make the Crystarium turn-ins, a newly added feature, obsolete in the first content patch too. Not to mention there is STILL nothing to do for Fisher, the job simply didnt get any lvl 80 relevant content (as anything is crafted with scrip stuff, not caught, and so far it seems no mounts, pets or otherwise cool stuff can be fished exclusively).
I yearn for the quality of the older patches, when we would get 2 dungeons, 2 primals, when beast tribe quests werent just 30 second affairs for massive XP, making us move through the zone more and engage with it a bit.
Yes the game has no content. How many times have we been over this? Unsub already.
the current patches are split between multiple mini patches now, we still have content for 5.1 unreleased.
Its really funny how people can recive things so differently... The only thing I can agree on here is that we did indeed get one dungeon less.
Some of the other things, though...
- dungeon gear and 24-man gear has always been catch up gear. I remember excatly one time in ARR when I really wanted a piece of dungeon gear for my set - the level 80 headpiece, maybe because it had the accuracy my tank needed back then or something like that. The BiS-gear back then had an ilvl of 90, while the dungeon gear was 80, so ilvl was still lower. Dungeon gear was never intresting for people who'd been playing non-stop, at least not to gear their main-job(s).
- except for getting the origanl first 3 primals as a trio, we always only got on ex-primal per patch.
- are you counting the 24-man raid as "one singular progression fight"? Or are you refering to Ultimate? Either way: You're forgetting one of them.
- I'm not quite sure what "Crytarium turn-ins" you mean... the leves? The replacement for the crafter quests we got? Are you confusing Crystarium and Eulmore and are actually refering to Kai-Shirr? Or did I miss something? For leves and "quests": Well, both have always been obsolte once you reached max-level, so... and the weekly turn ins offer a lot of scrips that at least I need to craft raid-food...
- Personally I'm happy they turned the fisher into a class people play more because they have the goal of collecting all the fish for the sake of collecting all the fish - instead of being gated by it.
Now the main-thing to diagree over: The pixie dailies, which I found very enjoyable. Yes, they might be short, but I'm glad I dont need to wait 10 minutes for the quest-FATE to spawn anymore or carry items within a time-limit. Instead I got quests that have a chance to change, which I considered really cool! For the one with the sleeping pixie I got 3 or 4 different places so far where she was hiding and the "find that stranger"-quest had me find 3 different NPCs with different little stories as of now. I enjoyed that a lot more than having to run through half of the East Shroud before even reaching the questmarker.
All in all the only thing I feel I've got less off is the one dungeon - seeing how we got Ultimate instead, I'm okay with that, though. No need to fool oneself: Its not like there was so much more content during ARR-patches - and personally I would say that the quality of the content is more likely to have increased.
Maybe it really is time for you to look into some other games and/or hobbies - if you've really got 3 characters with all jobs at max level across all of them it does seem like this game will never be able to keep you busy and entertained. Not even if they tripple the amount of devs working in it... at somepoint someone has to say "This is to much FFXIV" - I feel you've reached that point ages ago.
Its not that I dont get it - I love the game dearly, its beautiful, its fun, one has gotten used to it over the years so its familiar aswell... but it cant be your only way of entertainment - for once because thats simply impossible considering the whole "content takes longer to develop than to devour" and secondly because it doesnt really seem healthy or just... "good" for someone to focus all their energy just into one singular game (I'll admit thats my personal opinion - slightly rephrased from my initial thought which was more along the lines of "wtf dude, get a hobby!"). Its not even the way this game is intended, according to Yoshi-P himself whos suggesting to us that we try other games...
I'm all for adding more longevity to the zones, including y'know... improvements to the fate system/rewards for one. But based on the responses here, it also sounds like you (OP) either play more often or focus on open world content more than what I'd think the average player does.
I mean, I'm not even close to finishing everything there is to do out in the zones, and I play for hours almost every day. In game priorities differ obviously, but I don't know many people who actually have finished every single thing they're interested in and haven't also just stopped playing (or stopped playing for just about anything but raiding and the occasional daily queue).
So yeah, there are improvements and changes they could (and hopefully will) make, but I also think they're developing with a bit of a slower consumption speed in mind. Or just... with different priorities. Possibly both.
A break from the game or a crack at something new (if there's anything you haven't tried yet) might be worth a shot. And I'm not saying that sarcastically. I've taken a lot of breaks from the game myself, a lot of times because of burnout or because there just wasn't anything I felt like doing when I logged in. Helps break the monotony.
Question is why do you all care, if the person goes back or don't?
I mean if you say you don't care then why are you commenting?
Maybe they want some more content involving the area to give them a reason to return.
It is a good area, good music, good looks, it's easy on the eyes.
I mean who wouldn't want more content for that area.
I don't think you are using this correctly.
A person born 1930's to 1950's, I would say the 2000 and up are the issue they ruined the 80's and 90's and complain about virtually everything.
they cant take jokes
they cant handle movies
they cant handle being told what I am saying right now
they love taking pictures of themselves on insta
they fall out of windows while doing it or land on train tracks
I would say the people with brains hit their cap in the 90's and now we are going down hill in the 2000's.
when I say everything bugs people in today's times it's everything.
To back this off with some numbers and not only our personal assumptions and /or anecdotes about how many people we know who finished everything that is there to finish in the ShB-zones I checked out some things on lalachievements.
Disclaimer right away: The website doesnt include all characters (at least not for achievements, seems to be looking better on mounts), but I dare say that it includes enough to get an accurate idea. I checked ou mounts and achievements that are tied to different, relevant in-zone-content. For this I'll ignore every argument in regards to "Thats not content I want to do/that keeps me in the zone for a long time etc." because I dont think personal preference matters when the question is mainly "How much content is there and how many people are actually out of ALL content?"
FATEs/Leveling
- Amaro-Mount (for getting every battle job to level 80): 11172 out of 321729 characters; 3,5%
- The Achievment "Merchant's Best Friend" (for unlocking all FATE-vendors): 9379 out of 92159 characters; 10.2%
Hunts
- Triceraptos-Mount (for killing 2000 A and 1000 S ranks in Novrandt): 323 out of 321729 characters; 0,1%
- Forgiven Reticence- Mount (bought with 3200 ShB-huntmarks): 27749 out of 321729 characters; 8,6%
Treasure Hunts/Maps*
- Beauty and Its Beasts IV (For entering Lyhe Ghiah 20 times): 16474 out of 92159 characters; 17,6%
- Happily Treasure After IV (For reaching the last room in Lyhe Ghiah 20 times): 130 out of 92159 characters; 0,14%
*I am including this despite the whole "You're only in the zone a short time"-argument because of the way my FC does maps - usually with 5-8 people bringing their maps, so you can end up with multiple maps in one zone, aswell as my personal feeling that even though you're not in the zone for hours you still get to enjoy them. You can obviously disagree with this view and just ignore this section.
Sightseeing log
Darksighters I (Complete entries 1-45 in your Shadowbringers sightseeing log): 6933 out of 92159 characters; 7,5%
Gathering
For this I checked the achievements for miner, botanist and fisher that require you to gather 5000 times or catch 3000 fish in Shadowbringers.
Miner: 5903 out of 92159 characters; 6,4%
Botanist: 7818 out of 92159 characters; 8,5%
Fisher: 826 out of 92159 characters; 0,9%
Now, I could probably go on - and some of my choice could probably be questioned or argued about (aswell as wether or not this data is 100% accurate), but all in all this does paint a very clear picture of the majority of the playerbase still having unfinished buisness in those zones. So I'd say that for the average player there is enough content (left) to tackle - and for those who burnt through all the content they wanted to do there are other games and hobbies to take on. One RPG-style game cant possibly keep you busy forever, at least not when playing 24/7.
...its not "maybe they want more content" the OP outright said that thats what they want. And the reason people are "disagreeing" with this is mainly that most of us still have content left in those zones and therefor dont feel the need to add more right this moment. OP is in a kinda unique position of having every job at 80, everything from the FATE vendors, no intrest in using the Pixie dailies to earn tomestones etc.
They simply have a problem that most other people dont have, since most other people still have plenty of reasons left to return to the old zones.
Now you could obviously say "Well, even if you have content left, wouldnt it be still good to add more?" - which to a degree might be true, but at a certain point there are two things that you need to consider:
1) Dev time is and always be limited, even if they'd hire more people. So it needs to be spent carefully and in a way that benefits the game the most - it doesnt make much sense to put in more over world content when the majority of people are still not done with the over world content currently offered. On top of that they need to keep their tight patch-schedulde - aswell as this game never being that huge on over world content to begin with. If being out in a world is what you're really in to, you're better off looking for a game thats build to cater to that experience.
2) This might be a personal feeling, but I think there is something as "to many rewards" - for someone as OP every new reward added will most likely be earnt in a matter of days again... for the majority of people, who again dont even have all the current rewards yet, it might feel like there is a mountain of stuff piling up infront of them and that they'll never see the end of it. Personally I kinda like the feeling of being done with something after working towards it for a while - earning my reward, moving on, knowing that I can put a check-mark behind that. I dont mind that unchecking after a while and returning to old content - which is what OP would be doing - but if my checkmark gets put put of reach again and again it feels like I'm chasing something I'll never achieve, so might aswell just... stop.
So to me its a combination of most people still having buisness in those zones and the wish of not adding more buisness right this moment.