None of the content in the game is hard, at all. It's all purely time consuming and grinding, why add that to leveling as-well?
None of the content in the game is hard, at all. It's all purely time consuming and grinding, why add that to leveling as-well?
this thread again....
I get new ppl in my linkshell and they have 2-3 capped fighting classes in under a month. For a mmo this is absurdly fast.
Pwrlvling is horribly broken as I can take a new player and almost have them with 7/7 fighting classes in 2 weeks. This needs to be removed... easy fix really. Who ever the highest level in the party is when it is claimed the xp is based off that, aka exactly like XI. No clue why that was ever changed.
Atm the leveling curve is great for those who can play < 10hrs a week. Any gamer who plays more then just weekends though this leveling curve is absurdly low. 1-10 is about an hour. 10-20 maby 2-3 hrs. 20-40 in a group is maby 1hr a level. 40-50 literally is like 7 hrs considering you are getting over 100k xp/hr at this level.
A MMO should not be like an offline game. It is suppose to be a game that never ends... completing the majority of the journey in mere weeks is absurd and has no place in the mmo genre.
From what I understand SE's stance on the pace of leveling is that they want it fast for now because most of the content being developed for us prior to 2.0 is end-game stuff.
I imagine they will look over the current leveling pace once 2.0 comes around and they have content they want people to play at multiple ranks from 1-50(and perhaps beyond) and not just blow through like we currently are.
iono i think it's fair, you wait 7 hours to level for 3 hours and get 5 levels....sounds fair to me
When 2.0 comes out and they reevaluate the exp growth rates, these same people will come to the forums to complain that it's too slow.
levelling is fine as it is now. Go try to find an exp party out there and you'll see how hard it is to get one if you have limited time.
I lvl'd cnj to 50 doing only 1 or 2 exp parties, and thm to 46 doing only half a party (yeah because r0 errors keep getting in the way...). I usually exp with leves and I can tell you it is not fast at all, for a game where you MUST have many classes at max (or close to it), due to abilities being cross-class.
So, pls, S-E don't change it. Make us enjoy levelling without it being too boring and let us concentrate on other content too...
I like lvling fast.
Taking a month to get a single class to 50 is no fun at all.
I'm fine w/ the leveling speed in group exp, but solo exping is ridiculously slow. I'm hoping I'll be able to find lower level Exp PTs post server merge, but until now, it's been pretty painful leveling by myself after level 25.
personally i think the game strikes a good balance.
I like the resting bonus, it rewards those who aren't able to donate a bunch of time to a group or leves.
Also I think that the game wants you to play multiple classes (even crafting) this gives you a lot more to do and a good variety of game play so your not just sitting back casting spells, you can also craft your own armor; even if the gear for low level players isn't there.. start a craft and build it yourself since it won't take an ungodly amount of time.
Undoubtedlythe level cap will increase and further leveling will take longer and longer.. Right now we should count our blessings that we are able to level in a timely manner.
Once the cap is raised there will be a lot of work for those who want to keep everything capped.. 10+ classes from 50-55 doesn't sound easy even if they keep xp required as it is...
Level Sync ROFL...No way...it's too easy to level as it is...way way too easy.
Please at least try to PLAY the game so you know how to play your roles. Players should slow down their leveling...all this max level in less then a week and then wanting to run everything and not even knowing how to play your class/job is getting really tiresome to those who have honed their characters and played the course.
My girlfriend and I have been trying to catch up to these "Everyone is 50" players for some time now after being on hiatus due to the game not being worth playing for some time. We found when we're actually leveling, the pacing feels right.
I don't understand everyone's logic to slow leveling down though. Oh wait, it's because the people who think its fast are already there and have some elitist desire to remain special.
We aren't using Power Levelers, and while we play many classes non-stop now it seems we stay in the mid 30s due to the amount of classes we're trying to level simultaneously. Maybe it really is MUCH faster with a power leveler, I haven't tried, but what's the hurry? I hear farming Darklight is fun guize. It takes a long time to get a group together to level (which server merges should help with), and once formed EXP parties break down over time and fizzle out quickly, with relatively few in the 30s to recruit in town to keep leveling with. Again, the pacing is probably correct now though and we just need more players to work with 30-40.
I think a lot of you have forgotten what was said in the poll, was to disregard Powerleveling. It takes far to long to get to 30+ right now without a PLer in a given class. I say the curve is about right 30+, but it's too slow 20-30 honestly due to a lack of things to do to raise it in that range other than powerleveling.
I wouldn't mind this if leveling wasn't a complete bore assuming it's a solo/duo situation and not party play (though grinding the same mobs constantly still isn't much more fun). They added a midlevel dungeon that no one does, and 30-40 seems to be a grind of nothing more than the same scenery we seen 1-30 with a grind on Mites near Ul'dah and Raptors later.
nice try. try to look at it realistically though. the ones saying it's too fast is because we leveled when it was slower. the cap has not been raised. you should NOT be able to catch up with people the have played non stop while you didn't touch the game for a while. they took the time to play the game and you want to feel special because se gave you things you didn't earn.
Hi, I thought I would take a stab at discussing your points.
A. I don't think people are very aware of the existence of these areas, especially if they're brand new. With regards for Totorak, they have to get 4 players to complete the area, which is difficult with the sparse population. A bit of guidance is actually needed to make players understand that they exist. Players can find Toto through the Grand Companies, if they frequent the office [which they likely don't], but as far as the La Noscea dungeon, I have no idea where you get information about that.
B. The economy is going to be very strange because of the huge amount of gil collected in the game, and the changes made to make it harder to obtain gil will make new players far poorer than old players. Items in this game are likely too cheap because of all the excess gil, but are artificially low due to very low demand.
C. Crafters will do lower level markets if an increase on retainer bazaar listings occur. With only 10 listings per retainer, crafters are required to look to their most profitable items over time, and then they focus on that, because it's smart.
I actually used to concentrate heavily on lower level items and made killings very quickly, with high profit margins, while others would sell high level items and make little on their profit margins. This can't be done well today, however, due to a variety of factors. [Bronze hatchets were one of the items I made so it isn't just about leveling speed].
Currently I seem to make about 150-300k for a normal day in revenue with my sole crafting profession. I'm not sure what the profit is in total, but I do my homework.
False.
I'm not the only one that purposely waited to level more than 1-2 classes to 50 until 1.21 came out because many of us knew there'd be very little to do and considering that jobs don't start at Lv.1 there's even less to do. 'We' were correct in both assertions. I even tried slowing down my ARC/BRD leveling, still too fast.
Quote:
We aren't using Power Levelers, and while we play many classes non-stop now it seems we stay in the mid 30s due to the amount of classes we're trying to level simultaneously. Maybe it really is MUCH faster with a power leveler, I haven't tried, but what's the hurry? I hear farming Darklight is fun guize. It takes a long time to get a group together to level (which server merges should help with), and once formed EXP parties break down over time and fizzle out quickly, with relatively few in the 30s to recruit in town to keep leveling with. Again, the pacing is probably correct now though and we just need more players to work with 30-40.
I have neither once accepted a PL nor PL'd anyone. Period.
I remember FFXI it would take a year to reach max level, now its turning into WoW (the fast food of MMO's) Kinda sad to see it turning into that.
Its insanely fast. Needs to be toned down.
Is it too fast or is content too slow?
Leveling in different areas in this game has never had that memorable feeling. At least not for me. I don't know about you guys, but i'm tired of this environment & i don't want them to change this until 2.0 (if that).
Keep leveling where it is & in 2.0 hopefully the zones will be worth the leveling experience. Current they are not.
EDIT: I'm mixed on the whole PL thing. I think they should do something to nerf it ONLY if this content finder system is good enough to use for leveling.
People will hate me for this... and thats ok...
But I always felt it should be like this:
The BEST XP parties should get 25k/hr TOPS... and thats with ideal conditions
Solo should get 10k/hr if they are skilled and no where to XP
If PLing is allowed to live (Which I vote to stop PLing but what can we do)... It should give you more XP than solo.. but not as much as a good XP party... so PLing should never be more than 15-18k/hr....
That way if someone wants to PL you, it is more efficient than solo... but 2 people using an unbalanced, exploitative mechanic shouldn't be able to level faster than a skilled group of 8... not EVER
If you think I am being an elitist ass because I have all classes to 50, then consider this...
On my first class... getting 10k an hour was a gift from God... even in a very skilled group....
Took me over 2 months of many MANY grind parties to get there... it was easily 150+ hours.....
With the pace I proposed....
The BEST XP party could cap a class in 75 hours of leveling
Solo would require 180 hours of leveling
and a PL could get you a 50 in about 100-120 hours
25k per hour in a good party? thats 4 hours from 49-50, id call that a good pace if anything and what i would find ideal
in the end, as ive stated over and over, whats going to happen is they will put a steep curve on everything when the cap raises hit, and leveling to 50 may be easy, but what happens when 51 takes 200k exp, or 52 takes 250k and so on....
that is basicaly what people are inviting by wanting more exp gains that much quicker
MMOs are not about being capped level asap with little to no work in a weeks time, they are about the path to get there too. in a good mmo, id say a casual player, who plays an hour a day maybe, should cap out in 3 months.
a hardcore player on the other hand, who plays 8+ hours a day should still take a few weeks to do so.
for those who want to know the math on that with 25k per hour, its a bit under 80 hours to cap out a job, thats a reasonable investment by any account for an mmo(most take MUCH MUCH more)
now, as the game evolves, and the caps get raised, yes, the exp to reach those lower levels can be eased up on a bit, look at how they did it in 11(with the original exp requirements at lower levels).
They ended up turning the lower to mid levels into needing LESS exp to level, but raised the higher end stuff.
so 2mil exp to 75?(i know this isnt the number but an example) stayed 2mil to 75, while the 1-50 may have gone from 1mil tro 500k and the 51-75 went from 1mil to 1.5mil needed
the pacing needs to be there, as the game gets older the lower levels should become easier to traverse, but it should never be that easy to just get to capped level right from the start
I DON'T think there's a problem with the speed of exp gain at all. The only problem is people who decide to level super fast and then are sad about it afterward.
I've been playing FFXIV for over a month and my highest level job is still currently 34. I took my time to explore Shposhae, toto-rak, and keep myself well-geared and wealthy even though I'm still comparatively low level. I did this by playing several jobs, especially DoL/DoH ones, at the same time as my "main" combat job. To all those people that want leveling to be slower, why don't you just play the way I did and then leveling WILL BE slower?
Anyway, there's many important reasons why leveling should stay "fast" like it is now:
1. So the slow trickle of newer players can catch up with the majority of players who have jobs at level 50.
2. So people who have a job at level 50 can get their other jobs to level 50 without too much re-grinding of the same content.
3. So everyone can enjoy the new mid-game and end-game content they're working really hard on right now.
4. To give players a well-paced sense of accomplishment and diminish the sense of grinding
5. To not alienate less superhardcore gamers.
Reason number two is especially important; this MMO is pretty unique in how it lets you, and very much encourages you, to level multiple jobs. People really need to take that into consideration when they ask for leveling to be "slower." Making things slower would make leveling up your 2nd, 3rd, 4th etc. job much more painful.
I could understand slower lvling if we COULDN'T be every class on one character...
Like for instance...before jobs, to be at least "decent" at most melee classes you needed GLA to 22, LNC to 14, CNJ to at the very least 6, PUG to at the very least 6 and then whatever you were maining to 50... ( I forget where you need MRD at for those skills) and for Mages you needed either CNJ or THM to 34 and ARC to whatever lvl your hate dump skills are at (I forget again) in addition to the melee classes mentioned above, if it took months to just get to 20, people would just NOW be starting to do Toto-Rak reliably.
lvling is fine the Way it is for the fact that we are not locked into one class. If we were, then I could see slowing down lvling.
Perhaps a differing perspective. This week, I have two days off. Sometimes I get one. Today I logged in and spent a good two or three hours advancing through some main story line quests and "grinding" through some guildleves to reach Lv. 10 as a Pugilist and Gladiator. Three hours. I sleep for seven or eight. That leaves me thirteen hours to do everything else I'd like to do with my day; eating, writing, running, etc.
I'm am the casual player demographic.. but we can coexist!! It seems like the majority of players just have more time to play than I do. I bought the collectors edition of this game the first day it came out because I.. love Final Fantasy. Try to see it from a different perspective. Three hours is a substantial investment for me! Today I made some progress and had a good time. Square has made great efforts striking a balance between content for casual players like me, and players with more time, such as yourselves. It must be very difficult, and I applaud them.
Maybe the solution is to separate players into servers that have difficulty levels? One server will cater to hardcore players, and it'll take nine hours to gain a single level--however much time it takes to make hardcore players feel satisfied. Which is.. Really sort of insane when you think about it.
The other server, for people like me, will have the current, easier leveling curve. Insanity mode, and Normal Working People mode.
As a new player, I am levelling up at a steady pace, but I feel that if they raised the exp needed for each level, then i'd just give up as it is. I think SE know how boring and repetitive the levelling up can be, so they aren't making you waste your time with weeks of grinding, they're letting your experience the games full potential as early as they can, because otherwise some people would just give up midway through levelling up.
.. just my opinion anyway ^^
And then nobody will want to use it.
The purpose of level sync for me is so I can level my lower level classes due to the lack of players, playing with friends and other LS members is a bonus, so yea I would most likely not use level sync if it has this kind of restriction.
Hmm.. level 50 in every class. In the collective hours you've spent leveling, which has to be over a thousand, you could have learned an entire second language. Think about it. You could have made that self-righteous comment to me just now in Spanish.
zap i seen your comment, but it was just more of the lines of where do you want to draw the line? there's easy and there is horribly easy. i'm not saying i want it to go back to where it was on release when you were lucky to get 10k an hour, but i also don't like seeing people going from 41-50 in less than 4 hours.
there is very little end game as it is. the last thing i feel se needs for the longevity of the game is to have everyone r50 in every class. i feel people should have to put some time and effort into it. i have alot of friends that are very casual players and am glad to help them out, but you can't expect to get done in 2-3 hours what i get done in 20-30. it's just not possible unless i am using my time very unwise.
Couldn't have said it better. I'm in a similar situation, I've felt encouraged to level multiple jobs, and feel like its slowed me down from getting max on one of them. The content is also very sparse for leveling characters right now, so replaying content through the encouragement and perks in doing so will feel less of a chore if the "speed" is kept the same. Considering leveling every job still takes well over a year to do, if done so without the use of exploits and working within a normal person's real life, and maxing out a single one to get to see actual content is relatively quick, I can't think of anything positive in support of slowing the EXP curve. The only thing that can be said negatively about slowing the curve is it makes the end result, the player, more experienced for R50 content. I'll say this much, that's just bull. Many combos used while leveling stop even having a use once people hit R50. You essentially have to relearn everything once you hit R50 with all combo and skill potentials unlocked anyway, and with the content to practice on, so why hold people back from playing with the other R40-50 players that are desperately needed to be in that range for current content to get done anyway? Seems counter intuitive to hold back new potential teammates and friends from reaching your status so that you can in turn get to see more things together in a game that suppports team-play such as this...
Another noobie chiming in her 2 cents here. I have only been playing for a week and a half but I already have every job to at least 15 and one 50 so far. This rate is way to fast to be satisfying, for Pete sake I have barely learned the controls and I have access most places the only reason I have not quit yet is hope for future improvements that are in the works. In my opinion the OP has a point but not necessarily the solution. I personally have no desire to jump into endgame before I get a good quality learning experience leveling, its a recipe for failure. Other than the fact that there is little to no enjoyable early to mid-game content other than running the green pickle to the purple dinosaur type quests or overly easy fights. I do not have the game knowledge yet to make a valid suggestion for improvement but there is an obvious fault to leveling so fast that any new person don't learn basic mechanics til level cap.