But that's half the fun.
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It makes sense to me to have to fill in the area. Think about it for a sec from in game perspective. We are supposed to have a mass catastrophe. This means with the destruction, also new land will appear such as islands, mountains, gorges, etc. This has the potential to be used as quests towards GCs or nations or whatever as they ask adventurer's to rediscover the world as is then. Maybe the aetherytes (sp?) might get damaged to the point we are limited to use of only certain ones, which would limit teleport travel in the future making us have to travel more on foot and rely less on crystals. We could have the current which will then be the old map to base our knowledge of the world to travel but as we continue, our maps update. They can even make it to the point that use of airships are limited due to all the havoc, that they wont just as easily use them to rediscover the world. For all we know, garleans take over the sky and keep shooting down airships lol.
I mean, there is a lot of potential with the storyline and rediscovery. Yes we all know ppl will probably google sites for the maps, but can't deny exploring would be fun when our world is really not that big in game. Some of us like to explore, while others dont. Those who dont can just as easily google a map.
To be handed a map after a meteor or Dalamud destroys Eorzea would be very stupid. I'm all for fill in maps, or even quested maps that require traveling throughout the area to key points or something.
Guys,
I don;t disagree on any particular point....
I am just saying ....if the map isn't complete, the first "internet guy" to complete it is gonna post a .jpeg of it, and that's it.....
Me and EVERY gamer I know is gonna head strait over there and download every map he's got.
I know this for a fact due to the popularity of any map site on any game that doesn't just "hand you the maps"
So it's just a silly exercise in futility that creates annoyance and tedium.
"looking at a map" drawn in fantasy rendition, and "exploring an area" are not the same thing.
For instance. In Beta we had the map of La Noscea up for the first time. The group i was with was like ..
"ooooooo look "Iron Lake, lets go check that out!"
then
"Wow Mistbeard Cove what's in there?!"
We are basically tourists ..... having the maps already just makes more sense from a gameplay perspective.
Though yeah I totally agree that if a meteor destroyed the planet it would make little sense to already have a map....but damn , after a week or so don't you think the amry/scientists/traders are gonna have maps of the surrounding area you can get to on foot from the main cities?
The Airship guys are gonna quickly make charts etc.... disperse them to the adventurers guild, and bingo bango bongo....the maps are up to date....
Till then I'd just ask the local catuars where to go.....
How is it tedious? You would be heading to those areas anyway...
Having the map already in game or looking at it on a website are essentially the exact same thing... one way doesn't seem any more or less tedious...
If you're heading to a location... the map fills as you go... No extra work is necessary and it takes the same amount of time to get there...
Its all a matter of opinion... some would say a video game is a silly exercise in futility...
and to an extent, they'd be right
That's exactly my point man lol.
It IS the exact same thing....thanks for understanding how useless an exercise it is to hide the map.
It's just a game, its all just for fun, it's all just to waste time, so why not just add the map already? What does it matter? If you uncover your map is Ed McMan gonna come give you a prize....no....no man he's not, no one cares, no one in RL cares that you OVERCAME that inconvenience....
In response to your query it's Tedious BECAUSE you have to either go Google the map, run dual screens (which I do for that exact purpose) or alt tab all the time. etc and so on and so fourth.
I get where you guys are coming from I REALLY REALLY do, it's fun to uncover and discover things. But I guess we are just gonna have to agree to disagree on this one.
well the point was everything we do in a game is silly and futile...
and you'd only need to look at a map the first time you go some place...
How much extra time are you really wasting? Seriously... 5 seconds looking at a google map is tedious?
If efficient use of your time is really important... maybe MMO gaming isn't for you...
By that right, leveling up is tedious... opening cutscenes are tedious...
Hell, the login screen is tedious...
the point is, if there are a large number of people who would enjoy it... it might just end up being something you'll have to suck it up and deal with...
Even if I didn't enjoy it, I just don't see it being that big of a hindrance that I would be opposed to them adding it...
In the end it's just not that serious
Now you are just Being an J$rk "Maybe gaming isn't for you" blah blah....
You dont gontta go there man, I been playin mmos since before they had graphics dude:
"You get the Flask" "You cannot go north" lol
I just think a game should have more meat and less potatoes is all, and yeah I DO think a game developer should think about the 5 seconds I am gonna have to spend to correct his dumb idea.
But you are right, if more ppl get some kinda kick from the "revealed map" feature no worries man, I'll just download the map and drop em in my .dat files, like everyone else who don't want to deal with it.
Honestly I really had no idea so many ppl were so passionate about this simple feature.
Unveiling the maps yourself is another "Thing" to do in the game, some people like to have alot of things to do.
http://i.qkme.me/4t6e.jpg
We don't always want the game to hold our hands and show us where/when/how to do things. Of course it's not how everyone wants to play there is the side that wants to spend as little time as possible as well doing things.
I wasn't trying to be rude... I'm sorry...
honestly though... you seem a lot more passionate about NOT HAVING IT than any of us feel about adding it in...
But my point is valid.. games are tedious... futile... in most cases silly...
you really can't remove that from the equation....
Especially when the silliness amuses a lot of us...
Its like an in game monster bestiary....
Or even having to attune to the atherytes
Would you prefer being able to teleport to any of them... even ones you've never been to?
And honestly... I feel a sense of adventure when the map isn't there....
You learn the area by looking at the landscape and the landmarks
You have to admit... thats kind of cool
AS I said , I agree with your point that games are silly, and futile......I don't agree they should be tedious....
I get what you mean about having things to do, and what not it makes sense.
In response to your query, YES I would love to not have to hike everywhere first in order to telport. Sure I may go back and hike it on my free time to explore, but nah FORCING me to do it is not fun for me. I need to get out there to meet my freinds who have already explored there while I was working so I can do the new dungeon with them, and not make them wait for me to catch up.
I want to have the ability to be considerate of their time, and not force them, to backtrack or wait on my account.
I am sure you have reason for it to be otherwise , and it's most likley a good one, but I hope you can see where I am coming from.
I'd be fine if you could walk into the Advy Guild and be like "Hey here;s 10 gil for common maps and 10,000 gil for the hard elite dungeon map etc."
I like map markers for the quests, but i also like the map filling in as you explore. If that part of the map has not been filled in, it could still show a quest marker but just on a blank map.
I'm not going to go download a map. I want to explore and enjoy the game, not skip to the end. That seems to be a reoccurring theme with some of the people who play this game.
See I guess this is where I am taking my passionate issue.
I am not lazy or wanna skip any content, In fact take a look at my Lodestone history etc....watch my video series....I am perfectly happy to donate a large portion of my time to this lifestyle.
So please, don't lump everyone that likes convenience into a "they want everything on a silver platter" category.
There are real reasons why a maps are usually already ....you know...maps, as we already discussed, I hope you can see my points on there. As I see yours.
Also there are many reasons why players ask for other conveniences. Like my example of my friends waiting on me because I had to work.
Will I go back and explore the new area...OF COURSE, I love this kinda thing. But it's all about the delivery. I just don't believe a game should be a challenge for a challenges sake. I see no reason why everything has to be a goal.
I earnestly believe the world should be beautiful enough to make you wish to explore every corner of it for yourself, regardless if your map is filled or not. I just want the game to be honest, and true.
I want the players to play and ENJOY IT......not play out of a need to conquer it.
I feel it creates happier, healthier players, with more longevity, patience with each other, and tolerance of their opinion and play styles. Whereas; the conquering mentality tends to a create a "means justifies the ends", elitist snob culture. All for the sake and in the name of "whatever it takes to win!"
Stop. Rest, Enjoy.
Why not a compromise then? Let maps start out with the basic area revealed but let the outlying areas, dungeons, forts be unrevealed.
If someone is desperate enough to not want to actually walk somewhere before being in a rush to be there...well I'm not sure perhaps they need to stop playing a hour before they need to work.
Havingg map autofill as you go is actually pretty convenient. I would actualy prefer most advanced maps have to be quested and somtimes bought which means if you didnt do either it would be blank and hard to navigate. i do agree about the starter areas just outside the main citys being already populated at least 50%, its a starter area.. why not.
Fair enough, but other people want to wander off and discovery some huge ruins or a massive crystal tower they had no idea was there.
A map that is already filled in destroys these kinds of awe inspiring moments IMO.
Nope I don't want to compromise.
i love how Skyrim show the map, dynamic 3D map!!