While I agree, I can't help but point out it'd be the opposite of what happened at xiv release which had no quests or alternative content :P
Printable View
A dynamis-like content would be nice.
But i don't see it happening anytime before 2.0
Crystal Tower.
Doing one thing that takes 4 hours, or doing the same thing 1 hour at a time over and over for four hours.... six one, half a dozen to me *shrugs*.
However, if there ever would be "4 hour long" (or something longer than 1 hour, w/e it may be) content/instanced raid, etc., it would be nice to have it be "savable" in that your progress is saved so you don't have to do it all at once if you don't want to (of course, if you want to do it all at once, have at it), but have it reset somehow if you wait too long to finish it (one day, 3 days, one week, two weeks, one month, w/e, etc. etc.).
Either way, hopefully 2.0 doesn't just consist solely of more of this "1 hour, but 25-min speed-run for the 5th chest, instanced raids" that we have now - which, I'm equally hoping is really just filler content until 2.0 anyway. XD
I liked this.
I liked the shit out of it.
Yes please
4 hours? LMAO! Most people who I know play can't sit still for 1 hour, mus-less 4. Not to mention that'd be hard to plan (because of pst - est) you'd have to start it silly early or late.
I'm just saying, it's not a bad idea but it'd be hard to work with and rather limiting, especially with 16 people. :(
Coming back to this thread.
A four hour time limit ~ four consecutive hours is usually not good for even one player. Trying to balance 16 players, even on a weekend, isn't an idea I can agree with.
From companion/spouse-aggro, kid(s) aggro, pet(s) aggro, 5-minute power flickers, an overrunning toilet that needs your attention, computer flaking out, staying up unhealthy late, limited smoke and chocolate breaks, having headset on for four hours, talking for four hours (leaders, co-leaders), toaster-aggro, random game crash, random disconnect, underwear durability reaching 0, etc.
I would like a 16 person raid if it was like cutters cry on a grander scale. Party's split into 2 groups, then split into 4. Solving puzzles. The 2 party's each down a mini boss then meet up for the main boss. That could be fun.
Also the final boss should have multiple target-able parts that make use of people incap moves to create a more dynamic strategy.
sick of the whole time limit crap myself, its all rush rush rush all the time
http://i36.photobucket.com/albums/e3.../ItsComing.jpg
At least it had better be.
a crap load of one hour dungeons just won't cut it.
I love how people say "people couldn't stay for 4hrs" when the FFXI players know we did that in dynamis and in sky we would sometimes farm for 6-8hrs.
yes but they've been trending the opposite direction based on this
Yeah, Pandamonium Warden was the second hardest NM in the game, first was Absolute Virtue pre vanapocolipse (lvl cap rise) Absolute Virtue could only be beaten with exploits that got nerfed, and Pandamonium Warden got nerfed to make things like this 18hr fight not happen, The only reason SE nerfed PW was because of the possible law suites when people were forced to play that long to kill him.
AV was killable with the proper abilities to lock out most of his powers. PW was killable with necro BLU.... i'd say PW was harder til the level jump.
I didn't liked Dynamis, because it was to much farm for to long and so repetitively, in one word : boring.
What i miss from FFXI the most is, limbus, a whole lot of path, you can choose wich one you want and at the end once you've gathered last boss item from each path, you where able to do the mega boss and drop some awesome stuff.
And if you didn't want the awesome stuff, there was still the Ancient Beastcoin, the AFv1+1 items.
You were not able to spam it, as all others event, 3 day cooldown, so it took us month to gatherer all the Omega & Ultima pop item.
And it last only 1h~ / run, so much fun there, i hope to see that in FFXIV in a way.
I would love to see larger content since we have a linkshell with a lot of people, yet some people aren't very motivated to form 2nd and 3rd groups to do dungeons.
4 Hour Even (Total Possible time, w/ extensions)
Could make it a 1-2 hour Event, Pathing, then Boss.
And 2-3 hour Farm Time (AF, ITems, Currency, etc)
does this sound familiar ladies?
Want, Want Want Want SUper Want Omega Want
Need
something to think about 2 words..... server memory...... you cant have a event dugenon runing on server memory core when 10 teams specting to acces a long time big grup events will have same as Dynamics. you will have to buy a item to acces reserve time to enter soo others cant miss your ls event. come on. guys think like smart people first ask then give us something to be competitive like crystal tower.... is goin to be just like old days sky....... open multy alliance PTs goin framing pop items making 2-3pt alliances and fight HNMs then make some NMs and HNMs on the map just like zilar this is the way to progress mAke game interesting for long time connten epics events fights like arc angels kirin
As much as I loved dynamis 4 hours is too long for most people. If they release content that last for 4 hours it needs to be designed to fit the hardcore player niche and not be something aimed at everyone. I would like to see content designed along the lines of limbus and salvage. 16 people and 100 minutes is reasonable assuming 2.0 takes off and we get lots of new people in 2013.
Yes it should have NMs and yes it should have puzzles to figure out. Content for all classes should be included.
The problem with the current instances is that they lack and real lore feel to them. This isn't too much a problem now since this stuff mostly seems to exist to keep us busy, but in 2.0 the instances need really be tied into the games lore, and the more epic the instance the more story probgression should be required before you can enter it. I am sure this stuff is comming in 2.0, and I want them to keep charging on that goal.
Nyzul Isle, Most fun event I have done in an MMO. Can I have it? Something in the spirit of the isle, but more complex and chellenging. More randomness equals more thinking and excitment.
... i really don't see how i will continue to play this game long term if 1 hour is the maximum length of a dungeon long term.
Without a BARE MINIMUM 3 HOUR series, i will likely leave the game some months after 2.0
I'm all for the shorter content, and perhaps even most of the time this is the best fit,
but the epic mega dungeons are the delicious prize when one has the time for those most epic memories.
Without that... i couldn't.
The people wanting 4+ hours of content will blame society's ever shortening attention span and instant gratification attitude for making content too short
People in favor of the shorter content will say that people have lives and not everyone can spend all nite on a game when you work, have families, commitments, responsibilities...
Both groups make good points
The more I read... the more I'm starting to think SE is damned if they do... and damned if they don't
What makes it worse... is there is hardly ever a majority.... Just 2 sides of equal opposition...
This must be what it's like to be a congressman
1 Hour time limit please. Most raids today take 20-30mins. FFXI Alaza Ruins was pretty good.
FFXIV needs to mix there raids and make more content within each raid.
Something like Build your gear from many pieces earned from many raids.
Release better (weaker) gear from raids but best gear needs to be built up by many boss fights.
Also add longer reenter timers to the newer raids.
Square Enix can adjust the reenter timers when content gets older.
Renenter timers to like 1hr after win and 15mins if you lose.
Also needs to be many objectives within raids. They can also include DoL Quests within Raids and Gathering points.
This is sort of what I was trying to get at. There should be some content that caters to the people who want an event like dynamis, but dynamis worked best with a tight knit group of people who showed every run, followed instructions, and took the time to learn what they were doing. When dynamis needed 30+ people to do successfully it was very hard to find that many people willing to commit four hours to an event. The people who weren't committed or couldn't follow instructions linked east gate every run.
Tanking for four hours was a lot of work too. At least in XIV you could rotate people's jobs around and that might make the event more bearable to people with critical roles.
Most players are probably going to want shorter events, but that doesn't mean SE should make everything cater to the average player.
even though this is a joke thread, I do agree with you Mireille.
There should be a some amount of content for those of us who occasionally like to put in an all nighter.
As you've possibly seen in some of my past postings, i'm a big fan of dungeon crawls. If your to have long expansive dungeons then i'm of the opinion that you would need areas to save your progress so it can be picked up again when you have time. I also would support an personal Progress save as apposed to a group save.
If your going with the same group anyway, both options work. But if one or two your got half way through can't make it, perhaps 2 others can. and the one who couldn't make it can take their saved point to another group in order to continue.
It costs no one the challenge persay. but allows folks to have real life happen, and still enjoy a long dungeon experience.
WHy not something absurdly classic looking. A save point. name it whatever you like, with whatever back story you wish. But it could be kinda fun walking over to a glowing circle like you did in FF1 and on.
I think having dungeons that don't degrade into some version of boss hallways will hinge on a sort of self progress save such as this. And to add non pre mapped Maze like dungeons would definately need the removal of timers.
But theres another type of timer i've never quite enjoyed. Though its usually used to keep groups from stacking insane amounts of healers. Enrage timers. I've never liked them, and i always wished that they could devise some mechanic that allowed even a semi underpowered "Stat" wise group that could skillfully avoid damage all the time possible to down a boss.
If incapping parts of bosses required say 1-2 certain jobs/classes so to say, Boss X has a head, 2 eyes and 4 limbs, and between all those parts you'd need the attacks of 5-6 different classes to incap them all that might be both a way to limit healer stacking and encourage non any class stacking and thus lessening the need for enrage timers.
But thats a bit off topic.
TL;DR (as always with my posts) Some classic "looking" FF save points. thats save your personal progress transferable to any group that has made it that far.
Thoughtful placement of said "Save points" Perhaps in a 4 floor dungeon, its at the enterance of each floor, thus making each floor a dungeon run itself. but allowing it to also be continous dungeon experience
Gut the Total dungeon timer so you can make it a bit of a maze and maybe blackout the map so you have to find your way a bit.
Thanks for reading.
LOL i have enough trouble witht the 8 person ones, but it would be awesome to have a 16 person/2 team one
I do want content that requires more people near or when 2.0 comes out (and there are enough players to support realistically tackling it), but I don't necessarily want a crazy-long dungeon. Fights are a bit more challenging now than they were in XI (mostly because of the increase in speed and mobility of fights), and a few wipes could mean you never see the rest of the instance. If people have to sit through 4 hours of this, only to never make it to the end boss... it's going to be hard.
"But... Dynamis was this way! Limbus was this way," you might say. Well you forget that, with the exception of 'end' bosses (of which there were only a few), you could go from start to finish without much trouble.
A good 'compromise' to this would be instances that 'saved' you and reset every few days. This way, your group could come back over time and rework their strategies to fight different bosses. Of course, this REMOVES the challenge of 'hurrying' through an instance, but... that's the only real way I could see "LONG" instances working in this game.
Yoshi has posted many times, particularly in his post 2.0 reveal world interview tour, that the plan is to cater to the casual, the mid-cores, AND the hard-cores. I'm too lazy to spend an hour scavenging for the exact quotes, but those are the three groups Yoshi cited. He explained it somewhere along the lines of Casuals will log in for an hour here or there, which is a primary use for server-less worlds. The idea is for them to just log in, input the data, and quickly be grouped into that one hour dungeon to go. He also wants them to have at least one job to max without spending years getting there. Mid-cores being the bridge between casual players and the ones that ended up getting relic weapons in FFXI, hard-cores.
Also, i remember distinctly because i was so very excited to read it, he also referred to this concept art
http://i33.photobucket.com/albums/d7...43-626x332.jpg
as being a hard-core dungeon. 'A place where only the most powerful players could survive'.
No mention was made at the 'length' of this dungeon, but if it is to cater to hard-core players,
a one hour length seems kind of silly.
I would also like to see over 8 people group content maybe this will come after the server merger in a patch of sorts if not i'm sure it will in 2.0 .
Explain how other MMO's can do this then ?
We aren't playing FF11 and its not 2002 any more.
I am willing to bet that Crystal Tower won't be open world like Sky was, it will be dungeon content similar to Nyzul.
People are using the word "raid" to describe what we have in game at the moment, what we currently have are dungeons, raids are content designed for large groups similar to Dynamis or 10-25 man content in WoW.
Right now we have no raids, I'm sure after 2.0 there will be raid content though.
I think you're being a little ambitious asking for that when the devs seem incapable of producing a fight that involves anything more complex than throwing mass BRD or BLM at it.