Cant beat em join em :P right?
Cant beat em join em :P right?
Problem is it really shouldn't be an easy win, but everyone seems to think playing for nodes is the best way to win and avoids combat or just blindly attack people, allowing premades to just farm them. If they actually fought back they would have a much better chance at winning, i mean it is PVP after all.
Someone doesn’t know how to coordinate with a team.
Trying to coordinate a group of randoms is like trying to herd cats.
I spent the better part of today's game trying to get my team to stop wasting their time attempting to occupy the main bases of the opposing teams over getting to the nodes on time but they just kept overextending and wiping from trying to beat back a mob of invincible players.
The fun part of randoms is loading in to the duty, you have one tank and the rest all DPS. One of the latter then shouts the party needs a healer, still no one switches, the match starts and the whining begins of having no heals. A number of random players just enter PvP for the exp (and other things), they'll expect everyone else to switch but not do it themselves even after you check and can see they have healers jobs available, go figure. If a player does switch though to healer you'll deserve my commendation, anything else I don't blame people for going preformed in to Frontlines.
id join a premade if i could
really want the field commander coat be nice to work with a group for it
on topic sure i can see premades as " annoying " but its also apart of the game you
quite literally "you win some you lose some" its not a big deal
moogle event has pvp too so bet there will be loads queing for it then
Guess what, I roll in a premade too.
It's fun to play with friends, but the dude who posted this is almost correct and I can kind of see where he is coming from. Premades will farm you if they are idiots and are on a power high, theres no doubt about that. I know. I have been farmed.
You get premades who will do the objectives, or you will get premades that will just farm you to the ground for the fun of it. Sadly, the latter is more common, at least on Light data centre.
I don't know why it bothers you though, cause even premades get steamrolled sometimes. Find some friends and roll with them like I did. PvP is boring on your own and I have had countless laughs with the friends I have made rolling with them. Some people deffo take it to personal though thats for sure. Dont let it bother you, I don't.
Winning by farming people through kills is a valid strategy on most of the Frontline maps, I'm not even sure why it's controversial. There's a reason you gain points per kill and lose points per death.
I want to retract what I said about said group actively targeting frontline roulette queue-ers. I admit that was an incredibly impulsive reaction to me being beaten by them for the past few weeks.
To the person that said something about having no competitive spirit and just expecting free wins with no work, that is not the case at all. I busted my ass and farmed all of the Garo mounts and titles and ended up enjoying PvP more than I thought I would. I have also been trying to get better and learning how each job plays in PvP. I have a basic grasp on a lot of jobs now but I have a lot more to learn.
Play a tank, run at the enemy healer every time you see them, keep doing this until people follow you.
If you are having trouble with premades, what I suggest is that you form a rival community yourself. Simply advertise here, in pvpaissa and duty finder and just gather a small group of people willing to get good with one another.
It's a valid strategy, but not something I particularly agree with when it tends to come at the near complete inability of one of the teams to escape their spawn point or do much of anything at all unless the team not being farmed decides to come help them. The sheer amount of points you lose from being farmed by players with battle high also practically ensures that you're going to come in dead last.
The only actual downside of the tactic is that if you're not killing fast enough the team you aren't paying attention to might still pull ahead from objectives, though simply knowing when to stop farming kills and start monopolizing objectives with battle high fixes that.
Kills should give points, but not to the extent where you can get away with ignoring objectives almost completely-. I think weighing objectives more heavily would make things better overall by both making games end faster and reducing the practicality of kill farming (I mostly see it happen in Seize). The teams that kill better/more efficiently will still win in the end; they just won't do it at the expense of another team's ability to even play/have fun by camping their spawn area.
As an example from WoW, killing players in one of the two PvP modes that score kills at all is worth only one measly point while objectives are worth hundreds or can just win a match outright should a team actually manage to pull it off (Doing so is akin to breaking the opposing team's core in Rival Wings in terms of how much of an effort it takes but still generally the preferred strategy). They're generally treated more like icing on the cake and/or a tie-breaking factor then something you should be regularly winning from and I felt like it made for more interesting games overall.
Killing is only controversial because **certain** players like to keep camping a targeted faction and hesitate to rotate focus to the other faction that has been doing objectives, all it takes is a little situational awareness, might be asking for too much (:
I find that in matches where a team is farming another one for battle highs, there's generally two outcomes which are:
1. Farming team waits too long to shift their attention and loses from letting the remaining team have all of the objectives for free.
2. Farming team shifts their attention and totally steamrolls the second/first place team for an easy win.
Outcome 3 where both teams gang up on the farmers and equalize things is woefully uncommon.
Theres nothing unequal about a premade queueing though. Anyone in a group of all pugs could start shotcalling, calling objectives, calling targets, etc. Just people who solo queue rarely want to do that so they get roflstomped. Saying no organized groups because your group doesnt want to organize doesnt help anything.
I hadn't pvped since 3.5. SE must not like spawn camping either. Which was prevalent in HWs, the invincible buff lasts a very long time now.
I always suggest and people generally listen. To help the other team to prevent the team that was farming kills from winning. Just suggest it in chat and push up behind the other team. Pugs seem to follow the train, won't follow directions though. I consider farming kills when you push all the way to the spawn. Had a couple games last week where the premade had farmed almost 60 kills on 3 players. They lost every game. I also lost every game badly, but got a little joy from them not winning.
The main "problem" with pre-mades, is simply the fact that they have healers that know what they are doing.
The amount of healers I see with sub 350k healing in a match, spamming glare while their teammates die, is ridiculous.
Premades also tend to have more healers in general.
It seems more effective to just babysit four DPS/tanks with four healers to ensure they can stack battle high and build LB gauge. It's also a lot harder for a healer to get focused down if there's that many of them around.
why you can't just make your own linkshell or discord
Idk about all of this, but i did get steamrolled by a dancer alliance. A full alliance of nothing but dancers spamming aoes and aoe heals steamrolled two alliances. They showed up, ran through, and everything they passed by was left dead. My alliance had 0 points. The other alliance had like 100. Im by no means the best player in Frontlines, (I have something like a 34% W/L) but I have never seen anything like this.
If what the op is talking about is another instance of this, then yeah, it definitely feels broken and likely needs to be fixed.
There was a full DNC premade on Adders going around Aether frontlines and steamrolling for a long while today, indeed. Between their self-heals, En Avant making it easy as heck to escape from bad situations, and their AoE burst damage being high enough for them to feasibly wipe an entire group of players if it's coordinated well they're probably the worst thing to encounter in large numbers.
Their team did get wiped on a few occasions from them getting pinched but it usually only happened too late in the game for it to actually matter.
As long as people don't grasp the importance of trying to knock down a team that's building momentum from battle highs and such, premades will always be problematic to deal with because they thrive on establishing early momentum by farming battle highs from one of the teams who they'll almost always be able to overpower due to their coordination. There's also a misconception that objectives are the most important part of frontlines when they really aren't, especially not in Seize due to the fact that they only yield points gradually. The rate at which a team can amass points by simply steamrolling other players is ridiculous if they're coordinated.