I like this idea! Thank you!
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You're always free to queue up for any Alliance Raid you want to see at any time. I get Eden 4 in Trial roulette every time I queue up, that's just how it is. You telling me getting Orbonne 90 out of 100 times bc new restrictions would be more variety than getting LotA 90 out of 100 times bc people are cheesing?
You're missing the point, or choosing to ignore it. The issue is not whether I can queue up for a particular dungeon of my choosing or not. We are discussing how there is a system in game, called Duty Roulette: Alliance, that is, ideally, in place to give players a reward for sitting through the system and getting one of nine randomly chosen instances to do for the day (It is why it is termed roulette). We all know and are aware that we can queue up for a particular instance if we wanted to, no one is trying to say otherwise. I can easily turn the argument around and say if you don't like the idea of getting anything other than LoTA or WoD for you to queue up for those particular raids yourself and not go out of your way "rigging" the roulette in your favor.
Please don't try and undermine our concerns by giving these strawman arguments. We all want the rewards that come from using the system and some of us would like to use the system without it being "rigged" by others.
No, we're telling you that the roulette should put you into one of 9 dungeons at random - together with 23 other people who will influence which dungeons are available. If a lot of those other people are only eglibile for 2 of those 9 dungeons, the likelyhood of those 2 dungeons appearing would increase, leading to less potential variety for everyone. I hope we dont need to go over an introduction to simple statistics here...
Even with the ivl-loophole fixed its obviously still possible to get the same dungeon 10 times in a row, but thats because of bad(?) luck at that point not because people are cheating the system - which makes it less likely that thats gonna happen.
Last night, I got Orbonne in roulette, and one tank left. By the time we got to Cid, a new tank showed up and we finished the raid, and that's with several people being new. They're all relatively easy now, so I don't know why anyone would bother trying to limit what you get. It's people leaving (especially tanks) that actually makes any of the raids harder than they need to be, not the raids themselves.
You don't know how many people cheese their ilvl tho, and how many re even in your alliance raid, so your statistics are based on assumptions. Just bc the possibility of cheesing exists, you think getting the same stuff over and over could not just be rng?
Efficiency. There's a minimum and a maximum priciple.
Minimum priciple: Get a fixed reward with as little effort aus possible.
Maximum prnciple: Use a fixed amount of effort to gain a reward that's a big as possible.
Since the reward in roulettes is fixed and the effort is variable, the only reasonable thing to do is minimizing your effort to get the fixed reward.
Now if all Raids took the same amount of time, but the rewards varied, people would jump on the one that grants the biggest reward for the fixed effort.
Which won't happen, the system doesn't support that (Level and IL requirements are fixed, there are no ifs and elses for it) and changing it isn't worth the work for a relatively minor "issue". They will much rather just give an incentive not to lower the IL in the form of increasing EXP from newer raids.
Also, if your average DF player in the newer raids wasn't a typewriting chimp, people wouldn't drop their IL so easily. But there's only so many times you are willing to put up with vote abandons and constant wipings for the current rewards.
Nope the reward should be worth the effort. Don't buy your point of view. You can get all up in a tuff about it but if the reward isn't worth the effort people won't do it. Pretty simple.
Yes and this point of view has been expressed in other threads like this as well. It's not going to happen unless the rewards make it worth the time and effort as was done with Main Story. Perhaps with the new 80 level raid we'll see a 50/60 Alliance and a 70/80 with appropriate experience awarded for the effort.
The solution is to make the exp reward be dependant on the time it takes to clear the roulette. And do it for all of them.
This way all roulettes would give the same exp/time even if u get bad parties that take forever, it would make the reward bigger.
As long as there are dutys that take 10 minutes and give same exp as other that takes 30, there will always be this kind of problems.
I agree with this. While I would ALSO like to see there be a system where you cannot queue into the system unless you ilvl is on point (Again, I concur that this would be a lot of work to implement to address this particular issue), the easiest way I can see it being resolved is to give more of a reward based on whichever instance you do end up getting thrown into. The ARR alliance raids are a snooze fest compared to T.G Cid and Hashmal's half arena cleave while dodging Aoe's and everything else in Ultima. As you stated, people are not going to find the reward worth the risk unless this gets more balanced and takes into account that mechanics actually have to be performed correctly to a varying degree in some raids compared to, well, just not doing mechanics in others..
This is the main reason I won't run Alliance Roulette. I'm sick of Syrcus Tower and Labyrinth.
Personally, I feel taking off gear to force these two is an exploit and I'd like to see it stopped because it has to be hurting the experience of newer players who want to experience all the raids.
However I wouldn't be against increasing the rewards, since that seems to be the main argument against change, that the rewards are not in scale with the difficulty of something like Orbonne.
I like doing CT, just don't like how we plow through it now haha.
When I do alliance raid, I want to get in and get out. I'm not interested in spending an hour in the SB raids wiping over and over. So yes, I am thrilled people lower their ilevel (which is not against any ToS) to get the lower ones over and over. It's a quick 20 minutes and great little bit of XP.
This exploit pretty much goes against why we have that damn roulette in the first place. I had a friend rejoin the game and he wanted to wrap up Dun Scaith. We were in the queue for well over an hour and decided to give up. As a last attempt, we tried the roulette and prayed, and it threw us right into LoTA. I seriously lost me marbles.
I don't know how SE can address and fix this, but the roulette is NOT working as intended. I will gladly take a nightmare run of Orbonne over any of the Crystal Tower raids at this point. The only thing I can think of is placing a ilv requirement based on your current level to even queue up for it. As an example lv70+ players would need to meet the requirements to enter Orbonne to use the alliance raid roulette. That's probably not the answer, but all I can come up with. I'm still steamed about last night to put any kind of constructive thought into it.
Why this again? People use the system daily for the rewards; if they queue for a particular raid, they aren't getting the rewards offered by using the Duty Roulette. Those that DO queue up for a particular instance are either:
A) Going through it the first time
B) Going for glamour
Driavna has made it clear in bringing up the points that the system was implemented so that ALL of the raids would be available, not just one or two, which in turn, was supposed to help with queue times for those in category A and B. If this was a single player game, you playing the game in a way that ideally fits YOUR needs would be fine. Unfortunately, this is not a single player game. There are others that do not enjoy the fact that their peers are rigging the system to their particular tastes, thereby forcing the system to register the same instances repeatedly, defeating the purpose of the roulette system.
And they are. At regular ilvl I get Orbonne, Lighthouse, Rabanstare, Void Ark, you name it. People are acting as if those raids are impossible to pop, which isn't the case. The whole discussion is based on annecdotal evidence and "statistics" of 2-3 people :rolleyes:
Okay, i'll chime in. For example i have only Crystal Tower and Ivalice Raids unlocked. I only queue into Alliance Roulette on a 50-69 character i am currently leveling to max. Other 23 players that are queued with me into that particular Raid Roulette all funneled to Crystal Tower Raids only, because that's the only thing available to me personally. Do i cheat the system or not and how wrong is for me to do it?
You are the only one so far that has stated that que for those roulettes is a 20m wait time at best without offering any other than your word. Of course, since you are the one doing it it's all ok and dandy.
Anyway, I love how you are ignoring the main point: the roulette was created to help people to do otherwise dead content without them. But hey, details.
Please point out where anyone in this thread said it was "impossible" to get one of the other instances. No one has said that. We are stating the facts, which is that a group of players rig the roulette system so they get lower level alliance raids, thereby forcing 23 others (or less depending) into the raid THEY want to do, thereby rigging the roulette system, and we don't like that.
Again, please stop strawmanning. You and I do not agree, and that is fine. But there is no reason for you to take mine, or others words, out of context to make yourself seem like you're in the right.
That was in response to a person implying that a 20 min Alliance Roulette Queue would somehow be a sign that the content is dead. So I stated that 20 mins are a normal queue time for me for almost every roulette.
So you're saying it's likely that it's only me and 23 other people who get varying Raids while everyone else doesn't? And you want me to proof that that's not the case? lol
People are doing ead content just fine, I hop on PF and help people all the time, so me cheesing alliance just evens that out ^^ Wonder how many of you guy who are so concerned about "new players" go out of their way to help them clear stuff without getting roulette rewards for it :P
I'm sorry, but I really do not understand what you're trying to ask me here..Is it a pre made since you have 23 other people queue'd with you? How are you having to cheat the system? (How do you have Ivalice Raids unlocked if you're 69? They become available at 70) I'm sorry I don't understand your question, so I cannot really give you an answer.
Lets be clear here no matter what anyone else moans about it's not an exploit if its working as intended. You can reduce your ilvl to get lower ones or simply not bother unlocking the runs to never get them. That's just how it works so deal with it. That's just being dramatic for dramas sake. Let's also be blunt here, the newer raids are harder than the older one's and people do the roulette not to help you out but to get exp. That's the blunt truth.
People also aren't interested in wiping repeatedly over and over because other people simply cannot learn the mechanics or are downright incompetent. The newer ones take 45~1hr expecially Orbonne and the Thunder God: Slayer of Muppets, closer of Pools. Crystal tower takes under 15min and has no wipes. There's your problem. People want stress free runs not ragequitting and going round in circles. The only way your going to get more people to run them is quite simply to drastically increase the exp from the higher level runs or increase the rewards for clearing them.
Reward has to match the difficulty because if it doesnt people arent gonna waste time as in if one enters Orbonne they'll nope out of there fast because a 30min lockout + reque is currently faster on average than clearing that instance because there far fewer good players doing it.
Because the entire purpose of a roulette is providing queues for content you wouldn't otherwise do. No one wants to do Satasha or Solm Al but due to there being no ilvl requirement on Leveling Roulette, you have to deal with it. Meanwhile, queues take forever on the Ivalice raids which is precisely what the Roulette aims to avoid. So no, it isn't working as intended. This is simply an exploit the devs didn't think people would do.
What i meant is, basically, i skipped doing HW raids, as such they aren't even unlocked. And because of that the game can't put me anywhere else but ARR raids, even if my character is level 60+. And so other 23 players who queued for Alliance Roulette and got matched with me, get only ARR raids as a result, because that's the only raids I can access on a 50-69 job on my character.
The roulette could just let us opt out of our least favorite tier. The people who want to only run level 50 would be able to do so, and players like me would be willing to queue for it again and help with queue times. As it is now I will never use the Alliance roulette. Getting ARR raids makes me want to stop playing entirely.
Yes, many of us that are unhappy with people lowering their ilvl are okay with this as a compromise. Right now, the max reward is fixed, and do I think it is fair that people are getting maximum reward for little effort? Not really, no, but that's not to say that I don't understand the perspective, because I do. It MAKES sense.
However, when SE implemented the roulette system way back in 2.1, it was so that players would get rewarded for being thrown in, albeit randomly, into a much lower level instance then their actual level to HELP new players and ensuring that older content doesn't die. I would like to see the roulette system be more roulette like, while also giving appropriate rewards based on the level on the content. I don't think I am being unreasonable in my request.
I don't want you to prove anything because I am pretty sure you are talking out of the blue and pretending is more valid than what I said. You are also adding others to support your argument without more proof than your word. All of this while you keep ignoring the main point.
As a plus you tried to justify your attitude as is something that needed to be justified. I personally I don't care about what you or others do, banning you don't solve my problem. I want the roulette working as supposed to be and that's only SE can do.
Answering your question: I que for any content with the option to fill parties in progress activated and I always que as the rol in need. I know, I earned my ticket to FFXIV heaven! If I wasn't so modest I will list all my deeds. /s
Random is Random.
Edit: Anyway, I guess SE will do something with the relic if they don't want to change the roulette.
Ohh ! Okay ! Thank you, I understand now. :)
I honestly have never considered this point until you mentioned it, so thank you for the fresh perspective. Taking into consideration your particular case, I would say that if you want to put in the minimum effort using roulette, then you should get the minimum reward. Your scenario, in all honesty, further enforces the idea in my head that the roulette system should have tiered rewards. (My own perspective of course, and I'm sure some would disagree with me). I just feel that if you want to put in the minimum amount of effort, then you should get the minimum amount of reward, whereas if someone who uses roulette and gets a higher level raid, will get more of a reward because granted, they would have to put forth a little bit more effort to get past it.
Don't get me wrong, I'm not at all trying to say that I don't understand the perspective of those that drop their ilvl down, I do. Their arguments DO make sense, but on the other side, roulette IS roulette, which means random. The fact that people DO in fact drop down their ilvl BECAUSE they don't WANT to get a random raid, really does defeat the purpose of it being a roulette system to begin with, and I feel like that that is underhanded tactics.
I mean, I know this is a game and all, but if we step outside for a moment and consider this. The reason I feel the way I feel is because I put the situation in the following perspective:
In any other circumstance, if there was a roulette system and you found a way to bypass the random bit that makes it a functioning roulette to work constantly in your favor, then you would face some kind of consequence because your rigging the system to generate a favorable outcome for you. In any other instance, it's generally acknowledged as cheating, but here? Nah, it isn't and only because SE hasn't done anything to address it. I would like to see it addressed in some form, and I think I have been very open to suggestions thus far.
I've never removed my gear before alliance roulette. I understand the rationale behind a lot of level 80 players doing it who have Orbonne unlocked though. I got Orbonne last week in my roulette and it was wipe after wipe. At the 3rd boss, the raid abandoned duty and I wasted almost an hour of my game time (which on a normal evening I only have 1-2 hours max due to my work schedule). I can see why people do it, though I have never practiced this trend myself like many others commenting here as I don't think it's the ethical thing to do.
I think SE need to adjust the difficulty of Orbonne first and foremost. I'm not saying to make it mind-numbing boring like CT/ST, but the mechanics (especially on the third boss) are way too hard IMO for a regular roulette duty. I think SE also needs to increase the amount of bonus exp for those of us max level characters who get the SB Raids in our roulette overall. I definitely think it's not right that people who run ST or CT in 15 mins get the same experience as players who rough it out and stay to finish a successful Orbonne run for 1 hour + depending on the group you get. I also think they can put something in place if the Orbonne or other harder raids are abandoned, give a "attempt made" bonus exp for those people who wasted so much time trying to get their clear. Just a few suggestions...
They don't need to make the duty easier. They do need to make the effort worth the reward which is the main problem. If that many people are cheesing ilevel it's because they don't want to do what you experienced, waste over an hour of their time to end up in an abandon. It's not like alliance is all that profitable experience wise to begin with.
You're really going to the extremes here for some reason with that joke...
1st of all, the entire point of the roulettes is to have old content stay alive and help newbies get through it.
Without the MSQ one no one in their right mind would ever do it but you get a nice bonus for going.
I severely doubt that you cheesing your ilvl is what they wanted people to do.
Needs a fix, and also adjust the EXP earned from it.
You get the same from 15 min Tower than you do in 30+ min Orbonne.
Exactly and one just needs to see how frequent people leave main if they don't get Praetorium these days. That is becoming somewhat common now as well. You see it mostly with tanks and healers but they're not the only ones who leave because of the experience difference and this isn't an ilevel or gear issue. It simply has to do with the reward/effort/time involved.
I personally think its foolish give you can draw Castrum 10 times ins a row.
They could fix this by locking Alliance Roulette until you both unlock all the raids for your appropriate level and require the highest ilvl. For example sake, if you just finished Heavensward, you now have to unlock The Mhach series to regain access. I would still increase Ivalice exp but also slightly bring down what CT offers. Both would balance it out.
Probably to discourage people from PFing it to guarantee the highest level dungeon, which may slow down queues for baby dungeons like Copperbell.