If you dont want to put in the effort then you dont deserve anything you want. Just like real life
I don't see what's wrong with OP asking for more rewards. They didn't say they want every single thing on the list. That's a conclusion some of you have jumped to reach. You guys are being sassy over the community wanting more things for less effort. Well, here they made a post and worst case scenario nothing will change. Some people will not participate because of burnout or bc they already have it. Best case scenario we all get more tomes from long MSQ or something. It's a win-win situation if everyone gets more rewards from farming, even if it's 1 tome per dungeon or alliance raid. Not all of us are veteran players who have everything or have BLU leveled or have friends they q lower level duty with regularly to maximize efficiency. Majority of us have to slug through duty finder and hope we get enough tomes by the end.
Well yeah, you're always going to find those that are looking for the path of least resistance, but that's hardly a majority. But to say that no one is doing anything to the way the event should work is a bit of a stretch.
Fully agreed on, but there will be those that see the x3 and take that route.Quote:
People aren't doing the MSQ roulettes because they take forever still. The time vs reward isn't worth it.
You mean put the moogle tomestones on those two roulette's? If so then yeah, I can see that being beneficial as well.Quote:
I still think if they REALLY wanted to help new players, they should have put them on the leveling roulette and mentor roulette as in need bonuses. That would have 100% helped people who really needed it.
I'm looking at it from the time/effort ratio it would take to actually get the item being purchased by the tomes. For example, a bird farm for Ravanna or Bismark could take several hours if all 8 people need it and they're being stingy. Each round of Bismarck takes at least 3-4 minutes due to the phase changes, so you're gonna be doing it for a while if you keep losing the lots. Or.... you could spam older content for the tomes, and get it guaranteed, in probably about the same amount of time.
I've been running Weeping City of Mhach since the damn thing came out and I STILL don't have the Califiesteri minion. Was so stoked to see it on the list. How many dozens of hours have I spent trying to get that, only to lose every round?
Maybe a small increase is warranted, but for most of the items, it's probably about the same as it would be for the actual grind, in terms of time spent getting the required tomes. The exception is the earrings since they are unique, of course. And that's why they are by far the most expensive item.
Stop being entitled. If anything they should triple the prices on every reward to truly make it a satisfying and challenging grind. They should also let you only purchase two items max from the whole event.
Exactly. Put it in the daily roulette rewards and/or the "adventurer in need" bonus - which, unlike the base reward, can be obtained multiple times per day so people can grind it if they want to.
Keep the same reward structure (3 for MSQ, 2 for alliance, 1 for leveling) but in a way that puts people where they are actually needed.
XIV needs an extra roulette, one specific to level 1-49 specially. So like Leveling roulette for 1-49 and Expert Leveling roulete for 51-79.
Ok, I know it wasn't your point but I need to bring up a possible upside here. I'm seeing a boost in interest in Blu again. People who joined late and missed the original craze, or ppl who never got around to it- I've been seeing groups in pf looking to farm abilities again. Not sure what's going to happen with Blu in the exp, but I'd HOPE we would be getting something new. This is helping to get some others up to speed.
Aside from that, I don't know if the event was meant to help new people or not. I assumed it was more to keep us busy until the exp. Since we can't join in prog, I'm really leaning towards the latter.
Challenging and mind-numbing repetition of easy content are not the same thing, by any stretch.Quote:
Community: THE GAME IS TOO EASY, IT SHOULD BE HARDER, MINIMUM ILVL REQUIREMENTS, MORE DPS CHECKS!
Also community: Can we pls have more rewards so we need to put in less effort to get things?
No brain grind and few here call people lazy...
Grinding hunt map... or grinding CT... what a challenge. It is stupidly time wasting.
The only interest I see if for Diadem mount and minion since it takes forever to tag. Daily roulette MSQ and Alliance and it will be done before the end of the event.
Instead of increased tokens, I think they should just reduce the cost by 50%. You'd still need about 2 weeks to get the Namazu earrings at 3-5 a day.
MSQ + Raid Roulettes + Lucky Leveling roulette (since not all dungeons give the tomestone) each day until ShB = 150 Tomestones give or take a few.
I think that's a good number.
Let Savage Coil of Bahamut give 10 tomes per clear, any fight, must be synced.
I am no super serious player or grinder and I currently have 38 moogle stones after 2 days.
I pretty much did the castrum MSQ dungeon 4 times a day at different times to break it up somewhat. (working from home makes it pretty easy to do that), and Sycrus Tower the rest. PF has 12 minute parties forming for it often, so if you are lucky you can get 6 stones in about 45 mins of work. (gotta wait for the party to reform after each run since people always seem to leave)
So for me that's 24 stones for the msq dungeon and 14 for Sycrus.
It's kind of silly complaining about the grind for this. The normal methods for all the items are a grind in one form or another so why should this method be far easier for those items?
If you want the Pegasus you gotta grind Diadem.
If you want the beast mounts, you gotta grind the beast quests.
If you want the maps, you gotta grind hunt seals.
If you want Answers, you gotta grind for those drops.
And so on.
SE pretty much gave us an alternate method to acquire them for those that do not have access to the Diadem, or do tribes, or do hunts and EX primals.
Just be glad you have this opportunity. Whether you chose to take advantage of it is up to you. If you don't like the requirements, simply don't do it. You obviously don't care enough about having the items to put forth the effort and that's fine. The game is NOT going to be ruined by you not having them, it's mostly frivolous stuff anyway.
No but this event is only there for one month and if people only want to have the earrings for 100 stones they will have to at least run the one raid 50 times..that is already way too much for such a small thing (and wont help newer players that much since they only have limited content in there to run). If someone is only able to run this once a day then they wont be able to get the reward. Make it big amounts and long time..but dont make it big amounts and barely any time to do it.
The grind is ridiculous and the items are overpriced. I wouldn't mind it that much if it wasn't completely braindead content they expect us to run. People calling it "challenging" must be joking. Furthermore they missed a opportunity with the alliance raids. They connected the tomestones to the three raids we get 99% of the time anyway in alliance raid roulette. Instead they should have made them obtainable through the hw raids.
The payout doesn't bother me. I just wish they would have have applied it to the duty finder, such as the leveling duty and such, instead of just specific dungeons.
This event is pretty pathetic. The fact that the only new item is a stat-less glamour earring that's 2x the price of the next most expensive item is pretty telling.
I'm looking forward to ShB and Make It Rain, but spamming 6 year old content (some of the worst, most dates content in the game) isn't worth my time.
The point of this campaign is to entice experienced players into doing the worst dungeons in the game to help the thousands and thousands of WOW expats and twitch first-timers and returners get through them without having to wait in eternal queues and wipe repeatedly.
The main problem with it is the most important and logjammed content, the dungeons, are worth only one mogtome each, while the much more tolerable raids are worth two.
It defeats the purpose of luring players into terrible content if there's an option to do better content for bigger rewards.
Whether they up the mogtomes per duty, or lower the reward costs, I don't know. What I do know is that the raids and the dungeons should be the same reward.
If you want to get players through the selected dungeons, you should offer an additional, bonus mogtome for each duty, the first time a player clears it, once per day. This will force efficient grinders to go through and do every dungeon, thus getting many more new players through the dungeons than the current system.
You should also put in a mogtome roulette that only loads event dungeons, and gives +2 mogtomes for clearing it.
Honestly the only interesting thing from the list for me are the mount speed scrolls, only cus I hate hunts and the amount of seals needed per scroll, no thanks on hard core hunting for em. The earrings, I mean yeah cute but will you ever really notice them on someone or yourself outside the initial "ooo, ahh"?
3/5/10 or 2/4/8 ty Squaresoft
There are very few items you really need to get from this event...
3 of the cards we didn't have so we just went and got them vs spend points on them.
It took about 20 mins after we did our DR Alliance and MSQ
Take the Odin set of gear. I have none of it. But I found I have 26 items needed to get it and the full set costs 15.
We made a google sheets doc to track what we need and what we got.
We only need about 200 in total.
Also, Don't worry about people who already got the earing.
They like the grind.
The only items are really hard to get.
The earring.
The one mount diadem
The one minion diadem
You want the riding maps. There are other ways.
You want the cards there are other ways.
You want the beast tribe mounts there are other ways.
Diadem is dead mount and minions are near imposable to get that way.
Earring exclusive to this event.
Also, this is likely to go over well in the end. And inturn most of these items will return at the end of 5 just before 6.
Fully agree on the fact that it's not engaging but Castrum is actually worth :). It takes about 30-35 min for 3 tomestones, which is better than doing the other ARR dungeons that takes more than 12-18 min for only 1 tomestone. When multiplying the latter by 3 (to get the same amount of tomes as for one Castrum run) it takes more time overall and they are more boring because you have less skills.
most can get in day is 8 with how long queue times is. Even if queue as healer there 15 to 35 minutes. They really need to double what you get in tomes.
Most of the stuff from this event could be gotten faster by just farming it the normal way. Really disappointing.
This is my favorite post in this thread. Have a like from me. I got most of the stuff here, and I'll take my time for the Beast Tribe mounts because I still need to level up some roles for my Mikeru character.
But the Diadem stuff are items that I can't pass up, yet doing Diadem and coordinating those events can be a drag, so I'll be pursuing those in this limited-time event. A few MGP VIP cards wouldn't hurt either.
Most of my Castrum runs take 25-30 minutes. Some runs are ironically faster than some Expert Roulette runs I've put up with (the ones that take over half an hour because one doesn't even know his/her role).
Just spam squadren stone vigil. Sure it's only 1 but if you go dps you can face pull the whole thing and let the squad kill it all. And best part. No que
Not that i necessarily disagree with the OP, (because i'm seriously a lazy peon) but i know if those Tomes were increased; people would only blow through it faster.
It's probably best that the rates are what they are right now. But who knows what might happen.
Not a single Syrcus or Labyrinth run has taken more than 20 minutes for me. The queues are a couple of minutes now that everyone is running the raids. That's 6 tomes per hour. That's enough if you just aim to get a few items which is probably what the devs intended.
I wouldn't mind running Syrcus tower a couple of less times I suppose