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Originally Posted by
Elkanah
As far as it relates, that's TWO they've done it to. And they've only been TWO dungeons both related to MSQ, and had no loot in them. So we're 2/2 so far.
Because 2 is such an ample data set to draw patterns and conclusions from with 100% certainty.
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To re-iterate, as some of you seem to not bother reading through the forum, I'll re-post it every time someone comes in and doesnt bother to read the forums through its whole (cause lazy people).
You mean you'll just say it over and over and hope it will somehow make your assertions fact.
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4 man dungeons is set as is. They also have loot in them.
Worthless loot 9/10 that nobody cares about. And that 1/10 is the dungeon that happens to have gear at Ultimate's iLv cap.
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8 Man trials/extreme content are loot-able. So this is out of the question.
What about the 8 man trials that don't have loot? The 4 man trials that don't have loot? The 4 man trials that do have loot? You're talking as if the amount of people that can go into a type of content determines the kind of loot it can have, when it's very blatant that it doesn't.
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8 man raids also are out since it has loot in them. So also out of the question.
Back in Coil days, a raid was itself basically an 8 man dungeon, just with a lot more teeth than dungeons at the time (which themselves had more teeth than modern dungeons.)
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24 man raids for obvious reasons.
Basically 24 man dungeons. But by your logic, 24 people dungeons should have 3x the cutscenes an 8 man dungeon has. For...reasons!
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All these things come back to the only thing possible, which is 8 man MSQ, which they've already stated in past interviews they will not do again due to feedback during 2.x regarding this narrative.
How...how on earth does any of that relate to back to your assertion "They'll only ever do 8 man MSQ and it must have long unskippable cutscenes!" "It'll have to be a raid/trial" doesn't; "don't fix what ain't broke" doesn't; job rotations sure as hell don't. The only thing that remotely comes close is "Considering we've been asking for a lot of things" and that translates out to "I didn't get what I want, so screw what you want we're sticking to status quo."
As well, find that quote of the devs'. I know it exists, but we don't know if they were talking about the 8 man nature of the dungeon, or having long cutscenes in dungeons.
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The ONLY place I can SEE this being even remotely possible, is an 8 man Deep dungeon crawler. It doesn't have loot in it, but can expand (with harder challenging floors) to make up for it. But outside of that, I highly doubt they'd input this suggestion in the future.
I also doubt it'd be implemented. As you alluded to earlier, most suggestions don't get implemented. I would still like to see more 8 man dungeons, however; 8 man deep dungeons would be neat, 8 man extreme versions of dungeons would be neat, 8 man savage versions of dungeons...it'd be a neat experiment.