That's not correct, don't talk for everybody please. I don't want it.
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seconded, we all saw how ff XI "inspired" Eureka turned out, and I don't know what to think of the future Trust system. XI's style is obsolete and the devs should let it stay in FF XI
Pagos has received a lot of nerfs but is still the worst most grindy part, Pyros is faster to level it has 2 big problems Mob density and rng on top of rng you can mitigate this to just 1 layer of rng if willing to spend gil for it fortunately if only after the weapon glam then you only need 30/50 abilities which can be done while leveling if plan sprite kills appropriately
If anything, ffxi’s BLU would be a vast improvement over the sad excuse of a BLU that was called “overpowered”:
- It was a full job with many different abilities, the combination of which would give you different buffs to suit different roles the BLU could embody.
- It had status effects that eventually built up resistances, but you could break through said resistances as well, applying the status effect again.
- It had a job trainer that had edge enough to cut a Lalafell, wanting you to awaken the beast within.
- it used swords(scimitars were the signiture weapon)and could melee as well as cast.
That's odd, because every time I went into Eureka, the place was packed.
sToP bEing like FFXI!!
Without FFXI, we wouldn't have the FFXIV races ( except the Au'ra) which they are heavily inspired by FFXI itself.
And also leveling in FFXI is also very easy now
I would actually love to see more FFXI stuff in FFXIV like a more dangerous overworld and explorable duegons.
Can't speak on BLU since I never played the job in FFXI , but not upset because it's limited
https://i.imgur.com/MxDkcY0.jpg
Also my Mithra says hi
Completely disagree.
If those aspects of XI are popular, then they have every reason to 'port' them into FFXIV, and if they're purely in there as side content, not affecting the main game at all, then that's all the better.
The game is big enough that you don't have to do everything it has available, and player choice is paramount.
*grabs popcorn*
This is going to be a productive thread yep!
I want exact same controls from FFXI in this game, imagine the amount of people pissed off by it. xD
Well to be fair they only took the worse aspects of XI.
But unpopular opinion XI was not a great game by any means and was just a glorified time sink with subpar game play from the old MMO Era where honestly it should stay.
The best thing about XI was the leveling. I'm still friends with tons of people I met 15 years ago while leveling. Some of the greatest bonds and memories were from leveling. Not just random people I spent 15 mins at a time with running through some mindless instance most likely carrying at least one. You had to know your job and Perform it well otherwise you were not going to make it far. My closest best friend I met in valkum dunes as a level 12 thf with no sub job. Ffxi wasnt perfect but it is certainly not bad.
Generally what I get from people it is the exp loss on death. Usually this comes from people who still carelessly run around zones or do stupid things and die frequently.
Fates are just fates. FFXI didn't have fates. It had NMs and HNMs and most had much longer respawns than Eureka. Many are just named in reference to certain ones in FFXI with a small number dropping items.
Hey twin!
https://i.imgur.com/pcWKC0A.png
(I know, looking super classy!)
Again, my experience in Eureka is quite limited, but it seems like there are always plenty of raises to be had when in the FATE train, but I suppose if you're off in a small group elsewhere this could be more of a problem. Or running around doing stupid things like you said ;)
That does remind me of another similarity with XI. The overworld mobs can actually hurt and you can't easily outrun them if you aggro the wrong thing. Although, that is a plus to me personally as I've always felt the XIV overworld needed spicing up.
XI controls weren't bad though. It just played like a traditional FF game with the menu based combat, while taking a few liberties here and there. Maybe if you played on PC, but just ignore the mouse and the controls are, again, functional for the game. Yeah, it'll take some getting used to, but I wouldn't say people would get frustrated over it unless they weren't willing to learn it at all.
Eeeeehhh, XI controls/UI/menus leave much to be desired IMO. I DO like the fact that I can play completely with just my keyboard (no need of the mouse), but it's not a very intuitive system overall. When I had gone back years ago after my long break, I was so damn lost. Couldn't even open the main menu. lol. Once you familiarize yourself with how it all works it's all fine and dandy, but I don't know if I would personally say that the controls are "good".
Just be thankful you don't have to climb Parradamo Tor in ff14 /thread
Add Besieged / Campaign battles.
I'm all for more Eureka, so I can't say I agree with you OP :p
I got a lot of people asking questions when they saw some of the in game videos I posted from FFXI because I didn't use macros on anything and rapidly executed everything people would macro through manual input via the menu system. Macros were reserved for shenanigans and that's pretty much carried over to here too lol.
I would honestly laugh at this post later if FFXI's Vana'diel ended up being one of the worlds in XIV as we did have events tying that world to our source world...
Shantotto and Lightning (though I prefer to forget about Lightning) visited us during the FF XI and FF XIII collabs in ARR so I certainly wouldn't rule it out. Seems like most of the FF worlds are connected in some way. Not enough to cause some serious confusion but enough to allow collabs or promotions to happen.
Meant to reply to this post earlier but Eureka is direct feedback and suggest from posters over the years. It wasn't just some random thing about putting FFXI system into the game just because. As for BLU, not sure how that is anything like FFXI's version.
It's not just two, just about all the extra content beyond MSQ and regular dungeons/raids has required forming your own party or nothing. Starting with Maps, Diadem is inaccessable now without a party - then POTD, HOH, all 3 areas of Eureka (and no doubt the fourth) and now BLU - And that's on top of the things casuals don't usually expect to do that requires statics like top-level raids/exes. That's a ridiculous amount of content to be locked out of regularly. You spend more time online trying to heard cats than playing the game.
Aside from your misconception on what FFXI was like, you have asked here for an open dialogue with a dev team primarily based in Japan, who puts Japanese players far before any other country. Simply put, this will not happen. Now, on to said misconception, these two pieces of content are no where near as in depth, detailed, punishing, or knowledge intensive as even early end game in FFXI. Just because you believe that these two things are a direct reincarnation does not make that accurate, nor does it invalidate either of these pieces of content. On top of that, the ludicrous argument "Just go play FFXI then" whenever someone makes any suggestion with the slightest bit of a comparison between the two is woefully tired and stupid to boot, as FFXI does not exist currently as it did when the majority of the players who loved it played. SE already saw to it that they wanted to ruin the game back during Abyssea, and it has never recovered to a point where I would consider it the same game.
I hope this is sarcasm, I truly do because the sheer amount of ignorance in this trio of sentences is completely mind boggling.
First off, Even in FFXI they gave him a time limit to despawn eventually out of concern/backlash for player health. Second off, despite calling it endgame content, there is no chance what-so-ever of this fight being anything but a nod to the difficulty of the original NM. And finally, they have already said, unless you literally don't pay attention to any interviews, that the time limit on the dungeon section of Eureka will be much lower, making an 18 hour fight impossible.
Have you ever played 1.0? or even XI for that matter? Those 2 games are nothing alike. FFXIV 1.0 was the first attempt at making an MMO more action based when compared to its XI counterpart. The reason 1.0 failed was because they put too much focus in areas that didn't need it and put too little in things such as endgame. The combat was stiff and the only thing to do at level 50 before the 1.23a/b and Legacy Server merge was Ifrit, there really wasn't anything to do or to strive for. It would be like taking our current FFXIV and saying Endgame is literally just ADS from Coils, nothing else and nothing more. The only thing FFXI and FFXIV 1.0 have in common in the long run is some reused assets for enemies and the updated models of XI's base races with Galka's losing their tails on the change into Roegadyn.
The reason Eureka failed was because they took the info from Diadem and nerfed the FATE pop, which NMs essentially are, and put more emphasis on killing the trash in a way that conflicted with the fast paced combat of the game. They then doubled down on this in Pagos with Yoshida claiming that players loved the gameplay more than the reward, something that should have been a red flag to many about what kind of feedback its getting. Eureka compared to XI is like comparing a 2 year old's recreation of the Mona Lisa and calling it exactly the original. Sure there are some concepts from XI but dear god is it nowhere near the XI experience.
I really need to ask at this point where you're even getting your info on 1.0 from. In what way was 1.0 like FFXI? Outside of more emphasis on the open world due to the lack of instanced content how was FFXIV 1.0 in any way at all related to FFXI? Is this from person experience or second hand knowledge? I ask this as someone who has played XI and XIV 1.0.
Beseiged was fun in ffxi, port that over please.
FFXI’s Bard was way cooler than XIV’s, just saying.
I honestly don’t understand how you could come to the conclusion that they’re trying to make this game like XI in any form.
Literally every FF game has countless references and nods to other titles in the series, which is as far as the devs will go. XIV and XI are polar opposites in terms of battle system, content design, job design, etc.
XIV’s content will always always be much lower on the difficulty scale, less complex, more user friendly and heavily reliant on daily/weekly lockouts to keep subs. This will never change.
I just wish they would stop copying all the other FF games and have some orginal ideas. Seriously this whole expac outside the msq was nostalgia bait. Hope we get something orginal in SB
Agreed, the tactics linking to FFXIV was the worst part, I'm honestly grateful they didn't add in FF 7 for the final omega raid tier. That entire ark was trash. I can't say if the Omega story was more lame or the 24 man.
FFXI was just a massive boring grind fest, so is eureka. Go chain farm open world garbage. 1.0 wasn't much better.
Even being chased out by "BRASS BLADES" is better story. BRASS BLADES SMH
Honestly, if World of Final Fantasy wasn't already a game, this game could easily be dubbed XIV: WoFF (I guess you can still dub it as that, regardless). I do agree though. My main gripe with this expansion is how it felt like it was a tribute to past games, which is fine but there was no need to revolve a whole expansion's content cycle around it.
I felt this way for a very long time, but I think XIV is just too far gone at this point. They borrow from everywhere, and doesn't really feel like it has its own identity. It's just a whole lot of fan service at this point. Profitable for them i'm sure, but it makes it feel more shallow IMO.
There has been fan service ever since AAR this not something new if your just realizing it now your late to the party as they would say. Bahmaut, Ifrit, Alexander,Cerebus, Omega, Darkness,Ultima weapon, etc all bosses from previous games you have been experiencing fan service this whole time.
If you are saying that 1.0 and FFXI was nothing alike then you are kidding yourself. Especially when alot of FFXI fans that defending 1.0 were saying "This is how FFXI was at the start! You guys needed to give it time"
The chain killing was never going to be liked or be popular. It's a good thing they shifted to the FATE/NM focus but your argument defeats itself when you relent that Eureka took elements from XI and Yoshida himself saying that Eureka is ffxi content people been asking for. Sure, there are some differences but that is purely because they are 2 different games now and its impossible to recreate that FFXI feeling without causing the fanbase to rage. Nobody liked 1.0 which was the strongest representation of XI and nobody liked Eureka which was made for the XI fanboys. (until it was nerfed to be more XIV style)
You never played 1.0 if you don't know how it wasn't.