Don't beaches sell snow cones for like $5 anyways in real life? This is like reminiscent of boardwalk extortion prices for tourists, lol.
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Don't beaches sell snow cones for like $5 anyways in real life? This is like reminiscent of boardwalk extortion prices for tourists, lol.
Only way I buy one for 5 dollars is if they added a npc in game. Where you can buy previously bought mogstation items. Make npc something like one you can buy past seasonal event gear from.
It's funny though because just yday I was talking to a friend that support this items on the cash shop while considering them too pricey while I was telling him that they should simply make the buyable from the event vendor each time the event comes back
Egh. If common sense would stop people from buying overpriced digital goods, then anyone with common sense wouldn't buy from the mog station at all, because just about every single thing on there is way overpriced for a digital item.
Pretty sure there will be people who buy the snow cone. And SE is just gonna keep track and adjust price points accordingly in the future to maximize profits. Business as usual.
Shouldve been a snowcone machine for $5. Get teh mats from the MB, and then the machine (which works like a work bench) crafts you a snow cone that you can place in your house or on the MB or something.
Edit: Maybe not MB cause that might be an issue of RMT...kinda.
Well, while I agree that the $5 snow cones is hot garbage and a waste of $5 in my own opinion for people with common sense. I'd argue that the other items is 50/50 debatable because costumes, mounts, etc as extra incentives is kind of expected nowadays. I've bought some costumes beforehand and didn't have a problem about it since it's like a one-time splurge and I really liked the outfit and wanted to use it for my characters. It's not a matter of who has common sense or not to spend $12 on an outfit, it's just a matter of who finds value in that item or not. Now, I'm not justifying the original prices, don't get me wrong. They could be much cheaper or at least parts of bundles, especially the two carbuncle mounts. They should have been together, not separate.
But, a digital snow cone? Man, I'll spend the $5 to get a real snow cone for myself.
SE probably feels it's safe to have the cash shop so long as it doesn't contain gachapon/lootboxes. If they ever do that, the game will be committing seppuku. SE has already gone down the path of pre-order DLC insanity for FFXV and the Tomb Raider games. While they certainly can do that, it's basically saying that the game is incomplete or broken at the lower price, and it just encourages piracy since the pirate versions would end up being complete and unhindered by cash shop nonsense. DLC and Cash Shop features in a single player game, especially mobile games, tend to be an exploit hole to take all the difficulty out of the game. "Here's a hard game, now pay 9.99 to have easy mode" s/
At least, in a MMORPG context, stuff like this tends to be obvious when it's P2W, and when it becomes P2W, the bottom third of the players who will never pay for anything will quit rather than spend money on "optional not-optional" cash shop items to keep from being drowned or smothered by the 1%'ers with bottomless pockets.
For every person who said "if you don't like it don't buy it" in previous mog station threads, this is the slippery slope people were warning about, the actions of a few do affect everyone else when they decide to price things with those few in mind. Although this isn't even the first case of badly priced items
Another consumable
https://i.imgur.com/H2qkjZr.png
$25 for a table and 4 chairs
https://i.imgur.com/efZBYTh.png
I need to find a way into this subscription based gaming market. Seems if I could get the game where the public can access it I could start making money from an in-game shop.
Make some money then sell the idea for a few million or more to an interested buyer.
Over here 'working' for my money like a fool.
Why did you feel the need to insult me for then? What I said to you is the only thing I can think of for a reason why.
I did not attack you, you keep attacking anyone with a criticism over this game though. (while trying to defend the game in any way you can, making excuses for them) You get over yourself, with your excuses for your actions and SEs. The only reason to say something like "It's entirely possible their vendor doesn't allow purchases lower than $5." because you want to defend them.
We been in arguments over the mog shop before, everyone knows dyes and such are cheaper then that.
You are thinking of this, a one time meal, not the furnishing:
https://ffxiv.gamerescape.com/wiki/R...rry_Shaved_Ice
(same for hynaku)
They probably do have an obsession with you. He white knights anyone with common sense.
You keep trolling various threads with the same argument and apparently claim to leave the game for good a few times now. Apparently being over dramatic and lacking common sense of optional content escapes reality and there for you white knights anyone yet fail to prove people wrong with one simple fact. ITS CALLED OPTIONAL CONTENT NOT MANDATORY.
Not as housing-item.
Yes, you can craft Rolanberry Shaved Ice but that was used as a turn-in item during one of the Summer Events (not the same one the furniture one came from though).
And while I'm no fan of the Cash Shop, I dont see this being the end of the world... that thing wasnt even worth the effort of crafting 10 haddocks and handing them in during the event (I believe thats what you had to do, was a pain) nor is it worth taking up an item-slot in the house (and interactive one, even!). But thats something everyone has to decide for themself.
What we wont decide anymore is the Cash Shop - thats not going anywhere, no matter how much anyone cries and screams. Seeing how it brought us content that people enjoy and that would have not been in the game otherwise, I'm okay with that.
Sad that they dont always include old years vendor items in the event, but... thats probably not gonna change either. So if its really bothering you and hurting your experience that much you might not be to happy with the game...
While your explanation is informative. It doesn't really give it sound reasoning. You're comparing apples to oranges because MMOs are never complete and this game being a "sub based" game means it would hurt itself with a P2W practice.
This is not pay to win but they are clearly double dipping on "already used" assets and charging for them instead of bringing them back in game. They don't have to repeat the whole event like the Lightning events. Every "season related" event or "yearly iteration" can and should be providing access to the old items. Charging for an additional "level boost" or a "unique effect" cuz of the "authentic" prefix is really not worth putting them in mog station.
also it is not fair to newer players who did not get the chance to "stock up" on the limited event item. I know quite a few that stock up tons of these things and puts them on some alt's retainer encase they need them in the future because that is better then needing to pay 5 dollars or w/e for 5 of them or something, like the cherry trees.
This conversation is fascinating, really, but I have a quick question: What is a whale? From the context it's used in I'm getting that it's a person with more money than sense who buys things from the cash shop. Is there more to the term?
EDIT:
I swear that if housing had storage back when the trees were added I'd have at least twenty put away,
It's not exactly the description but that's the general idea
Nope, you've described it pretty well with your understanding.
Whales are basically the people who can fund these kind of cash shops because the funds are non-issue to them.
Here's an article on that.
https://venturebeat.com/2013/03/14/w...e-just-gamers/
A Whale is a gambling term for the people who spend big (and hopefully lose big.) Zynga uses this term for describing people who buy microtransactions above the average player. So basically anyone who spends like, $1000/mo on free to play game is a whale. Japanese and Korean game devs are especially aware of this practice, as Gachapon (capule machinies) and UFO Catcher's are culturally popular things, and pachinko balls are the analogy for premium currency. In the west, poker chips are.
More or less "Whales" in games that require skill, are buying their way to the top (literately pay to win.) In games that require no skill like the flavor-of-the-week farmvillle clone, the premium currency is used instead of spending time. So someone who plays a F2P game for 1 year, obsessively without paying for anything will be behind the player who paid $1000 to buy a boat load of smurfberries/donuts/etc and built their farm/town/city/etc in one day.
That stuff tends to not apply to MMORPG's because the "farmville" mechanics tend to be part of instanced housing (see mabinogi's homesteads) and is basically a way to make gathering into a P2W experience.
As Mahrze said you pretty much self discovered the definition. In a FFXIV sense a whale would be buying everything off the mog station they are even weakly interested in, no matter the cost, up to the point of buying everything from the mog station just for completion sake. Mobile games really cater to whales trying to make money off them and SE even has one that does this:
http://www.kotaku.co.uk/2017/12/14/t...ost-his-family
I disagree with that idea of an excuse though, if you make a worldwide business I think the smart thing to do is appeal to the different cultures, not just your own.
I gave my surplus away since I never planned to buy a house, even now when I own one and the person who I gave them too is now on a break from the game. Still have no desire for them. I like the aquapolis ones more, personally.
I don't want to visit this rabbit hole again with you. I am in the same stand point as you, however I am also aware that SE not only doesn't share the same view, they likely don't have any desire to do so. Business is business, and they'll pursue it as such.
Sadly that battle died the day this abomination was released to the world
Just don't eat the base item, problem solved.
Those two articles have very different things to say about whales as people and players but the definition seems to be consistent. Interesting stories.
Oh, yes, I definitely love the ginko and maple. The yard of my house is decorated with a scattered selection of features, including assorted trees, to try and give it a "natural but overgrown" look. A cherry tree added towards the back would visually balance with the maple and ginko at the front. That and one of my FC mates hates the cherry trees so I'd love to occasionally, without warning, fill the FC house front yard with them. XD
yeah, the definition is a bit varied but you are correct in the concept being the same.
As for the latter half. I am sort of aiming for the same but I don't actively pursue the decorating since I procrastinate a lot with regards to it. If I did have those trees and had a way to get them to you I would. Seems you have a similar taste in bullying people at times /brofist.
Dude, garnet at 9 PM PST in DFFOO... #withdrawalsymptoms
Being new does not entitle you to collect all the past items you've missed from previous years. It's perfectly fair to not have an item if you weren't playing at that time.
WITH THAT SAID
I am a total fan of fluff items, and so get how it goes wanting items you've missed. In my perfect world, they would have followed the way XI did - bring back the old costumes from past years for purchase from NPCs. They still do this (although I don't believe with all limited items, just the "main" costume), and it's nice.
Personally speaking, old event items are the only item I have no issue with being in the cash shop in XIV (aside from account items, world transfer, fantasia, name change). Obviously the cash shop is here to stay, and at least with old event items, they were available via in-game methods at least once.
This is not a solution for players who like to decorate Free Company houses with this type of "consumable" item. If there was a toggle to turn off the ability to use the food item, it wouldn't be that big of a deal. I've repeatedly asked FC members not to use decorative food items, but they keep doing it anyways. There is no way to tell who keeps using the items. As a result, I only place cheap, easy to obtain food items as decorations in the house. Once a food item has been used, it can no longer be stored. It's a shame I can't use event food items in the house.