to be fair, either Yoshi-P or developers said that it would take a couple more months to integrate popular but more complex Job fix ideas, so the current buffs may be a temporary work around for now
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to be fair, either Yoshi-P or developers said that it would take a couple more months to integrate popular but more complex Job fix ideas, so the current buffs may be a temporary work around for now
If you check how much utility actually bring dps in random partyfinder party, it is usually twice more dps in speed run party. Samurai/BLM have biggest carry potential in partyfinder, if they are good players themselves, because they not rely any other crews dps.
https://i.imgur.com/Hyzr2gO.png
SAM main coming through
This is a very good point. For any other job, you would need a Nin, SAM and whatever else to get really high DPS.
SAM and BLM on the other hand constantly brings high DPS that isn't reliant on anybody else. As long as you're good, a SAM or BLM is a great asset to PUGs or PF content.
I dont play sam tho.. but thats alot potency increase..?
without start another debat between melee and ranged, yes blm is a turret, but it don't need to use positional or combo, yes they do have cycle, but technically a blm have almost no setup to do for be full dps.... i means you only need a fire 3 for launch enochian and be full dps.
a sam will be 3 combo for reach his peak, it's 8 skill, if you loose your positional, you loose kenki what can hurt badly your dps. yes, blm can loose 1 or 2 spell.... but that far to be 8 skill... if sam get out of buff, it's 8 skill for get back into the peak condition.
that it why in ARR melee was always top dps, because ranged often have less risk involved and less mechanic to deal with than melee... and we don't talk of only boss and fight mechanic, you don't need to move for attack an enemy, you don't need to go throught a very tight combo system that can be extremely punishing for every time this freaking boss or fight will make you loose all your buff... and i will not talk of the monk that need technically 9 skill for get back into them peak, yes they have perfect balance for catch out, but it's not enough...
melee have more to work around with and recquire often far more skill than ranged, i don't say that ranged are easy, simply, it's simpler to not reach the best perf as melee than a ranged... BLM must be the top ranged dps, but not the top dps.... it must stronger than jobs that bring utility, like ninja or dragoon, but not sam....
SAM was designed as a tough job to play and a pure damage dealer, sadly, it don't get the damage behind this. because some complain that if sam get too strong the other jobs will not be played, but forget to point out that not that many player can pull the best perf in all fight with sam.
anyway, i digress, the trouble here is the boost is far to be enough... why the pure damage dealer, get subpar self buff and can't even do the same potency that a jobs that have utility... like dragoon, that the question i ask. yes, sam get a +10% of attack speed, but since it have no utility, it's natural that it get something better than the dragoon that bring 2 buff for the raid.
they need to consider the role and the skill cap needed for define the damage of a jobs. if the best sam player get over 10 to 15% more damage than other person in the raid, it's not bad, it's simply show that it did work his ass for be the best at sam.... but here, we don't even have the right to show that we did train for be the best of our jobs, because we don't must deal too much damage or ther other jobs will be sad.
Then they should at least adjust the numbers to the appropriate level to be downtuned once the functionality (and thereby indirectly damage-increasing) improvements are ready.
Shinten to 320, Kyuten to 170, Seigan to 220, and Yaten and Gyoten each to 120 would bring us a whole lot closer to where we need to be.
remember the blm buff a patch ago and all where complaining too
than when blm could actually play it, most where happy.., somehow expect the same to happen with sam after the patch release
just ofc don't expect it to compare to drg + all its buffs
I am hoping they just make Samurai more desirable for raid like boosting the slashing damage debuff from 10% to 15% to benefit 2 tanks and the ninja. The potency increase for weapon skills make the enmity issue worse in the initial boss encounter, maybe lower the potency to compensate for higher slash damage debuff so tanks can have a easier time.
think sam will become as desirable as blm has become since the last patch.., with overall similar personal dps (sometimes more or less than blm, depending on the fight / movment / phases / blm procs and depending on the party comp / buffs)
maybe on a dummy, with zero buffs, blm will remain slightly top dps (thx to good procs too), but that isnt realistic in fights
It's also good for any static that doesn't optimize buffs as much. People don't really take in account the player's skills with the jobs in question either. If you're way better SAM than you're something else, you'll be better off playing SAM until you get as good at the meta bois.
It will translate in a overall 2% damage increase in a vaccum (full uptime).
To this day, BLM still confuses the hell out of me. MCH is the same. But when you become proficient with how the class plays, it becomes a breeze and numbers become a non issue.
In the case of SAM and BLM, similar roles at different ranges with "comparable" numbers will always boil down to player skill. If you're a well geared, proficient BLM you're gonna bring the heat to your charts. Same as SAM. I'm just thankful for any changes at all. Shows that the devs care and are learning from mistakes or changes they made before.
And let's also remember. Everything is theoretical until the patch actually drops.
Black Mage doesn't have to compete for a very competitive melee spot though. With Devotion being lackluster, Embolden laughable and Refresh covered through at least one physical range, Black Mage has a much easier time fighting for the fourth DPS slot. Samurai, meanwhile, competes against Trick Attack, Battle Litany, Shadewalker, Smokescreen, Dragon Sight, Brotherhood and the absurdly OP Disembowel. It's going to lose every single time because even at 2% more damage, it's not touching the sheer benefits those abilities bring. At a less optimized setting, sure, Samurai has more of a place, but this assumes the Samurai is far better than the Dragoon or Ninja.
I think DRK got more potency increases in 1 skill through Dark Arts than SAM did over all of its skills.
That saddens me. (Not that DRK doesn't need work, but seriously?!)
it's not a dps increase for DRK, it's just another way to spend Dark Arts on. but the damage you can get through Dark Arts is limited by your mana. spending mana on skill A or spending it on skill B doesn't matter. however, DRK got a new mana refresh in bossfights, so you can use 4 extra Dark Arts over 10 minutes.
I doubt they'll leave it like that. Until we can try it on actual fight. I'm pretty sure we'll see more changes sooner than later. No one is happy with these buffs so far... So I'm sure SE will do something!
^dont count on it, remember when they said about DRG change but in the end all they do is only increase DRG potency? have a feeling they probably do the same too here
generaly, brd/mch, drg and nin will remain the most desirable
brd/mch: dps classes with the lowest persobal dps other than rdm
and dtg/nin: 2 if the hardest classes in the game
those classes will always remain the most desirable dps..
but since 4.2, blm have a eay better time in PFs (even if some still prefere smn & rdm, since they buff), and sam was as least desirable than ever (also since the mnk buff) in 4.2
but now, 4.3 expect sam to be as desirable as blm, if not a tick more thanx to slashing debuff in most PFs
sure, if sam wants the drg or nin spot in HC static, might be harder to get in.. but as blm its still hard to get the caster or ranged spot (even if smn and rdm buff are not that great, every one likes buffs and both rdm and smn have rez)
sam and blm will probably be equally(-ish) in 4.3.., just the mnk buff in 4.2 is imo still a bit big, especially when using the "TK" trick
Actually, Machinist has fallen hard. While still technically meta, Summoner has eclipsed it the top tier speed kills—with Black Mage closely nipping on its heels. This is due to its clunky gameplay, high ping dependency and Hypercharge being lackluster. They cling to their spot almost entirely because NIN/DRG/BRD synergize so well with their rotation.
As for Samurai, the buffs offered are negligible at best. You will scarcely notice unless you're pulling nearly 7,000. At which point... you already had a better chance than most to get into a good group. Slashing, meanwhile, is borderline worthless. No one takes Samurai for Slashing because the odds are exceedingly low you won't have Warrior or Ninja. Furthermore, Slashing is actually a DPS loss on Samurai as it either has to gimps its own rotation by applying it early, thus Midare will miss all raid buffs, or the raid is forced to wait seven GCDs instead of two or three.
nin or war are likely, but not in every group,.. while blm has zero to offer, and sam at least has slashing..
and in fights like the new trial, with so much movment, blm dps is not worth it (takes longer till blm cam optimise and is dependent on others moving in time for AM)
The only thing these buffs have done is make it so even more people will be using single target skills in dungeons. Lol.