I can't imagine why Square Enix would do this, but nontheless I agree that they should.
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I can't imagine why Square Enix would do this, but nontheless I agree that they should.
Agreed and signed. Either make things account wide (this is preferable honestly) or split all these $18 purchases up into parts so we can at least get different things for different characters without breaking the bank.
And for server limitation nonsense, they can store the bonds on your mog account. Don't auto mail our other characters, we can go into account management and check a box to click "send". Done. You can even record which chars have received it and grey them out.
Either this or the “Mogstation Calamity Salvager” idea would work. Some of the items I don’t use at all so I wouldn’t even opt to have them sent to any new characters I make: for example, the Butler Attire—if I’m playing a female, best I can do is glamour the outfit onto my retainer, but I’m unlikely to ever use it, so instead of sending it to the Mail Moogle that has to have back problems from holding all this stuff by now, give me an option in Account Management to have it forwarded to my character, or a Calamity Salvager that I can pick the item up if I have the right flag on my account. The flags have to exist in some shape or form for the server to know to send any and all newly created characters on an account X Items when they’re made; just transfer where the items can be picked up from, and/or the method of sending. And create flags for cash shop purchases for this same purpose—they already should have flags in the event someone accidentally discards a piece of their $18 outfit, and would like to pick it back up in-game without having to re-buy, honestly.
SE’s recent “excuse” for making external DLC like Orchestrion Rolls and artbook minions single-character are all supposedly because of how “difficult” it is to send out a bunch of account-wide items to newly created characters. I’m assuming they mean “sending out en masse”, so why not start looking for alternatives to the Mail Moogle? I guess that is an issue regarding manpower, but still. Come up with a system like this, and then incorporate it into the cash shop items so that people feel more justified in spending the asking price.
Star Wars The Old Republic does their cash shop well. You can interact with the outfits in game and try them on, dye them, etc in the outfit window.
Once you purchase them (single character unlocks only), then you have the option to unlock all mounts, pets, companions, weapons, etc account wide for a few cents to a few dollars depending on the rarity level of the item.
Players can claim multiple copies of an item unlocked any time with no cost. If it is account wide you can claim unlimited copies on your other characters. SWTOR has an extremely well thought out and robust cash shop interface.
FFXIV seems to be mired in old design flaws and SE doesn't seem to want to invest in the cash shop infrastructure which is odd considering it can produce a lot of revenue.
I pretty much refuse to buy single character items since I play multiple characters. I also refuse to buy outfits you can not dye. This has greatly limited the amount I spend on the Mog station.
Yeah, stop scamming us SE, everything must be Account-wide!...
It's not like they'd incur in money loss because of that, I'm absolutely sure all it takes to make things Account-wide is just a simple click on their side!...
+1 and signed, absolutely agreed. Several great posts in this thread too.
I cannot sign this aggressively enough.
I would probably buy everything in the cash shop if it were account wide.
+1 I buy CS items pretty frequently, and while I am a fervent defender of the "don't like don't buy" mentality when it comes to just about 90% of the complaints for the mog station, this is a real gripe of mine. There is no reason for the items not to be, you've articulated it better than I could have so take my like!
Absolutely.
If I ever did decide to buy something from the mogstation, it would be account wide items only.
I agree! (10 chars)
Finally, a constructive thread on this topic! I would completely buy more off of the store if it was account wide. The lack of it is exactly why I've bought one thing to date, and I've been actively playing for about 2 years now. I wish I could sign this 10 times over.
I support this. It’s a little hard to believe when they keep adding account-wide mounts, that we’re approaching a limit as quickly as they say we are. I’d like to add physical merchandise extras to this, and hope that this thread grows enough that SE starts to see they may be able to make more money if they change their current setup and make all non-consumable items on the cash shop account-wide. I know i’d Consider an emote worth $7 if could get it on multiple characters. (Still wouldn’t make an emote worth $12 or a mount worth $30 though...)
Yes please. Having most if the cash shop purchases be account wide would be awesome.
Do it SE, do itttt!
There are a few things I want to buy from the mogstation. I haven't since they are single character only.
While it's true I only play one character right now, that will change later and I would like to have the stuff on the rest of my characters. I would buy the angel set for example, if it was account wide. It's not, so I'm not going to buy it.
I agree with this topic.
Rather than make Mog Station items account-wide, I'd better put all those items into a special NPC in game that sells them with a special, shop only, currency X (look at Crysta as example).
On Mog Station you only buy an amount of X, and that purchase is account-wide:
- if you buy 100 X, all your characters will receive +100 X in their own currency purse;
- if you make a new character, it starts with an amount equal to how much X you purchased in the past.
So you can get on any character the items you want, without flood the mog mail with items you maybe never retrieve on some character you have but currently not using.
Worth mentioning, if items are in game you can even try them before buy when we talk of clothing.
You do realize SE already has "Crysta" for this right?
The reason game companies use their "own currency" for these types of transactions is because they get free money from the unused portion sitting there unused. It also creates a situation where hacked accounts then not only get their accounts stripped, but any attached payment methods get looted. Simply put, game companies do this so that you spend more and you can't dispute it.
I have multiple characters (to play on both the English and Japanese servers) and I would definitely buy more items if I knew that I only had to buy them once.
When the cash shop first started I was okay with it. Prices were relatively fair and things were account-wide for stuff like emotes. Now next to nothing is account-wide and prices on everything have risen, and they keep throwing out these 18 dollar single character outfits. It's getting a bit ridiculous. Consider this my signature.
I would ask people to spread this thread around in the hopes that like-minded individuals could upvote the first post in the hopes that we can increase our chances of getting a response from Square-Enix. If you know someone who shares thoughts about the trend of less Promotional items being account-wide (ex: Wind-up Yotsuyu), or if you know someone who and also feels the cash shop can be improved, this thread is currently our best outlet.
One issue I see with this, at least an issue for SE, is the potential situation of someone creating a new character after having made many purchases of this shop-only currency, but instead of buying precisely what they'd purchased on their previous character, they start buying the latest item(s) added to the store. Perhaps Roleplayers create identical alts using the same $10 worth of currency to create screenshots and such with $20+ worth of different items, etc. Suddenly SE's cash shop team is putting $ into creating new content that people are "purchasing" with $ they already spent months ago.
Whether or not the number of people who would do this would offset the number of people who would jump off the fence into the "I'll buy!" side, I don't know, but seeing as any buyer could potentially, down the line, end up doing something like this at any time, it seems like an unlikely choice on SE's part.
If you look at other MMO's on the market such as WoW and GW2, not having account-wide items and logs is really becoming one area where FFXIV is lagging behind. Many of the MMOs on the market charge about this same amount for comparable items but they're instantly added to a collection or wardrobe and accessible on any character you make. It really is a setback for players to have to purchase and then re-purchase these when part of what we pay for with subs are alt character allowances.
One thing I'd add is that purchasable hairstyles should be specifically account-wide as well! They're included in outfit sets, but just wanted to mention. :)
Yes! Please make outfits account wide! I have four characters, and having to buy a separate outfit for each is uh... pricey to say the least. Please square!
Pure greed that should not be tolerated. SE make all the items account wide, I shouldn't have to spend 21$ twice for the same thing.
Which is surprising me - This game isn't directly 'alt friendly' by design, given that you need to pursue the main scenario all the way through to reach the expansions.
Although, that can be something SE had in mind in the first place to reduce server burden. After all, all jobs/professions can be on one character and the low count but steep cost of account wide items.
You're right.
As the main reason SE gave for have limited account-wide items is the issue with in-game mail system, maybe an alternative for a common currency can be the "unlocking" of items: you purchase the "unlock" of a given item and then you will send it to the characters of your choose, anytime, by the Mog Station.
Only unlocked items can be freely sent to your characters, and the system is not stressed because it is you that will send items to given characters only at the times you feel to do that, instead have the system make account-wide mogmail to every character you have.
I agree with this because if I want to make an alt (I right now dont)- I should not have to purchase an outfit again for an alt.
I was under impression that the strain was simply having the data attached to your account to accommodate any and all future characters, not the actual execution of sending the mogmail items.
With single-character items, the data only needs to be waiting in the wings until you log on and claim the item, then it's added to your inventory and no future consideration is required on the part of the server.
With account-wide items, however, that item is not only in the inventory of the characters you claim it on, but also always has that +1 level tied to your account that always has to be there in case you make a new character. Continue to make purchases over time and that list grows longer and longer.
The mog station is tied to your FFXIV account, so I'm not sure that even having the items claimed directly from the mog station rather than auto-mailed to newly creating characters would do more than move the issue from one server to another.
I wonder if there could be a way for the game to, instead of having that "waiting in the wings" list, look at one character you sent the items to first, verify that that character has said item(s) (non-expendable ones, naturally), and then copy/paste those flags over to your new character post-creation.
I'm sure those are just poor excuses from SE to fool players into thinking there's nothing they can do about the rewards in the mail system!...
SE is just being as cheap as they can because they could easily fix the way things work and send the mails in batches and have the players open and obtain the rewards from every single mail before being able to receive the next batch!...
Having too many mails only happens to new characters and they have empty inventories so there's no space problems that would prevent players from getting all the rewards, SE could also automate the process and have the player grant permission so the mail system opens every single letter and moves the objects within to the inventory, it's just about having more useful options but that creates another problem given the obsolete code the game uses!...
I think the idea is that, yes, under the current system, things like account-wide items are impossible. But, you know what else was "impossible?" Increased inventory space. But, with the release of Stormblood, we got an increased inventory and eventually got Chocobo Saddlebags as well. These options were created by SE thinking outside the box to give the consumers what they want. They can find a way to make more items account-wide, we just have to give them a reason to search. Showing that there's demand for account-wide items is important, just like it was important to show SE that we wanted increased inventory.
i pay for having alts and i would love to buy a lot of the outfits from the cash station but i can't see paying those price for it to go to one character. if it went to all my characters then yes i could be spending more money on the cash station. that is not a question. ^_^