The numbers grow worse, unfortunately :( There's a reason why AAA companies like SE are putting all their efforts towards Mobile F2P transaction models: it's a billion dollar industry that rakes in cash for much lower effort. What kind of business person/company would ignore that kind of draw?
Candy Crush Saga (which is the definition of "you don't HAVE to buy things to progress" )
estimates over $1 million USD a day on iphones alone.
Pokemon Go, despite what few things you can purchase and their limited use,
makes just short of that on a daily basis as well.
Never forget the big Granblue Fantasy scandal worth $6,000 either.
And the more people defend these practices, the worse it will get. The only reason Electronic Arts got a slap on the wrist was because of gameplay mechanic progression. Yet look at how much these games are making on just cosmetics, pretty artwork, and frankly, gameplay progression. Gameplay is not just how big your numbers are when you smack a monster (I know you don't think that specifically, that's more for other folks).