an evasion tank is a nice idea - but nothing more.
being able to dodge guaranteed is a bit overpowered, plus it makes the healer role redundant.
and when the dodging is not guaranteed, then it's RNG based - the main reason whey parry was so bad. you HAVE to guarantee that you survive that buster. and RNG can't do that.
so what could possibly be done?
they changed the Ninja skill Shade Shift from a guaranteed evasion into a 20% damage reduction. i think this is the route an evasion tank would go. dodge 20% of damage (Rampart), dodge 30% of damage (Vengeance / Shadow Wall), dodge 100% of damage (Hallowed Ground)...
heeello new unique tank ^^/
