Still some plots left on Behemoth.
This is a Balmung player problem, not a SE problem.
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Still some plots left on Behemoth.
This is a Balmung player problem, not a SE problem.
http://puu.sh/zBbqE/308260fcad.png
What has this been? now 1 week? almost 2?
I logged in early and rushed my plot down but frankly I didn't even need to. The new amount of wards seems to be more than enough on Lich.
I mean sure Shirogane got snatched fast, but that's going to be expected. I didn't even bother with trying to get those plots. I'm more than happy being right next to our FC house.
we'll just ignore that guy on phoenix who pointed out that his server is also full, then
also, lol @ anyone thinking dual is actually from balmung
Yes i agree, its pathetic. Proof from 25.02 Coeurl server:
So frankly i dont know what in a hell he isnt happy... Oh wait, must be one of Balmung alts on other server, you know when he/she doesnt feel to ERP. Well looks like Balmung players start to feel the loneliness in their pursuit so its time for desperate measures, e.g. "lets pretend i'm from a different server".
Why can't the Balmung players just ERP as homeless people? Use your imaginations! I saw what homeless people did in the movie "Other Guys", you could all do what they did, you will have to find something other than a Prius though =)
I'm going to nitpick and say that there were still plots available after 24 hours on Excalibur. About 24-48 hours after there were about 30 left in LB, 30 left in the mist, and 180 left in the goblet. It took a little over a week before goblet sold out completely.
That being said going forward, Excalibur is completely out now until new wards are released or people relinquish.
" the fact is you have a culture of entitlement and complaining" That has nothing to do with wanting a house. We all pay the same sub give or take $2. Instance housing is the norm for most MMO's. Those who are complaining about housing is because they feel like they are not getting the most out of the game.
There should have been set rules in the beginning when SE created this style of housing. There is no reason for a single player to own an entire ward of houses. Yes it's true there are players who own an entire ward of houses. Why? For personal homes you should only have 1 house per server and up to 2 house per account.
This is not entitlement we all pay the same sub and we all should be able to enjoy all aspects of the game. With that said its not possible to give every player a home with the current system. So from this point on SE should create mog wards that holds plots for players that are willing to buy a house on the mog station. $10 for small $15 for medium and $20 for Large homes. That way the player actually pays for there HD space on the server. Limited to only 1 house per server and up to 2 houses per account. Also, these new wards should have plots that can adapt to the players choice of style home (small, medium and large). If a ward can only hold so many large or medium homes so be it. Close them off and start a new ward, If players are actually buying Hard Drive space on a server then they should be able to add more racks/servers in the DC to accommodate these requests.
I know it sounds like i am contradicting myself but with the way the housing is in this game FFXIV will go broke just by trying to create server space for every player that wants a house. So the only real option is to sell housing plots on the mog stations... Just saying it may be the best route to make most players happy.
Haven't checked recently, but many of the Faerie plots were quickly bought up.
Doesn't help that entire blocks of houses in the new districts were bought up by the same 4-5 people rolling alts to found free companies and buy them all up before private sales were allowed, something that has really angered me as a loophole people are still exploiting. I kind of wish they didn't announce the restrictions to housing purchases before implementing them. It gave people too much time to create alts and buy up more houses before everything went into place.
Overpopulated servers will continue to be targeted by house flippers because they know the population is too stubborn to migrate elsewhere. This is major incentive to carry on with circumventing the new controls put in place to turn a profit later. If people actually spread out more, it would likely diminish the levels of house hording/flipping and also equalize general availability of housing.
Not sure if you meant this at my comment, but Faerie isn't one of the high-population servers. Based on the censuses we tend to be about average population compared to the other North American servers. Just a problem with a couple players controlling too much of the market.
I dont feel sigma savage should be so hard and instead doable with 2 people. Speaking of feelings... a.k.a. entitlement.
Agree with the rules, but things will set at the right place, just give a time. Of course this isnt valid for Balmung - there is too many players. Players who own more than 1 house will at one point stop to play, flippers will sell all what they have... and so on. Just give time a chance to set everything right.
Nope, you are renting things from SE, you dont own anything, everything is SE property (even your character) and they only promise you to have equal chance as everyone else inside your environment (e.g. server).
#1
will continue->
No because this game is already half pay-to-win with retainers and we dont need more of this crap while paying monthly subscription. Honestly FFXIV is first online game i played in my life (and i played a lot of them) that have monthly subscription and pay-to-win option.
As someone who is in graphic design/DTP for 22 years and web design/SysAdmin for the last 7 years let me tell you something... Today the hardware is cheap, and when i say cheap i really mean cheap. If this is from my perspective can you imagine the price for the hardware what companies like SE will get? For them the prices are even cheaper based on the quantity, long term contracts and who knows what other deals they have.
#2
will continue->
Today if something isnt possible is mostly because of the software limitations and not the cost of the hardware, or have something to do with the company policies e.g. we dont want to spend more than X because all surplus most go to the shareholders.
Hear this example: There is a game EvE online, in some aspect similar to any other MMO as WoW or FF, just placed in space. Because of space there is a chance the game is little less intense on the graphics so lets assume it has 10% less stress for the hardware. Now imagine more than 3.000 players in the same system (e.g zone) fighting each other. Now we speak pushing the hardware limitation but even then they came with a solution - time dilation where everything for everyone slows down by X%. Still there is freaking 3.000+ players in the same zone. Can you imagine the stress for the servers. No, hardware and his cost for sure cant be the reason something isnt available.
#3
will continue->
Now to the punchline - you are contradicting yourself (i know, you even said that). First you mentioned "equal chance" and then "pay for the house in RL money". Sorry but no way this is "equal" because people with more money can get real ingame advantage over those who cant spend so much money... Same as we already have with retainers. Bad idea, retainers are bad idea... anything what could be defined as pay-to-win on monthly subscription game is bad idea.
P.S. You know what is extremely annoying and easy to fix? This 1.000 character limit per post. Its so freaking annoying.
/rant
Doesn't help them if they waited until 4.2's release to do it or unless they pay for multiple accounts. The one private house and one FC house per world per account restriction saw to that.
The only ones benefitting are those who were grandfathered in because they purchased prior to 4.2.
If only there was a way to instantly add virtual land. You know as wards fill up it can instantly add a new one?
There is zero excuses why they need to limit housing. I see some FCs that own nearly half a ward. Personally I would give a 3 month notice that anyone that owns more than 1 plot will have to pay a 25% of the plots value in a tax for each plot over 1 each month. People that own 12 plots will have to pay this tax on 11 of them.
I'm on Balmung myself and I am tired of hearing these same complaints over and over from people on my server (whether they are a fresh transfer, alts, etc). If there was a dislike button, I'd hit it every time for these types of threads. Please, do some research and realize we are still the largest population-wise so if you're in it for a house, you're not gonna have much luck this late into the game... unless SE does another batch of wards so you can have a chance at it.
I am also in agreement with others from different servers that SE should not add more wards for our server simply because we are larger.
I have 8, 5 of which I send out on ventures, two sometimes three I sell items on. But if I only had two, nothing on this game would fundamentally change for me. All it would force me to do was get rid of all this crap I have on them, and only keep the things I really need. I would just have to go out and gather the mats I need when I want to craft as opposed to having them already. But since I would be spending less time doing hunts, beastman quests, and other things to keep up with the venture token demand, I would have more time to do this anyway. Also, as a crafter, even if they couldn't go out on ventures it wouldn't bother me. They bring back crap most of the time anyway. The occasional piece of furniture, or pot of white of black dye is pittance compared to what I make crafting and selling items.
Extra retainers, if you craft and sell alot, is one of the best ways to make a TON of Gil. I have 8 retainers on my main that are always fully stocked, with lowest prices on MB. I also have several alts with some retainers for a total of 36 retainers, each with fully stocked retainers. It's good for an easy 3-8m Gil a day in pure profit, just from selling stuff, no ventures.
I think it was slightly better?
But not saying much as the system is still rather bad.
I did finally get a house but know full well how many players had been trying as long as me and are still houseless.
Instanced, non-instanced mix. Repeating myself again
Also it is not about entitlement, why introduce something were only a certain amount of players can get?
SE themselves have talked numerous times about different features in the game and how they want it fair for everyone, i guess housing was not part of that talk...
Agree with everything. Not to mention expensive items what sells in small batches, e.g. 1 to 10 items per stack. Of course you can sell bigger quantities but who will buy it if to build the item you need just few of them and they are expensive. And this is not all, there are tons of reasons why retainers are pay-to-win what should be unacceptable for the game with monthly subscription. So i think players should make pressure on SE about this subject and their greedy practice. One thing is cosmetics for RL money but if you gain advantage over other players buy paying something with RL money then its called pay-to-win.
can you guys keep on topic?
If having alot of gil is the end goal of the game...perhaps.
Most (note there is NOT an actual definition on pay-to-win it varies per person) people find the definition is paying to gain a clear and unquestionable advantage in finishing a game or defeating other players (Battlefront is the biggest and grossest example of where things were specifically gated toward a pay-to-win theme aside from every mobile game on the planet)
I don't really see how gil would be, unless its to get the best crafted gear each time around... *shrugs* However that is venturing into off-topic territory. Perhaps you should make a topic on it.
This is about housing and the current structure.
This is kinda going off topic about housing.... But how are additional retainer's pay to win? They don't effect the game in anyway way, they don't do the content for you or give your character any extra advantage except more inventory space which not everyone needs anyway. I think you said you might make another thread about it so probably best to move it there.
One last comment and I'm done about retainers. This person isn;t making millions of gil because of retainers, they're making millions of gil because they took the time to level gatherers and crafters, and then took the time to gather or make enough items to fill up 160 selling slots. I make anywhere from 1 - 4 million a day using just two sometimes three retainers to sell. But since I spend some much time crafting it hasn't stopped me from having less mounts than most people, a lower item level because I don't do dungeons and trials as much to get the highest level gear and a bunch of tomestones. People who craft a lot are going to always have more gil, since that's pretty much all we're talking about here than people who don't. Whether they have two retainers or eight.
Apologies for going off topic.
These people created alts specifically so they could have the alts form and then delete people from free companies so it's all free companies of 1 person, and then that "free company" is buying a house while the limitation was in effect for individual purchases. Entire blocks were bought up by just a handful of people doing exactly this. It let them circumvent the 1 house limit since none of them were personal houses, and let them buy up the wards since individuals weren't competing for the plots.
This isn't paying to win. You don't win or gain an advantage other than a house, which are vanity items in game, as they don't give you a boost in well anything at all.
Paying to win would be like instant raid gear for the highest tier of raid or getting skills/buffs/gear that you can't get in game that's non vanity.
I still don't get how this works. Say you have person A, B, C, D. They all have a personal home. They get together and make four different FCs with their Alts, and each person has one alt that owns a home as a one person free company. After all of this is done, how would one of these people acquire another house under the new rules? Is the FC house no longer under the name of the person that purchased it? If not, how do they track the whole 1 FC house per account?
All you need is one person, let's say person D that doesn't have any characters in a free company with the house and they can get purchase rights, buy the house and then leave the fc. So for example:
A1 + D1, D2, D3 = D1 Buys the house and then D1, D2 and D3 leave and join the next fc on the list.
A2 + D1, D2, D3 = D1 Buys another house and then all their characters leave.
A3-8 repeat.
B1-8 repeat.
C1-8 repeat.
If they wanted a more immediate choice of premium plots they'd have to spread the characters out a bit instead of the lengthier process above.
White Knight much?
Seriously though, adding new wards changes NOTHING. People are still able to bypass the new rules. For example a couple faux FC's on my server brought up so many houses in almost all the residential areas. They are taking advantage of this because its not against the rules to do so, hence why not alot of people are able to find housing still. Relocation is like a cheat code for ppl with housing already, and the random timer lockout on housing raises the housing wars to a new level to the point that people are fighting and cussing each other out over this(saw this a many times on my server.). Something has to change, otherwise this cycle will continue and tensions will continue to mount.