Originally Posted by
Vhailor
Speaking personally, interrupting a storyline with a click-fest at an instance NPC lowers the quality significantly in and of itself. FFXIV's level of immersion is fairly poor to begin with, but what little it manages to scrape together arises from the storyline. Being rudely snapped out of the storyline flow by an error message shreds it.
Also, seriously, there's very little 'purity' to the script and story here. I'm not saying the storyline's bad - it isn't - but it already tolerates significant restrictions placed upon it by various outside forces. One example is simply the update cycle itself; it immediately imposes a restriction on pacing, forcing the storyline to be strung together from chunks of content that are satisfying in and of themselves, without requiring the next piece. It's normal. Good TV shows do the same thing; they'll write around the schedule of the actors and the actresses, for example. Any halfway-decent writing team for this type of content sketches out the broad strokes of the story, but leaves themselves plenty of wiggle room to accommodate unforeseen issues. Instance congestion certainly falls into that category, in my estimation.