Originally Posted by
Chrono_Rising
Ok I worked out the first two minutes of game play without ever touching berserk. However, I included mp and blood gains for dark knight at generous values to assume we could quietus every time we needed to equal out out mp.
Dark Knight Self healing: 1440n where n is the number of targets over a 2 minute interval.
Warrior Self Healing: 2160n where n is the number of targets over a 2 minute interval.
Warrior notes and assumptions: Now the warrior rotation as noted is not optimal for personal dps, though it may be optimal for party dps. The healing factor DOES NOT include healing from path, equilibrium, or Thrill of Battle or additional effects from berserk, for this purpose I pretend they don't exist on my hot bar and start my encounter at 0 gauge. These are the least friendly assumptions to warrior self heal I felt I could make while be extremely friendly to dark knight starting them at maximum MP and guage.
Once again what is very clear using excel is that Dark Knight can use abyssal drain about twice for every steel cyclone, but even at base potency warrior gets extra uses from infuriate and the heal factor from steel cyclone is a bit more than twice abyssal drain.