Yeah, cause I play Skyrim cause of that weight system. Mmmhmm. So dumb..........
Well, i like the weight idea. First time i saw it was in Baldur's Gate (heck...BG is always the first example that come in mind when talking about micromanagements and immersion) and i do find this a very valid concept, just like having certain items that, instead of adding statuses, would actually support this management, like a bag that when equipped makes items generate just half of their weight or toolbelts where you can equip (for free) up to 4-5 tools in it.
Player repairs are fine and I'm completely okay with normal gear needing to be repaired. However, stuff like Ifrit/moogle/Dzemael drops seem kind of strange that they're of the same quality as, say, your starting hora items.
Make those FAR more durable, or just remove durability all together. It really makes no sense at this point.
repairs are a good thing we need more gil sinks, the repair system is insanely easy with the new repair items your wearing, repair multiple items at once etc. moogle needs a repair npc nexto it so that ppl dump more gil into repairs rather then players repairing themselves.
I bet you didn't bitch about it either, also I'm pretty sure you're the one that's dumb considering her post was saying that even offline games utilize micromanagement systems and no one complains, yet people are wanting this game to not have it, even though other MMOs, including the popular ones utilize it.
This. So much this.
I recognise why MMO devs think there needs to be a penalty for death - to prevent outright zombie tactics - but I question whether this penalty is really needed. That said, I'd much prefer the gear durability we have in FFXIV to anything remotely resembling XP loss as a penalty for dying and I'm trying really hard not to get irate over people suggesting XP penalties after dealing with that crap in FFXI for nearly a decade.