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Selecting a dungeon's pace is a tank's right and responsibility. Gauging a group, deciding what to try, and reallocating focus if things don't turn out as planned. Anyone who wants to pull instead of follow needs to get off their dps or healer and roll their own tank instead.
This. Unless it truly looks like an accident, I follow the "you pull it, you tank it" mindset.
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I honestly can't stand baby pulls in expert dungeons. There's no excuse for it because unlike leveling dungeons, we vastly overgear it.
There is no expert dungeon right now that I would say we "vastly overgear"
Even still, what you say doesn't even matter anyway unless you're the tank.
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If you're a tank and you get DPS pulling ahead of you, you're not respecting their own role, their time, or their efficiency to appropriately do their role. You only respect yourself and tank status.
In most cases I've seen this happen, it's when we already have enemies present and someone (isn't always a DPS; if anything it's more often a healer) specifically runs ahead to pull more back, and trust me, they're the only people being disrespectful here. Your statement overgeneralizes the situation.
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Honestly, just because I can handle the monster pulls doesn't mean I want to every damn time. If a tank can't be bothered to fscking ask first, I've started letting them die.
This. Sometimes monster pulls just give me a goddamn headache and I just want a steady paced dungeon (which isn't to say I just stand around inbetween pulls or something; I do keep going and the dungeon still never feels slow). You'll live if it takes 25 minutes instead of 22 or something, jeez.
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Personally, as a healer, I tend to up the pulls to silently tell the tank "I can handle it."
Again, it's not about what you can handle. Tank actively deciding to pull less is not solely because he thinks you can't handle it; it can be for multiple reasons. Maybe he thinks the DPS can't/won't handle it. Maybe his CDs are down. Or maybe like I said, managing/fighting 10 things at once all the time gets headache-inducing.
The only time I welcome this sort of behavior would be if there is a patrolling mob ahead (like the aevis in Stone Vigil) that can be pulled separately from a mob pack.
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A tank does not get to decide the pace.
That's precisely what they do. Tanks make the pulls and decide when and how to do it. The game actively encourages this by giving them better HP, defense, and enmity tools to handle a pull with.
Sure, it's up to the rest of the party whether or not they *follow* that pace, but the tank is the one that sets it each and every time they make a pull.