I like Red Mage alot, weapons, skills, gameplay. The Red Mage is awsome.
I like Red Mage alot, weapons, skills, gameplay. The Red Mage is awsome.
I will stick with Samurai. Even if it gets nerfed I will still play Samurai. The job is just that fun to me and I enjoy the playstyle. I think the better question is who will stick with it if they get nerfed.
There's kind of two different questions to respond to here.
I play a lot of different jobs and am really enjoying SAM so far. I will "stick with" it to 70 and use it sometimes from there when I want a change of pace, but I won't actually be changing (nor did I plan to change) what I consider my "main" job.
It's now my main class. :D
I've had fun with many jobs, but my main is now RDM. I'll still play WAR, DRG, and level others, but RDM is such a kick, I'm concentrating on it.
I never picked them up to begin with.
I've been a dedicated AST main since HW and have no intention to change, but thought I'd chime in to say that I'm happy to see both new jobs get a lot of positive reception on style and gameplay mechanics. Most people I know who have tried them have been pretty satisfied with them, even if they don't plan on changing their "main" jobs.
I am to become a Goddess of Magic, so I plan to stick with RDM for a long while.
I played a tank in ARR and raided as a healer, with HW I tossed most of my ties and connections due to the my busy work schedule, and started new as DPS.
To that time SE didn't screw me over once, in fact at least twice if not more often. First they made PLD a bunch of crap, that if I wanted to raid, I would have been switching to WAR or DRK.
Even my favorite class that was AST, wasn't that great till much later in the expansion, making me have to chose between SCH or WHM.
So I decided lets do SMN and play the game solo. I enjoyed it very much, even so I did raid once a week with a very casual group, it wasn't anything comparable to old ARR, server firsts and being in extremely hardcore fc's/statics.
I took a look at SMN as SB launched, because I wasn't falling for the bahamut train, in fact I always disliked the pet system that came with smn, but I loved the mobility it has over BLM, and the dmg on both aoe as well as single target, when played correctly during HW, wasn't something I could pass up on.
Sure enough SB comes around, SMN is just like some other classes, a absolute nightmare to play in my personal opinion, and it has nothing to do with the class being OP or non OP, there's specific things I am looking at, when playing jobs.
First and foremost I would like to enjoy the job I am playing and trying to min max, and not feel like I am forced to do some kind of alpha or beta testing on unfinished products.
I was about to take a break, and that only 2 days after SB was in EA, but then I thought to myself, lets take a look at RDM. I fell in love with the job, and I probably will main it or stick with it for now, however I do have to say, in the higher 60s and also at 70, I get the feeling of being bored.
If somebody thought that playing PLD in ARR was boring with their waltz (1,2,3,1,2,3) and that HW was too complex with their 10000+ keys, then wait till you reach SB.
I have to press like 5 buttons, there's no so called set rotation, it's a priority system and while I don't mind it, and the dmg output isn't bad either, I find myself sitting in dungeons nearly falling asleep.
I haven't tried many other jobs yet, but will do that soonish, maybe I can find something that's a bit more "complex". Time will tell, for now I stick with RDM, and sorry for the long text but I think that just saying :RDM is amazing, good job SE, love RDM etc. isn't my style and doesn't give a real insight.
I'm DRK main, but I always have a DPS and Healer I keep up to date in case I want to play another role. In 2.0, my DPS was DRG. In 3.0 I switched to MCH. Now for 4.0 I've switched it to RDM and I have no intention of dropping it as my DPS main. Same with AST (my healer).
DPS queues are 30+ minutes. Adding only DPS as new jobs has this consequence.
I am probably going to be main Samurai. It just seems like a better designed Monk, although it takes some things from DRG as well. Like MNK was supposed to the big selfish DPS but it seems SAM is just better at it.
Samurai is indeed fun, and will probably stay as my mainstay DPS class. But I can't ignore the cravings of sticking with Paladin and White Mage as my main classes!
I've played around with both and I like things about both, but rmd is what I'm sticking with. I like how you can just play it and do good damage without having to memorize too much. I love sam too, but that will be my next 70 and roulette runner I think.
I may end up using Samurai as my main DPS job. I was originally going to use Bard as my main DPS, but Samurai has just been feeding my inner weeb needs so much lately.
Also, I like swords, I like swords a lot.
http://i.imgur.com/gn7DsxA.png
Red Mage is the job I've been waiting for since before I started playing. I wouldn't be myself to not stick with it. Even still, I will not stop griping about how it really needs more swordplay.
I'll likely be sticking with red mage. I've gotten used to it, rapiers are cool and vercure makes soloing content a breeze.
Picked up both the new jobs as soon as I could. After fiddling with them, they both are pretty fun, though SAM ended up being the favorite of the two. Starting to level DRK now too. Wanna get SAM, DRK, and AST up to 70 before I figure out which I want to focus on as my main.
Always played healer first SCH then AST..... but now I am a RDM guess you can say it was a big role changer lol
Considering this is the closest thing I can get to weiss and I do find the class fun. I strongly believe it's going to be my main.
Right now I am sticking to sam but I am going to be trying to get some more stuff to 70 to see how I feel. Red Mage admittedly is really exciting in pvp and paladin is pretty fun now to. I don't have those two at 70 so I will need to before I decided.
RDM is the dinamic caster the game was in need of and that most players enjoy playing in mmos: BLM is around long af casts with very methodical rotation, and SMN is about dots and pet management, both of wich don't tend to be favorites for mmo players.
I dont understand how people can fail at this, I mean occasionally I press the wrong button and hard cast(if I catch it in time I move to stop the cast) but I usually open with Jolt or Scatter and I use swiftcast for raise because I want to make sure it is insta cast without the need for an opener. still trying to wrap my head around how someone can fail to get this job......
I liked and mained summoner since 2.0. Then Stormblood came around and changed summoner so much I didn't like it. I then got the idea to try red mage cause it looked cool. So I tried it and found out I liked it more then I ever liked summoner pre-stormblood. So yah I'm red mage for the win.
I originallly planned to Play RDM - but after some PodT-runs I felt that the class is a bit too simple for my likings. So indeed I ditched it.
Afterwards played Samurai. It was the other way around this time: I initially felt like the class is boring, but with playing more I realized that it's kinda deep System behind the gauge. However, there are so many Samurai Players that I decided to have Samurai only as a sideproject, maybe my third main class.
Long Story, short answer: I originally wanted to be a RDM, then I switched to SAM and right now I started with my old ARR-Paladin because he seems the most awesome right now.
RDM can solo things and raise just like SMN and on top of that RDM is also fun to play. There is no other dps job to change to, really. Until they bring a melee healer or a tank with an interesting rotation, I'll probably not play those roles. RDM shows that the devs are capable of designing more playstyles than just 1-2-3 combos and dots as priority, so I'm looking forward to cool new jobs.
More than "the hype train passes" I will say when the first rebalance patch arrives, not even necessarily a nerf to RDM or SAM, but a buff to other classes. Anyway, I will stick to PLD/DRK and SAM/MN
I'll stick with maining WHM but RDM is a lot of fun and might replace the currently very clunky SMN as preferred DPS.
Though I still expect heavy dps nerfs to SAM and RDM.
Samurai has been my 3rd favorite Final Fantasy class since FF6. I think the only way I would leave SAM is if Blue Mage or a vary unique class happens.
I stick to my BRD no matter what. Leveling other job is an incentive to me. I just hope SE will show a bit of love for BRDs towards selfbuff.
I was a BLM but have since made the jump to RDM, I love her, she'll be my new main <3
I'll stick with SAM as my DPS of choice.
I'm going to level AST and PLD (possibly WAR) and maybe RDM eventually but I really, really like SAM.
I am an elusive pink mage. I just love red mage and white mage equally and do plan to raid on both.
I will be playing RDM, but not seriously. It's quite fun and incredibly flashy but on the flip side very shallow and simple, it's practically impossible to make any mistakes or even improve your skill at playing this job once you have flare/holy down. There's no depth for me, just surface value. I'm going to continue to main BLM.
However I'm not opposed to using RDM for easy content such as maps/aquapolis or potd or content without a full/light party, the versatility and huge front loaded power it brings easily makes it the best choice for quick and easy mop-ups.
I love samurai. It's everything I've ever wanted in a job. I do wish we had a bit more in the way of support but overall, it's a great class with so much potential.
Only way I'd ever switch is if my beloved beastmaster becomes a thing.
I main Samurai. Katana is my weapon of choice. It tooltip is great for me now unless SE nerfed it or change tooltip to the point I cannot accept. Sam selling point is high crit number, dps, fast and various overall skillset. Love aoe too. But good thing will come to end. SE like to buff it then nerfed it badly. Their Developers pattern mindset.
Btw I'm quite surprised to see a lot of samurais around in-game. Before the exp hit, I thought we would be seeing like 3 RDM for each SAM, but I'm actually seeing more SAMs than RDMs, guess the fancy hat was not too strong.