Not in this context. It just means that it doesn't require any action to be taken. It is "always on."
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I think I can see where you're coming from now.
Passive abilities is a game term that means its always on.
Active abilities is a term that means the player (or NPC) has to turn on the ability themselves.
Like eating a lalafell is an active ability. My body digests the rest passively.
which makes sense until i read recast time, is this a typo then?
My thought is that the timers are so that you cannot immediately have the trait active when switching jobs. I can't think of an extreme example but say a GLA wanted to switch over to a mage class for immediate MP recovery during a boss battle. Something to that effect. Not sure if this is the reason but it makes sense to slightly nerf the changing of jobs during NM or boss battles. Prevents the job swapping = equipment swapping of FFXI.
It is a typo.
Heyo! In regards to traits having recast times, please disregard those as they were mistakenly inserted and have been removed. :) Sorry about the confusion it caused!
(*Looks at thread*)
Today 9:30 PM
(*looks at clock*)
7:25 PM
WHAT KIND OF WIZARDRY IS THIS!?
I agree, I think there's something buggy there! It's 8:15PM PST as I write this, yet it says in the Dev Tracker that it was updated at 9:30PM. Does it not reflect your own time zone settings? And before anyone asks, yes, my time zone is set correctly. (I checked it again just before posting this to be certain.)
EDIT: Changed my time zone, I noticed in the Dev Tracker it keeps the same time. So apparently the Dev Tracker doesn't take into effect time zone differences, instead basing it off EST I think. Interesting to note I guess.