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  1. #1
    Player
    Ruri's Avatar
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    Ruri Valeth
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    [dev1206] Traits Question

    To Devs or anyone who may have a guess:
    Will traits need to be equipped and used? Or will they be always on like now? They have recast times so I am assuming they have to be used?
    If so. I think 15 actions is not enough for exclusive actions/traits.
    (0)

  2. #2
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    Estellios's Avatar
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    Yoso Carrasco
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    I think the recast time is what that ability's recast time will be after you learn that trait.

    IE: Chameleon has 180 sec recast time.

    Swift Chameleon: Reduces Chameleon Recast time by 60 seconds. Recast time: 120 Seconds.

    The trait description is just telling you what Chameleon's recast would be after you get that trait.
    Edit: And I think the rest are typos
    (1)

  3. #3
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    Firon's Avatar
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    Firon Veleth
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    Quote Originally Posted by Estellios View Post
    I think the recast time is what that ability's recast time will be after you learn that trait.

    IE: Chameleon has 180 sec recast time.

    Swift Chameleon: Reduces Chameleon Recast time by 60 seconds. Recast time: 120 Seconds.

    The trait description is just telling you what Chameleon's recast would be after you get that trait.
    What the op is referring to is this:Increases attack magic potency by 10.
    Recast Time: 5sec.
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  4. #4
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    i did wonder as well. it doesn't add up to me 15 actions 10 cross class actions, oo i ran out of room on my 30 slot action bar for 11 traits aswell. but traits have a recast time so they must be cast, ehh ??? strange ???
    (0)
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  5. #5
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    Sol_Aureus's Avatar
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    Sol Rynn
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    Midgardsormr
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    Arcanist Lv 90
    Maybe we can only have one trait at a time active and have to use them to switch our active trait?
    (1)

  6. #6
    Player
    Estellios's Avatar
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    Yoso Carrasco
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    That would really not make them traits though. They would just be regular abilities then. I'm still thinking they are just typos.
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  7. #7
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    Copy/paste typos.
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  8. #8
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    Ruri Valeth
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    I'm hopeing some are typos, trying to make a mock action bar and am confused on if I need to include traits on the bar or not.
    (0)

  9. #9
    Player
    Orophin's Avatar
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    Orophin Calmcacil
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    Pretty sure traits are going to be passive and will auto-equip on the bar where Fleet of Foot, Intimidation, etc. currently go. The recast of 5s on stuff like "Attack +10" is rather confusing though.
    (0)

  10. #10
    Player
    Ruri's Avatar
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    Ruri Valeth
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    Quote Originally Posted by Orophin View Post
    Pretty sure traits are going to be passive and will auto-equip on the bar where Fleet of Foot, Intimidation, etc. currently go. The recast of 5s on stuff like "Attack +10" is rather confusing though.
    But then there will be 31 total actions if traits are on the bar. Only a max of 30 can be added.
    (0)

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