Whm is the new mch of the expansion (hated and rejected).
Have you seen the stigma already? it's freaking huge.
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Whm is the new mch of the expansion (hated and rejected).
Have you seen the stigma already? it's freaking huge.
Stop thinking of confession as an aoe heal but rather a tank specific lustrate style proc and it starts making more sense, I can see it handling a lot like an additional freecure proc in usage. I think it'll be both engaging and viable assuming we get sufficient raid content that actually lots of tank healing.
You do make a very good point about the buff icon thing though. Being non targeted I guess it'll be usable on cooldown irrespective of if anyone has a confession stack or not? That will indeed likely make it annoying to keep a eye on even if we are only watching the tanks. Hopefully SE have thought of this already and will have some kind of visual cue for this.
Uh what? I'm hoping you mean on 3.0's launch? MCH is anything but hated and rejected currently.
Yes, she means people are viewing 4.0 WHM like they viewed 3.0 MCH.
Though really, WHM rejection has been happening for a while. Just gotten worse lately.
Did somebody get their hands on the new patch notes or something? because everyone here wants to assume that no change will happen at all from the stats and abilities we were shown that was created months before it was shown to the public. It's almost like even if they nerf the new ast abilities and add some kind of utility to the whm, players will still be too stubborn to get off the bandwagon of hate against whm.
We can only give feedback based on what we know at the moment. Taking a "wait and see" approach only leads to no feedback being given to the devs. All "wait and see" does is lengthen the time it takes for the devs to fix the problems.
And not for nothing, if the devs thought WHM's initial SB design (up to the point we've seen so far) was the "right direction" in the first place, what sort of confidence should we have that waiting and seeing what goes live will fix everything that's wrong with it?
Stormblood's content will not be any more difficult to heal for AST or SCH as it is for WHM. It can't be. Why? Because all healers MUST be able to heal all content. That's ultimately the role of a healer. Therefore, when it comes down to it, if all healers are equally capable of healing all content, then we need to look at what they bring besides healing. They all dps relatively well so that's not much of a metric. But AST and SCH are both force multipliers with Balance and Chain Strategem, while WHM has nothing to offer the raid as a whole in that regard. WHM also has to contend with new mechanics that rely on rng, particularly with Plenary Indulgence which does absolutely NOTHING if you hit the button and no one has any Confession stacks.
WHM needs a raid wide dps buff to be competitive with AST and SCH. Making Presence of Mind affect the whole party via a trait is a very simple way of addressing that issue.
This is a really shallow analysis tbh.
You ignore the fact that spamming cures/cure 2s is a bad thing, especially when you bring up DPS.
WHM is gaining little outside of RNG and unneeded oGCD CDR. Also there is no way in hell SCH is going to lose its spot in a raiding team as it stands from what we've seen. Its just ridiculous to even suggest that it will.
Build lilies with Cure II.
Use assize.
Repeat.
(because assize is the best skill in whm toolkit imo)
While Regen is better than them both.
Also, if those Cure IIs aren't "required" then you're throwing away Stone IV casts, which is probably a bigger loss than what you'd ever hope to gain from a 12s recast reduction on Assize. If you're spacing them out, then well...hope you don't have to cast any other oGCDs in the meantime.
The higher MP cost you'll have by letting the tank get a little lower and only using Cure 2 instead of Cure would be compensated by having Assize on a 48 seconds cooldown. You don't need to spam Cure 2, just use it 3 times in the 48 seconds you have before using Assize again. What they did by giving Cure 2 100% lily proc rate is kill Cure 1, there's no incentive anymore to use it unless you already have 3 lilies.
I think Cure I is the spell that should give 100% proc on lilies, not Cure 2.
I was joking.
Of course (and fortunately) healing doesn't work like that.
It was just the idea of the Assize festival that sounded fun to do (because this skill is awesome).
That's all :p
In the case of the cd reduction is 10%, 25% and 50% like in PVP.
2 choices :
1) The tank is taking a good amount of damage
--> this is what you will be forced to use during every 30 sec
-- Regen
-- Cure II
-- Cure II
-- Cure II
-- Assize
--- Repeat
2) The tank isn't taking much damage
--> this is what you will be forced to use during every 30 sec
-- Cure II (replace Regen)
-- Cure II
-- Cure II (replace 1 Stone IV because you can access Assize more often, Assize DPS > Stone IV DPS) --> it could be overheal
-- Assize
--- Repeat
You have the other spells to use wisely.
PS : The 3rd Cure II could be overheal, but if you have 30 sec reduction on Assize, it's better than casting one Stone IV.
Good Math! But you have to define what it means to be "reliable" and in which situation is this "reliable" necessitated.
If "reliable" means- be ready to save tank from tankbuster.
Then yes, anything less than 100% is not "reliable".
If "reliable" means- frequently avail itself and save mp and a gcd.
Then confession proc rates are most definitely "reliable".
I had a post with all the probabilities of getting 1-3 confessions off of 3-15 cures. Basically your chances of getting 1 confession starts at 48.8% for 3 cures attempts and go up to like 96%? for 15 cure attempts.
Again it depends on what you're "relying" the confessions to nominally address?
- Tankbusters--NOT RELIABLE
- Auto Attacks-Most definitely reliable
Next topic
All these threads are taking for granted that Healers "should" be prioritizing their GCDs for dps, while not neglecting sustaining the party, and still regulating MP. However we ignore 2 facts
Fact: The majority of healers DO NOT heal and dps; they either can't do it or find it too cumbersome. Hence why SE has made some new changes HOPING to encourage the masses to heal and dps MORE comfortably.
Fact: SE has purposely designed the game's content to be completed if the healer should choose to do 0 dps!!! This reinforces the idea that healers have the "option" to not bother with dpsing at all...:(:mad:
Summary: Most ppl dont do it and SE designed the game so they don't "have to" do it... how then do you expect SE to implement changes that highly prioritize healer DPS?? All this talk about wasting potential dps gcds (though factual) is talk about wasting a "bonus"...it stuff that only matters to the top 1--wait someone's is gonna get offended again and completely miss the point b/c I've characterize them as the 1%... it's stuff that matters to the top efficient players, a very small group mind you.:cool:
I don't think anyone has ever felt that WHM's issue was the lack of its healing output. That has always been something that has been strong. I think the issue the Job has is that it offers very little beyond healing output and since healing is a matter of meeting a quota, exceeding that quota is wasteful. In that scenario it comes down to what else the healers offer which with WHM isn't much. Either WHM isn't going to have as much to offer as AST or AST isn't going to be up to doing the Job of Main healer. One Job gets outshone by the other regardless and that isn't what you want with balancing.
My second issue is that the Lilly system is clunky. If it had a way of controlling when the Lilies activated beyond not using any cool downs, would at least be a mechanic involving some thought. The whole confession set up seems messy too.
I wouldn't really put a huge amount of value in speed running dungeons. All three Jobs are fine with that. Dungeons are hardly particularly challenging. If that is WHM's niche, it would be a rather underwhelming one.
WHM being a "pure healer" is only problematic if the content doesn't stress the qualities that a "pure healer" can provide. For example if they make content that can be cleared by ast/sch but it requires the utmost mp managment and precise cd rotation; all of a sudden the simplicity of the WHM toolset will appear more attractive... Not many are gonna concern themselves (early-mid patch ) about a 3% overall dps increase if they can just barely stay alive. SE can force the "pure healer" to work... we'll have to see.