What more important to you playing with online friends or playing with real life friends? Sounds like one o f those I want my cake and to eat it also.
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What more important to you playing with online friends or playing with real life friends? Sounds like one o f those I want my cake and to eat it also.
The argument that "I need a big server or else I can't find people to play with" is false as it gets.
I've been on my tiny server for years and have never had an issue finding people, you need to be good at making friends first before you can get friends...
Most of these posters are from balmung and don't have anything useful to say because of it.
Not everyone needs to be on the giant servers and not everyone wants to. YOU make your own friends, not the server.
Oh no the unable server transfer to certain worlds is still up. Many people have been 'pointing out' how bad it is to block people from joining a terribly overpopulated server. Those poor players that are preventing other players from playing the game due to willingly joining an overpopulated server.
We'd probably see less threads like this if they made dedicated RP worlds with perhaps certain area that they can interact between in. Hmmmmmmmmmmm......
I'm sure Balmung players will be happy when the queue to get into world is at 2000 before you on opening day. Hey lets let more in so it can be 5000.
Megaservers create a completely disjointed world that eliminates any sense of community, as well as being horribly immersion-breaking by preventing the game from feeling like a it takes place in a real world. Small to medium population servers are far more social than gigantic ones, and far more immersive as well. That's where you can get a real sense of community.
This is the most legitimate complaint here, and as Moonlite points out, it's one that people seem to just ignore. Locking the highest population servers and providing the free transfers to low pop servers should have both been implemented together rather than a month or so apart.
No one here has mentioned Eve Online yet, I find that weird. Every player in Eve plays on the single game server. All 21k current players are able to interact with one another at any given time. The most that were ever online at once was 63k back in 2013. A single system, Jita, routinely has 800+ people in it. That can get up to 1500 people on the weekends. Could you imagine 1500 people in Idyllshire?
Source
Megaservers are possible in a fast paced MMO, the game just has to be built from the ground up with that idea in mind. There is no way the PS3 could have handled that. PS4s and most low end PCs would have a hard time loading a zone with 500+ players in it. In the case of Eve, most of the population is clustered in a small percentage of zones and there are huge swaths of empty space. You would have the same thing in this game.
I don't feel this game needs a single mega server, but multiple balanced servers.
It's been stated in one of the many threads on this topic that the devs have capped each server at 7500 logins, and this was awhile ago, they may have raised it. Eve online doesn't have the numbers to really compare to total population on all servers. Balmug is at 15 or 16 thousand just by itself. Though I do agree that mega servers are probably a bad idea for immersion. It would be nice in some cases to be able to instance jump to a friends server on occaision, but I'll live. I have alts.
I have a Gilga alt I was about to transfer to Siren when I learned for the free transfers and bonus items so i'm waiting to see. I would have preferred to have the transfer done before the release and I'm not really sure why they are delaying it. It's sure not going to help the log in jam and possible server crashes on opening day when everyone tries to access those over crowded servers.
Maybe they want to show people why they need to transfer. Sitting in queue for an extended period might change some of their minds and then getting into an unplayable lagfest after the wait might change some more minds. But they probably just realized they need to do something about it and haven't written the code yet. I think you might be giving them too much credit for their ability to plan ahead. lol!
Plus this is why SE is pushing to have Datacenters at least share a community through Party Finder. Sure right now you can't engage in dialogue or be with them in the open world, but with time they may introduce Instances in which friends from other servers could hang out.
Blame the raiding community for flocking to Gilgamesh. Nobody to blame, but the players.
In the while, the EU players...
http://i.imgur.com/qNvRUHt.gif
Been on siren since I started, there was a mass exodus some years back (to gilg or balm?) And well, never changed a thing for me, even before the cross server pf. I have never had trouble meeting people. Leveling alts on Gilg and balm however, can't say I really ever made any connections. The big servers and their "communities" are no better than any other. It is up to us to make connections.
I've been on Balmung and Gilgamesh for long periods of time, now I'm on Zalera. I gotta say it's still lonely either way lol. Balmung is toxic imo (sooo much drama over everything big and small, "not gonna carry you, git gud" on 1st day content, etc) and Gilga is too hardcore for my tastes.
People gotta spread out more.
Not sure if you're just trolling with this thread, but it clearly says right there on the page "Transfers to the following Worlds have been suspended until their active player populations have stabilized.". If they didn't do it, the login queue on launch day would be thousands of players longer than it already will be. Also, if you have an an approach to large-scale data processing and storage that doesn't involve computers dedicated to processing and storing data, aka a server, skip Square Enix and just contact the Nobel committee so they can start writing your check.
How often congestion can happen at certain times depends on how many players there are in each server. Overpopulated servers are pretty much worse when expansions go live than other times because you have so many people logging in at once, which causes a lot of congestion. Megaservers might not even counter something like that, even if they tried. Lower or average populated servers will have several dc's but not as often as overpopulated ones.
Servers are dividing the community? i would say the community is dividing the community.
Theoretically.
What actually happened was one party member went "Hey the world boss is up now" and you spent the next ten minutes being rejected from the instance, and god help you if you died mid-fight, because while it was SUPPOSED to save your place in that instance, it didn't always. Tequatl was hell on earth before HoT launched, I haven't played it afterwards.
If ff14 did that I might just punch my laptop. I know 14 doesn't have so much of a focus on the open world as GW2 (hell it was basically all GW2 had, did it well though) but the instancing mechanic was honestly the worst part of that entire MMO, and I'm including the terrible "legendary" weapon RNG coinflip brigade and the 'fate' chain that was bugged so badly that you had to shout on the map you loaded into and hop between them to get into a chain that wasn't bugged, for a tiny chance of looting a very important item.
I've heard that, too, but can't remember where. Did they specify when those changes would be coming?
Sounds like another reason to push for instanced housing (which we need anyway for availability reasons). Instanced houses reachable from any server in the data center would be a good way to give cross-world FCs (or friends) a non-dungeon place to hang out together.
We don't need the whole open world to be reachable from any server (which would make hunts and giant FATEs a nightmare), but having someplace other than dungeons to actually meet up together with friends would be great.