Originally Posted by
Vhailor
I don't think it's as trivial as you make it out to be, for a variety of reasons.
(1) Most people won't skip everything and purely focus on MSQ and dungeon unlocks. Not to say they can't, but most won't. Forcing players into a choice between taking reasonable amounts of time and stopping to smell the roses even a little bit isn't appropriate.
(2) Most people returning from lengthy breaks aren't as familiar with the process as you are. That's going to add time.
(3) Even by your (exceedingly conservative) estimate, you're still talking (4.5 hours/day on average) * (14 days) = 63 hours. Many people can't devote 4.5 hours per day to the game, though; if they're playing, say, 10 hours a week, it's over a month and a half JUST to get through the Heavensward story and gear up to i230 / i260. That's ridiculous.
In short, your tossed-off 2 week figure is relevant for people who know exactly what they're doing, aren't spending idle time on other tasks, and have significant amounts of time to devote to FFXIV. If all gamers fell into this category, I'd agree that the storyline setup is rather appropriate. Given this isn't the reality, though, I think jumping potions are needed at this point for SE to combat the grind.