Erm sorry but this is just as bad of a suggestion.
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you don't need the best gear in the game if you aren't a raider
Then go raid and get your gear? Also you are obviously new and have zero idea how the patch cycles work. The odd numbered patches are the "catch up" patches that allow people to get i270 gear without the need of raiding. Do some research before posting nonsense please
Couldn't agree more with you on this one we need both, as for the raiding scene it's been a lot higher this patch then any other yeah it's easier then say Gordias and Midas but it's enjoyable and accessible for anyone to jump in and do it. SE needs to use this as a base to continue on into Stormsblood then ramp it back up to where it was with previous raid tiers I myself as a raider didn't enjoy Gordias that much just to the sheer clunkiness and how the fights were made but that's just me I can't speak for the whole community.
With that being said though i've talked and helped many people with Creator savage and they really enjoy it and want to continue with the raid scene which makes me happy.
If anything needs to die in 4.0, it's the process of having to upgrade gear to dye it; especially because the time in between the release of the gear itself and the means in which to dye it often come months apart. Honestly, I think you should be able to dye dungeon, 24-man, and normal raid gear too while we're at it.
It has always seemed odd to me that there's all this cool gear floating around that people want to wear, but don't because they don't like the color scheme. Instead of just giving us the ability to dye it, SE just sorta shrugs in our direction and we all go back to wearing whatever outfits we already came up with. Feels like a bit of a waste.
Nah leave raids where they are ohterwise all the crafter would cry how they can't sell the newest battle gear for millions of gil anymore
1) We're having that too (upgraded tomestone gear, we'll only get the upgrades later - also: i260 can be better due to secondary stats, same goes for crafted&melded gear)
2) What do you need that gear for when not raiding? And if you're raiding you're getting the gear from it...
3) OP is coming from a level 25 conjurer it seems - so either this is an alt, a troll (most likely) or someone who would buy the jump potion... and then stand in idleshire complaining no one wants to carry them through content
Raiding is a thing that is NOT going away. That being said, asking né demanding other types of content that is rewarding for non 8 man groups is not something to scoff at. FFXI thrived for many years because it separated is end game into many different aspects and didn't place them all in a single basket. Even WoW has done this over the years and has taken further steps with the release of Legion.
We got more separate content in 3.x with Aquapolis, Diadem, and Palace of the Dead. We KNOW we are getting something that is hopefully challenging solo/small group content with the addition of Eureka.
But also if you are raiding then you don't need the best gear either. Because you've already cleared the raid before you get the gear... so what do raiders need the best gear for?
This is part of the problem with the current progression system.
just wish raiding was more meaningful and worthwhile personally. but I wish the same thing with all the games content
{Grit}{Goad}
Really?.......
No raids in 4.0 means I have nothing to do. Raiding is the thing I looked forward to the most after story.
Hardcore raids needs a reward, you will never put i260/250 gear in a12s because "they already clear the hardest contained, they dont need better gear"
I have never raided in FFXIV (unless it was waaaay outdated (Coil)) and I have never needed the *Best uber gear* to do the non-raid content.
Why even bother going for raid gear when it's not needed at all for non raiders?
Yep.
People can argue til their teeth fall out that raiding is for the challenge, but as long as gear is attached to it it should at least be gear that allows you to access more content, whether now or in the future. A good example (that's often brought up a lot) is SCoB -> Savage SCoB. You used all the gear you got in SCoB to beat Savage and you were rewarded with titles to show off your epeen. This system wasn't without it's flaws, but ones that could easily be ironed out.
Honestly, I kinda agree with OP - if we removed raiding and got content with varying difficulty that split the gear I'd significantly prefer that to the current system. But if we must keep raiding in the game then it'd be nice if it were actually worthwhile.
There has to be more different ways of getting best gear, if it takes more time so be it but more lanes is always better.
...But why?! Really. Why do you even need the best gear if you're not raiding and don't enjoy it. Everything else can be face rolled without the best gear.
"I don't like <insert content name here> therefore it needs to be stricken from the game. And all rewards must be given to me on my schedule, in ways that I prefer and if I cannot have it due to not liking <insert content name here>, my work schedule or the fact that I made a choice to have a family then no one should be able to have it either for I am the only player of this game that matters!"
OP is clearly trolling
I see no problem with adding more ways to get top gear(that take skill)... I don't agree with removing current raiding even if it is memory based. I also find memorizing my battles boring. So I feel OP a bit
They really need to take some notes from XI and diversify the end-game. Not that raiding isn't fun/shouldn't be rewarded - it's just a little boring in comparison to being able to plan a different event each night for an FC like back in XI.
Diadem had potential but was botched - maybe they can fix it, they haven't said much about what they plan to do so I'm not sure they understand why it didn't work in the first place.
My hopes for 4.0 right now primarily rest on Eureka being something new/different/worthwhile.
Yeah, I gotta agree. Each expansion offered two or three endgame activities that provided top-notch gear - and since most of those expansions had the same level cap of 75, by the time they got to Wings of the Goddess there were nearly a dozen different endgame activities that were all providing loot that was still relevant to the game.
While this game may never see that, I don't think it'd be out of the question to diversify a bit, change up the formula so that trial weapon -> early raids -> supplement with tome gear -> later raids isn't the only way to gear to max.
I was going to reply at the thread but this post just basically sums up what I was gonna say. I only raided in ARR (worst PvE experience ever) but I had my entire gear fully upgraded to raid level way before even joining.
In 3.5 we'll get our upgrades so, not sure the complains. If anything raiding just isn't rewarding because why bother when you can get already the best gear without it?
This is a valid topic. They presented an opinion which can lead to discussion. OP didn't say they don't want challenging content, just that raids aren't fun for them and there's no alternative for the best gear. It's ok to challenge the idea of what an mmo should be and think of ways to innovate. If a minority participate in raids, is it right to keep allocating the same budget to them? Or if raids stay, how could the format be modified to increase enjoyment? What alternative kind of content could be added for providing a different style of endgame challenge and max level gear rewards? I was thinking maybe a survival mode kind of arena with wave after wave of increasingly difficult enemies, which would be impossible to survive forever but you just see how long you can last, and there can be gimmick power-ups to use and conserve for the right moments.
The likes between the first and second post are a hilarious ratio.