@DocMog
I can't sight it, but I recall Yoshi-P saying something about materials droping off bosses in raids which would be used by crafters to make rare gear. (incentive to raid)
The omission of enfeebling spells obviously will be reworked into a new mage job. Yoshi already said the lack of caster types will be addressed by one of the first new jobs being a mage. How do you make that mage unique? Make them the enfeebler.
Self-combos might not be a great for party play, but it opens the door to implement group combos down the road. Yoshi already expressed interest in doing that.
I agree the lack of a water based attack spell is weird for a FF game. That it breaks the elemental wheel. Maybe you're being to rooted in what you think XIV should be. I can guarantee you it's not an oversight by the devs. Just because they haven't spelled it out for us doesn't mean they don't have a plan.
Speaking of plans. Is it better keep giving us info on future plans (like the FFXIV ver. 2.0) so we can play that /wait game? Or is it better to give us info on things to be implemented in the near future like "next update"? So maybe "skill chains" are 3-6 months out. Should they let us know now, so we can bitch and complain for the next 6 months? What if that system needs more time to develop? What if the system just dones't work out? I'd rather know about stuff to be issued in the next update, thats 100% going to make it in.
If you want the big picture heres a link:
http://lodestone.finalfantasyxiv.com...ser/index.html