Originally Posted by
MiniPrinny
The problem is that most players don't get to see Paladin at its fullest. What Paladins do to ease A7S is disgusting. Their healing, support, and defensive abilities all have a use in that fight, and their single-target offensive power has plenty of time to shine. A Paladin could prevent a tank swap if you're using a Dark Knight main tank, a Paladin can ease the damage on a damage dealer after the double-stack Sizzlebeam, a Paladin can use Divine Veil regularly throughout the fight to soak Sizzlespark damage, a Paladin can take healer and tank jails with no issue and actually preforms better in the final tank jail than their peers, a Paladin can effortlessly transition to phase six through the use of Hallowed Ground, a Paladin OT can stun-lock the True Hearts in phases three and seven. And I'm sure I'm missing more of their maximum potential in that fight alone.
Paladins just don't get enough opportunity to heal their allies, soak damage in ways that the other tanks just can't, mitigate otherwise nigh-deadly AoEs to something manageable, give healers plenty of time to pitch in extremely helpful damage, ect. Regardless of their lack of opportunity, I think Paladins are the most well balanced tank. They have clear cut strengths and weaknesses, they sacrifice AoE damage and overall damage for unparalleled support and a toolkit rivaled only by Machinists. Meanwhile, Warrior is too strong (even Yoshida has admitted to this) and only has "requires high skill to maximize potential" as their drawback, and Dark Knight, even though I main and love it, is a hot mess.