They should add costumes of characters from previous games via Mog Station. I would not mind paying money for any of these
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They should add costumes of characters from previous games via Mog Station. I would not mind paying money for any of these
LMAO now we're talkin :D
Yeah I agree with this. The recent stuff going on in FFXI is nearly identical to the stuff here..(They have retainers now basically, but with mog wardrobe instead, its a monthly rent for space..) so I really think its the business branch as well.
Nope. I was comparing the cost, sorry for using an outdated example.
You have access to the entire game content (all dungeons, classes, maps, etc) for the price of your base subscription. What's wrong with selling gear and extra items that do not affect your gameplay in any way for cash? Sorry for having a different opinion on this :/
What you mean you don't want a 2 month long fetch quest chain gated by crafting classes and clear prisms to create the best dress ever and get rewarded by unlocking the option to buy thing you were trying to make so you can blow 10 banana's on it to obtain thing that you made in the game so you can swirl and curl and spin around in your fancy new outfit. I mean come on it could be as exciting as the relic weapon quests.
You are allowed to have your own opinion and that's fine. I'm just of the opinion that stuff you say doesn't effect my gameplay experience does effect my gameplay experience.
What you find to be a intergral part of gameplay is different for everyone. The glamor system is a large part of the games overall appeal to some people.
Eh. I love glamour and pay the game so I can actually get my stuff THERE. If I want to play dress up and keep spending more than 15 dollars per month I'll just play Tera then or any other korean mmo.
It doesn't need to be a HUGE grind. It can be an event like Lightning Strikes. In the end it'll be in the mogstation anyways so people can get it just like the lightning glamour did.
I just hope they make multi piece sets, and not single item outfits...
Oh it's this song and dance again. Cash shop is gonna cash. Buyers gonna buy.
^This. Like it or not the Mogstation cat is well and truly out of the bag at this stage, so regardless SE will continue to add fluff and non-game-centric/non 'p-2-w' stuff like minions and glamour gear to it, because even though you might not like it, there will be plenty of others willing to spend their money on it. That's a fact of life.
Also in regards to the original point of this thread (about other NPC outfits appearing as player glamour), it seems that the NPC attire we've already got was made available simply because most of the npcs in question actually had their appearance and costumes changed in the game as part of the storyline (Cid, the Archons save for Urianger, even Minfilia arguably despite her particular situation she still got a new outfit all the same ;)).
Strangely though Biggs, Wedge and Urianger still possess their original outfits and yet their costumes are also available to players now on the Mogstation so I don't know. Maybe there isn't any truth to this and I'm just rambling.... but it seems to still ring true all the same (in other words, a character's costume won't become available on the Mogstation unless said character changes their outfit in the game's storyline).
Guess you can say we are just buying the NPC's left over clothing they kept in their Magic Gear Box. Se got to get their Supply from somewhere :p
On another topic:
I think the reason why Biggs, Wedge, and Urianger did not get new outfits is due to no real need for them to change their looks.
The only real guess I have is that SE may only release NPC outfits once a certain amount of time has passed enough so their outfit no longer needs to be considered unique to NPCs only or their old outfits get replaced so they have keep the NPC's old outfits relevent some how.
We pay a sub, we shouldn't have a cash shop....Please stop trying to justify this.
By that same chain of thought, let's put every casual glamour, barding, dyes, minions and housing items in the mogstation, since they doesn't affect the gameplay.
To be honest I have no problems if SE follows the pattern for mogstation items such as NPC clothing. But I do have problems with the mindset "oh, it's just visual, so there's no problem with it".
Can't SE just introduce a NPC friendship system into the game so players can unlock the NPC's clothing once they reach Max Friendship.
That way people can have a means to obtain NPC Unique outfits while still requiring them to play the game along with the chance to interact with the NPC more directly so players can have a better understanding of their personality and life when they are not meeting each other under "business" tasks.
If the NPC is destined to die then the Friendship system would instead give the WoL a story covering their past to have a better understanding about them.
Can we do friendship with Ascians?
I understand your sentiment and I don't disagree with you, however, there comes a point where we have to make a pragmatic assessment of things. The cash shop and optional items are always going to be present in this game, it's never going to go away especially because it's a Square Enix game and that's how they roll. But honestly, so far Square Enix has shown a fair amount of restraint with their cash shop. Consider how easily they could have thrown everything so far (the region exclusive stuff such as the chinese version outfits/mount, the quest based cosmetic items, the minions, the Amazon DLC stuff, etc.) in to the cash shop and surprisingly they haven't. No one is surprised by that more than me since this is the same Square Enix that has been incredibly out of touch with it's audience, the same Square Enix that made Final Fantasy All the Bravest, and the same Square Enix that was shocked Bravely Default did as well as it did.
So this whole "get rid of the cash shop" and "stop asking for things to go in to it" sentiment is pointless since it's too late at this point and it's never going away. I don't rush to defend SE in anything, I never hesitate to condemn them for the stuff they pull, but in this particular instance they've actually shown a great deal of restraint by keeping a good portion of costumes/minions out of the cash shop and letting people earn them by completing content. Since we are never going to get rid of the cash shop and they will always be putting more items in there (seriously, stop posting about how they shouldn't, it's tiresome), I at least want it to have items people like/request and getting identical costumes to the various NPC's is definitely something I'm not surprised to see in a cash shop.
To clarify again, I strongly disagree with microtransactions in pay to play games, but as long as it's purely cosmetic and unobtrusive then I tolerate it. If you don't like it, speak with your wallet and don't buy things from it as I have. I have not spent any money in the cash shop as there is absolutely nothing in it that I want enough to actually drop some cash on it. I'm not so strapped for disposable income that if I wanted something I wouldn't be able to get it, there's nothing in it I could see myself spending money. But if they did by chance add Aymeric's outfit for example, I'd consider it, that might be something I'd buy, hard to say unless it's released.
That's because a lot of stuff in the game is a grind. You said you'd prefer the costumes through crafting and farming drops which is a grind.
I think they could be innovative, and that it would be way better to get the NPCs whose costumes we want involved in a fun story line of quests.
Because I would rather quest rewards be reserved for new items in lieu of cosplay gear. Not to mention, this isn't really something worth devoting resources towards.
Also this. If we're being completely honest. You are far more likely to garner a company's attention if you're willing to pay for the content you want.
Let's do some basic mathematics here:
12, 592 reported Bennu mounts on http://www.xiv-minions.com/mounts/bennu.php (public lodestone searches I assume)
That's 12,592 x $24 = $302,208
8046 White Devil Mounts http://www.xiv-minions.com/mounts/white_devil.php
8046 x $12 = $96,552
5393 Red Baron Mounts http://www.xiv-minions.com/mounts/red_baron.php
5393 x $12 = $64,716
So from 3 public domain accessed lodestone profiles on mounts, we have already $463,476 raised.
Now imagine the dyes, weddings, mounts, minions, furnitures and glamours people have bought. Do you really think this is funneled back into the game? I don't think so.
It's been speculated before they take money from this game and funnel it into other SE projects, that's what I believe. If the money was being directly poured back into development of this game, I would support the cash shop more but I really do not believe it is so.
While the pursuit of profit is not some noble endeavor that is beyond criticism, unless I'm mistaken they can do what you said above with any profits they make. FFXI has long since paid for it's development cost at this point, any money they make from it now is pure profit they can do with as they see fit. Do I think it goes back in to the game? Sure, I'm absolutely certain some of it does to cover upkeep costs and the profit can go towards whatever they want.
I would like for the costume to be separeted to each parts and available colour changing. The costume of Minfilia and Cid cannot be equiped with gear to heads, hands, legs, and feet. The colours of the most story character's costume cannot be changed. I want to enjoy pikcing out an outfit.
That's because they are usualy not as unique as you like to think they are. Both Ameryc's and Lucia's armor used altered models of the Dusk Vigil and Level 58 Tank/DRG gear for example. Likewise in other case the same model has be used with another color sceme that cannot be replicated by dye. I;d imaging that the colors would be iconic of the character the attire is meant to evoke for cosplay purposes, an thus are unlikely to be a changeable attribute.
As far as consistency goes, I don't think they are gonna split the glamour setup into 5 either.
It bothers me that it has become the norm to ask for things in the CS though, instead of just asking for it to be in the game as an event/reward. Yes, it's just glamours now, but soon it could evolve into something worse. People keep playing white knight to the cs when they shouldn't.
All these things that I said are just "vanity" too. The mindset that just because something is vanity then it can be sold for money in a subbed game certainly would allow these items to be in the mogstation too. I have already said that I wouldn't have problems with npc clothing being in the mogstation following the same pattern they already have. But AGAIN, the mindset that just because something is just for looks then it can be sold is not healthy for the future of the game. Allowing such things will probably end up in more and more items in mogstation that could've been in the game through events (and end up there eventually), quests, achievements and so on.
Because there's a difference of having 100 people wearing the same outfit/glamour or 5000 people.
But as others mentioned putting these items into the game isn't a bad idea, just gate it behind some achievement and let us work for it. I don't like the idea of giving these costumes out after finishing 2 or 3 side quests. Make it a challenge and something fun.
I would really like Tancreds new gear, ;;
It's absolutely ok for me to pay for something when SE had the chance to put something in for free. Because I have the option of doing so. Meanwhile, you would rather rage at me about telling you how the Mog Station works, yelling at me to buy common sense... I would think it would be wiser to lend you that cash so you can purchase some anger management sessions.
There's a general concensus of how people should react to something when it bothers them. They should turn away or just not partake in the act. Many people practice it, what excuses you? Also, what proof do you have that it would be something worse? I didn't know SE had this evil mastermind plan of suddenly popping up with level-jumping pots on the Mog Station.
Vanity that was in the game before. Thing is, you have to remember, specifically with the majority of the items in the Mog Station... they were all available once in-game, at the very least.
The dyes are in the game, either spend gil in-game or spend cash to get them instantly, or grind up a retainer to iLv threshold to get the rare dyes. Don't we have a lot of Housing Items ingame anyways? Why should it matter if we don't have four, especially considering the housing situation at the moment. Glamours, well it's vanity... that's what I said, right? Minions, all the minions so far have been from past events, even the China/Korea-exclusive ones, so it made sense that they get the past event treatment. And as for mounts, where else would they have put them that fit? Sleipnir is at the very least, account wide. But what about the other two? You are asking the wrong person here, but to me, I don't see an issue when it's literally a palette swap, if you don't want it, don't buy it.
If you really wanted an unfair Mog Station, go see the Chinese one where they sell story advancement, class advancement and veteran rewards...
Also, an event would take more money that it could make back in the time it took to make, test, verify and release the content... that 1000's will be doing. It's too much effort on something when they can just take an idea, model it, test it out, and release it for the standard 5 dollars.
I just want Aymeric's hair. That's my desire in life.
You are not getting my point. I'm not talking about mogstation current state. I'm talking about that mindset that says that as long as something is visual it's okay to charge for it. I'm not against putting items from EVENTS THAT HAPPENED in the game in the mogstation, and while I am fairly against recolours, I don't think that they're that horrible. But that way of thinking is toxic for the future of the game and mogstation.
Yeah, I bet that events aren't as near profitable as putting things in the cash shop, but guess what? I pay for the game already.
Okay, so let's say you were the only person playing the game (seeing as you are the only person stating, and quoting against me). So what would the game achieve with 15 dollars a month income? Let's say they downscale the game to a solo standard, you can solo dungeons, you can solo maps, you can craft entirely solo, etc. So how would they implement what they have at the moment if the game was running at, quite literally, 15 dollars a month? There'd be barely anything going out and they'd more than likely be running at a total profit of 0 dollars.
See, a game can have a cash shop, the difference is, the willingness of customers, the demand of the customers. You do not have to purchase anything in the shop at all. You have to remember, they also got feedback from the 2.0 Savage content (T6 Savage to T9 Savage), that there wasn't enough incentive to run that content... yet do you see those titles in the Mog Station, even though they are even LESS than vanity? They are quite literally, something you can just place into your search info even without having the kill on the content? The issue here is, there is no demand for it. Look at what they did with Alex Savage though, there is now an incentive to completing each raid tier, a mount, a minion and who knows what the final tier will have, so you can't say that they're not adding 'free' stuff into the game (to be frank, nothing in this game is free seeing as you are paying 15 dollars a month). Square Enix is primarily a business, so when an idea comes to them, they think of adding it into the game first... but obviously, they cannot. There is no place to put these things besides Gold Saucer, and the Gold Saucer gets stale very quickly... but in the end, your cash is what they want in the long run... so either demand it on the cash shop or demand it to be ingame.
However, what I am truly baffled by is how you can think a pro-cash shop mindset is toxic... it is not toxic, do you know what toxic means?
Now, toxicity is subjective, there is very rarely a case where a person or idea is toxic... but this is not one of them, the extra cash allows them to do multiple things... we do not know what those things are, but if you don't want to spend money, just don't. Then you don't 'add into the toxicity', as you so call it to be. It's a simple case here of "I pay 15 dollars, I should get more than 15 dollars worth of stuff in the game", well the thing is, the game isn't run to cater to you, alone, it's built to cater to people of all walks, so personally, I feel that this discussion of "I already pay 15 dollars a month, everything else should be free", is a load of croc.Quote:
Originally Posted by The Dictionary