I'm almost pretty sure...
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I'm almost pretty sure...
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I understand, I got to the same point where I was just logging in and out just as quickly. I stopped trying to get my tomes maxed for the week. In general it is the same thing, just a bit different. I think you may find yourself leaving for a period of time just like I did. Though it may do some good!
That is the best advice though, at least for right now. All you can do is voice your opinion. If they choose not to change then this isn't the world you should be in and might want to go find something new. It's not that people want us to leave when we get to this point, but it's clear that someone isn't having fun, best thing to do for most cases is to walk away. No one wants to be around someone that is constantly sighing or gets into a run and instantly complains. If it isn't fun for you, for most things, why keep going with it? I took a long break and came back, I'm more relaxed but I found things about the game I missed..mostly, for me, the beauty and lore. I still go into the low level dungeons and take in all the gorgeous scenery.
I came back to the forums to ask a question, but I can't log in because of the 14+ day inactive rule. So I logged into my account, took up the upgrades and when I got to the character selection. I realized how much I adore my Roe. Next thing I know I'm logging in walking around..going back to Girdania, which I thought I'd never do after being there for so...long..in 1.0, alpha, beta..i stayed away for a long time. Then just fell back in.
You are right, if they expect us to run things so many times making it a bit more spiced up would be great. I wouldn't say it is rocket science, but like someone said earlier a lot of things to change in the game are risky. Also talking about resources to fulfill these requests. You may have a wonderful idea, but someone upstairs will see it and put it out of the realm of good ideas into a business, money aspect. You could argue "well if it I changes, more people would stay & come in, that means more money." That might be true, if it works. There's statistics and a whole world of business technologies and analysis that take good ideas but show low sales. Then there is prioritizing, what's important to you isn't to some. In the end we are paying to play in their world and give them suggestions, rather than demands.
I'm not saying you're..in fact I'm all for dungeons to have things like EX- mechanics, different routes, less trash more mini bosses and more environmental reactions to things...say enter in with a constant poison, beat a boss and it seals it up. That might not be the best example, but I do encourage things like horizontal progression for a bit and combat, unique gear etc... I just see the back end of it and don't know if it is possible.
Yes yes take a break and come back and see nothing has changed. More tokens. More tomestones. May as well tell people to unsubscribe if they don't like the game's infrastructure at that point. I mean if the only meaningful thing is the MSQ's then may as well only subscribe for every expansion at launch and then unsub once that's over and come back later.
Elky actually posted some great suggestions in a separate thread. Go check it out and support it. They are mostly minor additions or changes, nothing that actually changes the whole game "formular". Reading this thread I was also thinking "aww man, just a complaint without an idea for change", but kudos to Elky, he delivered.
And? At the end of the day, a burger is a burger is a burger. Doesn't matter if it's beef, lamb, goat, kangaroo, buffalo, chicken, turkey or Dodo, it's still a burger. It doesn't matter if it's American, cheddar, Swiss, mozzarella, Colby or Blue cheese, a burger is still a burger.
Your complaint amounts to saying "this burger is still a burger, I wanted something new, and all you gave me was a different burger."
Well, yes, but you're are in a burger joint, so burgers are pretty much the Menu, if you don't like burgers any more, there is a taco stand just down the street.
Not to detract from the point but here at least burger places (both large chains and small businesses) no longer just carry burgers on the menu offering things like hotdogs, nacho's, salads, and various other fast food products due to trying to boost business with a broader appeal than a new sauce or an extra patty.
As it has been an expanding menu for well over a decade at both big chains (mcdonalds, wendy's, A&W, DQ, Burger King etc) and small businesses around my place, I would say that it has been at least somewhat successful as they continue to do it as they have for years.
Edit: To kind of make this a solid point in my area Mcdonalds is (at least for the drive-thru) open all night, between the hours of 4am-11am they do not sell burgers (unless it is slow and they dont mind making you one specially), you only have their breakfast menu which consists of egg mcmuffins, bacon, eggs, french toast, waffles, hashbrown patties etc. This practice is also mirrored by another burger place A&W who also does not serve unless specifically for you upon request, burgers. Mcdonalds a while ago introduced salads that are still on their menu today. A local burger shop started doing nacho's a few years ago and they are probably the best nacho's I can get in the city and from friend who is a server there they are apperently extremely popular.
McDonalds only significant business growth in recent yeras has come on the back of extending their breakfast menu to 24 hours. Other than that they have been chipped away at by other smaller nimbler chains offering something new, such as Chipotle. The same is true of the others. McD's occasionally brings a new 'product', but almost without exception they are burgers in structure. McRib? a pork burger with BBQ sauce. Sirloin Burgers, a way of charging twice as much for a burger by selling...another burger. Chicken whether battered, breaded or grilled on a bun - it's just another form of burger, or as McD's term their burgers...sandwiches.
Burger King - the same sort of thing; Wendy's, same again; etc...
Chipotle offers what it offers, Genghis Grill offers it's thing, Corky's BBQ is still BBQ, Outback is steaks, Lonestar is steaks, Grand Panda buffet is still a Chinese food buffet, Red Robin is still a burger joint with presumptions of grandeur...
Well actually his complaint falls more in line with "This burger doesn't taste very good" or "You advertised a new burger on the menu and yet gave me the same exact one as before so it's kind of bland and nothing has really changed with it" and he's voicing these complaints on the discussion area of the forums where the devs have asked us to critique their "burger".
Interestingly enough you just listed many things that actually separate different types of burgers from each other, with many of those factors determining the taste or preference a person might have towards certain types. It's as broad a spectrum as trying to say "well a video game is a video game" when an FPS may play nothing like an RPG and many MMOs on the market currently don't even have the same base systems besides being open to hundreds of thousands of players.
Saying "well you're in a burger joint" isn't going to mean much when customers are going elsewhere, especially if they're leaving for the competition who also happens to be selling burgers, obviously there may be something they feel is missing.
and since I'm now hungry...
Go enjoy some burgers.
How is SE supposed to cater to you or like-minded people if they do not know what content you want? You complaining on their forum is no different than tumblr whining.
"We want change now!"
"What can of change?"
"We don't know!"
As your criticism isn't constructive, they've better off looking towards people who are and catering to them.
Starbucks is no longer just a coffee shop it sells sandwhiches (both artisian sandwiches and regular variety on top of breakfast sandwhiches) and various other snacks
Mcdonalds here used to not have McNuggets, is a chicken nugget a burger? Same with the breakfast menu is a plate of eggs and bacon a burger? It wasn't always there.
A&W chubby chicken family started as only chicken strips before they started adding the chubby chicken burger due to popularity (anyone else old enough to remember chubby chicken as a limited time deal?)
Wendy's started adding "healthy options" such as salads, yogurts as well as various other things here
DQ has recently been doing a push through advertising on their hotdogs and poutines here as well as their staple ice creams.
BK now has a side menu at least locally that has an array of products not burger related such as again salads, smoothies, and even things such as fresh fruits
As someone who actually worked at a red robin here I can assure you their menu is FOREVER changing and some things that have shown to be popular have stayed on throughout the years.
Subway here added soups a few years back and personal pizza's a couple years ago.
Tim hortons is no longer just in the business of donuts either so there is that too
Not quite. If they delivered the 'same old burger', then we'd have multiple exact copies of Sastasha, Thousand Maws, Tam Tara and Copper Bell Mines to cope with. Obviously, we do not.\
This is what really annoys me about the charge that the content is exactly the same, when it patently is not. A dungeon is a dungeon, a burger is a burger. Different meat is a different flavor. Different dungeon settings are analogous to that different flavor. But the dungeons are not the exact same, nor are the raids. The complaint about sameness leans completely on the overall structure of something being similar. Tokesn vs gil, vs tomes, vs MGP vs any other thing you collect in quantity to exchange for something else. It's all the same, why can't we do something different? Um, because money works. Dungeons are places where a team overcomes an obstacle by working together; sometimes with multiple steps involved, sometimes not. Are all the dungeons in the game exactly the same thing because they are light party dungeons with a boss at the end? If so, then every MMORPG needs an overhaul. Clearly they are not exactly the same, and nor are the trials, which differ mechanically and thematically. How would you make them more different?
Seriously, it's so easy to bash on about same old content, copy pasta, etc... without really getting into the points because as soon as you do, it's obvious that a dungeon is still a dungeon, and a trial is still a trial, but they differ considerably in their content, and other than being dungeons and trials they are not the same as each other.
[QUOTE=Yurimi;3773069]Starbucks is no longer just a coffee shop it sells sandwhiches (both artisian sandwiches and regular variety on top of breakfast sandwhiches) and various other snacks;[quote]
StarBucks have always served snacks with Coffee, expanding the range of snacks doesn't alter the fact that it's a coffee shop.
McD's has offered Breakfast since the early 70's, and the McNuggets arrived in the early 80s. They are still not the main attraction and McDs' has refined their menu with the focus on the burgers again and again.
Don't have an A&W near me, so I can't comment.
Yogurt would be a form of cold, sweet dairy based desert food, like Ice-cream which Wendy's have always served. Wendy's used to have a Salad Bar...but they are still a burger place at their core.
DQ selling hot dogs is neither new, nor does it alter their core business. BK is still a burger place, much like Wendy's selling yogurt, smoothies are a slight change on the theme of milk shakes and ice cream and keeping a tiny plastic bubble full of week old lettuce does not a salad make.
Red Robin is known for what exactly? Burgers. It's a Burger place. Etc...
None of the examples you have given alter the core business.
Extending to FFXIV for a moment, We have the Gold Saucer, Diadem, PvP, Sight seeing, fishing, Housing, gardening, playing the markets, and other side content that is not part of the main content of the MMORPG we play. Like the salads, yogurts, McNuggets and other side items, these do not alter the core of the game one iota. Which goes back to the core point, a burger is a burger is a burger. if the customer stops liking burgers, no amount of additional burgers will help. Like McDonalds, or any of the other places we've mentioned, you could take a side excursion to a McMuffin, a McRib, or even McNuggets for a while, or even come to McD's less often for a while and eat soe tacos for a change. But, if you like burgers, sooner or later you come back.
In other words, SE has provided ample side content to allow players to take a break within the game, from dungeons, raids and trials. But let's face reality and truth, dungeons, raids and trials will always be core to this game since it is what it is.
So, I say again;
Quote:
(the) complaint amounts to saying "this burger is still a burger, I wanted something new, and all you gave me was a different burger."
Well, yes, but you're are in a burger joint, so burgers are pretty much the Menu, if you don't like burgers any more, there is a taco stand just down the street.
i agree that the dungeons are different but i don't think they are different enough.
this patch took a few little steps in the right direction, the Ozma platform is pretty cool and has multiple levels, the 1st boss in Weeping has two levels kind of. two of the Sohr Khai bosses have rather distinct arenas. the first Hullbreaker Hard "boss" isn't a boss (though I think that fight sucks), it is different.
dungeons can use more changes like that but even more drastic ones.
Haukke Manor is kind of nice where you retrace steps. not everything should be completely linear (though dead ends are kind of a waste since people will stop going to them once they figure it out the first time). they should make certain corridors have multiple levels so people can take different paths even if both lead to the same place. maybe have some with smaller mobs that are more prone to AOE and another with one big mini-boss type so that groups will choose different paths based on party composition.
Some may argue that the hard modes of existing dungeons are almost this, maybe not "exact" but close enough.
Except that's kind of the issue, personally speaking as a tank my approach to dungeons has hardly changed since 2.0 dungeons, my job, my levels, and my cool-down order might have but the general flow of content and the method of completion has been almost identical since 2.0 release, in fact the last dungeon to change this somewhat was probably Hullbreaker (Hard) if only because the first "boss" doesn't follow the usual formula.
Saying that we can't change the status quo because they are currently making money off of it falls short of reasoning when players are coming onto the forums voicing their opinions and unsubscribing from the game. Is their money somehow worth less now because they don't enjoy the token grind?
Personally speaking I've seen enough of other MMOs to know that the way we get content now isn't the only way they've been done in other MMOs, dungeons in XI, WoW, GW2, Tera, DCUO, etc all play out very differently in approach and feel to many of the ones we currently have, this is especially true the further back in MMO history you go.
The OP of this thread created another specifically detailing many things he would like to see altered with the current state of the game, many of the ideas presented aren't even massive from an overhaul standpoint but are good ideas that would add some diversity to content at the very least, i'd give it a read if you have the time.
Elky's Idea Thread
McDonald's lost business with me awhile ago. I don't like fast food much period but I preferred Burger King since I feel like the burgers taste slightly better if I need to grab something real quick. The 24 hour breakfast lie almost roped me back in until I found out it's only SELECT breakfast items which are offered 24 hours. For example I can't get a sausage biscuit with egg anytime of the day, because heating up a biscuit it so much harder than a english muffin I guess *rolls eyes*. I just really liked their biscuit sandwiches.
One thing that's not really taken into consideration is, 99% of people who are happy with the product they purchased, carry on with using the product and have nothing to say. It's only when you want to complain or voice a concern that you speak up. Therefore, for every one negative comment or person who is unhappy with the game, there are a hundred who are happy and not saying anything. So it might seem that many ppl are unhappy, but it's such a small percentage that SE isn't going to change what they are doing. Why would they.
To keep with the theme, if you don't like McDonald's burgers, don't eat them. You can call and complain all you want, but they're still making millions a day and they aren't going to change the burgers over a small percentage of unhappy customers. Kick Rocks!
But in a sea of burger places that also serve burgers what is your business doing to set it apart to get someone to come back. Why go to McDonalds over and again when you enjoy the wider variety of offerings that say The Pink Bicycle offers. Enough people start taking their business elsewhere and yours starts to fail. Do you just keep doing what you have or do you decide to take what makes the other place take your customers away? Do you wait until your business is in ruins before you take those steps?
I am not saying that a dungeon is a dungeon but I am pointing out diversifying your content to appeal to more than just a certain group helps grow your products install base.As it is there is very little in the way of new things that are kept in cycle. Most dungeons are reusing the same 10 or so mechanics. Stack mechanic with a new mob animation (but same indicator)? Shiva ice circles? Titan's Gaols? These are all just a new boss animation in a different fight? I will praise weeping city for it finally adding SOME new mechanics to things but more or less its just the same mechanic in a new order. The side content you mentioned, why is it not being kept terribly relevant?
How often do we step inside the gold saucer these days beside the daily scratch or the cactpot?
Diadem? Where is any sort of update to that to bring it back instead of leaving it as a waste of server space and core system development time? The core system has been made so there is no base system to code which should expedite some development time on.
2 Dungeons a patch with mostly reused mechanics? I love the atmosphere some provide aesthtically so the art team did a great job. The final fight of Sohr Khai was an amazing change so the battle team did a great job on it but how long until that arena style is rehashed to save development time and its just another thing on the list of stuff we have already seen.
Gardening is tied to their horrible housing system which they say all the time "we are working on making it xyz" but at the same time they also said "playing housing will be completely seperate fro free company housing" so planter boxes in an apartment? MAYBE? I wont hold my breath for content that has been a disappointment thus far (why I havent gone to KFC in years and they forever lost my business)
The sight seeing log is interesting, I loved how it started out but it went from well thought about clues to find a place to hey search every inch of this zone because there is one here but we cant be bothered to take the time to give hints anymore. Speaking of which how about we get some updates to this since I finished it ages ago. Would be nice to do some more of it.
PvP is something I dont take an interest in so I cant comment on that so maybe there you will have a point but I can neither confirm or deny it.
The crafting system FINALLY received a much needed revitalization however since the release of this patch what point is there to craft other than crafting gear to craft gear for gear crafting. This really should be kept up on a per patch basis on more than glamor (which is the true end game but maybe not for everyone).
My point is they create all this side stuff to do but then either impliment it horribly (housing) or leave it to fester and die rather than expand on it (diadem) and the content they do focus on for the most part is a new skin on the same product. I can change my mercy from its default skin to a cheeky imp skin and maybe for a few days that will amuse me but in the long run not so much. Also if I go and eat taco's for a little while (play a different game lets say a moba or team based shooter or even a single player experience) then I get a craving for a burger (in this case to play an MMO) with all the selection of places to go these days what if I decide to instead of go to McD's I go to Wendy's instead? Maybe I hop around to a few places and find a new one? That is lost business and for ANY business lost business is bad.
There are a lot of thing this game can do better, and while I am not dissatisfied to the point of quitting yet, the main draw of this game is no longer the content provided rather than the community I am a part of for the social experience and when enough of them quit due to these issues then I will as well.
People leave and they don't come back
http://i.imgur.com/XVVxwrG.png
And as far as new players joining? It wont always be like that. Eventually it will stagnate or start to decline as people fall out of love and it ages. Less media coverage, less word of mouth, less new players. Maybe it already has as I know i start new characters because the leveling experience is something I enjoy in all games and I have across all servers almost 25ish characters at varying levels (the 7 alts I have on this server are at least 1-2 jobs at 50+) so some of those sprouts may be people like me looking for something to do.
People have been leaving this game and not coming back since this game came out. I've seen people over the past 2 1/2 years use this same example (your image of inactive players) and it's never amounted to much of anything except anecdotal evidence because people come and go all the time and most people are not going to spend years playing the same game. Will this game eventually start to see less new players joining? Yes, obviously. But it won't be the death of the game by any means.
People do enjoy grinding though OP. If people didn't like grinding for reward then ARPGs like Diablo wouldn't exist. Sometimes I wish the rewards would be more rewarding like Diablo though :(.
This thread is making me crave a Big Mac.
I understand that many people are discontent with the state of the game for the past months/years, but why should a company honestly care about complaints if you need an active game sub to even post complaints on this forum? The possibility of losing subs is just a possibility till it happens and unless it happens on a large scale, there's no reason to care till it happens. Of course that sounds stupid, but how many of us run a business making millions of dollars a month?
As a player who loves this game I was in the beta for the PC and the PS3. There is so much that needs to change in this game and the devs are area of it. Give it a few more years this will not be the same as it is now they are slowly changing things. They are doing it in a very sly way to boot. But this game has a bad copy and repeat format. But like I said things are slowly changing. I hope you can stick it out a bit longer. がんばれ
The game's basic content formula is fine as a base. The problem is that it's become stale and predictable, and has created a sense of apathy in the long-term players who are finding it harder and harder to care about gearing up because they know it'll be invalidated in 3-6 months anyway.
In my opinion this problem has arisen because Heavensward didn't change the gameplay dynamic at all; it was a good expansion in terms of sheer content but there was nothing really mechanically 'new'. In most other MMOs, an expansion not only adds new content but it also adds new gameplay systems; new progression paths, new game mechanics, new types of side content. Rather than adding more of the same they add something totally new that the game hasn't seen before. They add at least one major new type of content that causes the expansion's gameplay dynamic to feel significantly different to what came prior. Heavensward did not do this. The only new system we got was flying, which was neat for all of five minutes until you realise that it makes no actual difference to the gameplay. They didn't actually use the flying for anything. It's just a new way of getting from A to B.
What the game desperately needs is new gameplay systems. They tried with the Diadem but they made a complete mess of it. The Palace of the Dead looks promising so we'll have to wait and see how that turns out, but it's entirely separate from core game content as far as I can tell, which is ultimately going to harm it in the long run.
The next expansion needs to give us a new core gameplay system. Some kind of new way to develop your character. Something new to do as part of core game experience that we've never done before. Given the likelihood of us invading Ala Mhigo in 4.0 I would say it's a prime opportunity to give us a regular world event akin to Aht Urghan's city invasions. If we re-capture the city as part of the MSQ have us defend it as part of the new endgame. That would be something entirely new that we've not seen in the game so far. It would make the expansion feel considerably different to prior content.
We just need something new as part of the core gameplay, not side content that's completely unrelated to our core character progression. That is what expansions are for but Heavensward failed to deliver.
many mmo's follow this path. it is getting stale. Hell it doesnt even have to be an mmo.. many games follow this path.. "jump here again" "shoot here again" "fight here again for gears" "kick this ball to the net again, for no gears" for me its all about the friends and memories with them than anything else.. or i would've left a long time ago.
It's really the same as any other game. You get tired of it move on to something else.
I think Palace of the Dead is a good example of a never changing formula. What it draws inspiration from, Nyzul Isle, was content that random objectives on each floor that often had you focusing on something besides combat. XIV's implementation of that removes all those objectives and puts you straight back to "defeat the enemies to progress" just like every other piece of content for DoW/DoM in the game. Between this and Aquapolis, they've designed content with random enemy patterns and such to vary up fights being the same each time, but that's as far as they went. There's nothing beyond "fight things."
Here's the problem with this thought process. You complain that it's always the same thing, but you won't say what you want. Maybe SE can put something that you like, but they aren't going to play a guessing game on it. A business cannot help those that can't say what they want.
Using your Mc Donald's idea, imagine the business getting customers that demand something they like, but don't say what it is. What can they do about it? When asked to say what they want, they just say, "Something I'd like that's different." SE does NOT know who you are, and does not know what you would want. That's why people are asking you to put ideas, because we don't know what you want, and therefor we can't give you anything. Otherwise, you'll just cry out, "THIS ISN'T WHAT I WANTED," and we're back to square one.