Originally Posted by
Bourne_Endeavor
Evidently, you don't, because your post literally demands people adapt to how you want the game to be played. If the market changes, why in the world would games stubbornly stick to old formulas that no longer garner interest? That's financial suicide. Wildstar attempted that and will likely shut down by the year's end because of it.
The journey was more memorable to you. I, on the other hand, find a year or two long "journey" for a weapon upgrade mind numbingly boring. No amount of flavor text will make grind quests appealing. FFXIV's closest example would be doing Beast Tribe dailies for the ilvl 210 Anima step. Those are not fun. Instead, I have increased desire to burn down the Sylph forest every time Boars Wars rolls up. Sure, the actual quests with the tribe leaders is cute, but all those little quests you do to build reputation? Boring. I'm not alone in this mindset considering the majority audience doesn't even touch the harder content, let alone cares about the Anima weapon or stuff like it. Hence why I reiterate this game simply may not be for you long term.
This doesn't even touch another significant issue with horizontal progression. If the best gear is gated behind this "struggle," then anyone wanting to get into raid content will now have to do it. Most won't nowadays, which is why you don't see games like FFXI or Vanilla WoW anymore.